Archive for May, 2009
Friday, May 8th, 2009
A couple more updates, actually spread out over the last few days.
- Requesting a shipment from Dr. Thomas pre-reset won’t be delivered post-reset. Good catch, Lord Finisher.
- Hitting enter in the multi-use fields will hopefully now work in IE6. Thanks for the bug report, A Naked Jew.
- The caffeine IV energy gain now has a random component that’ll bring it’s energy/body more in line with other caffeine sources.
- The Spectral Curse should go away properly at 0 Energy now. Thanks PaidPiedPiperPal.
- Running and hiding (respectively) from the SD1 in the Midgard Warehouse shouldn’t cause hiding and running now. Thanks Valera.
- And typos in from Cryptodynamic, A Naked Jew, and another couple batches from Metro. Thanks everyone!
I’ve been letting myself get side-tracked a bit with the PvP update and really fleshing things out. It’s taking a while, but I think the end product will be worth it.
Cheers!
Kinak
Tags: A Naked Jew, Bug Fixes, Cryptodynamic, Lord Finisher, Metro, Valera, Vholes Piper
Posted in Updates
Sunday, May 3rd, 2009
Slipped in a couple of updates while working on the PvP upgrades.
- Using ‘extra’ rotting journals will now provide some effects.
- Clearing out a full Chain will no longer lock out adding new chain in. Thanks for the bug report, The Kitchen Sink.
- Multiple scripts can now run at the end of a combat. Notably, encounters with Spectral Sailors and Twisted Hounds will give the appropriate rewards. Thanks, Argeth!
- Added links to the Forums from the login and info pages. Thanks for the suggest, Llamaman!
- The warehouse inventory will now give prototype directions if you’ve finished Larry’s quest. Good suggestion, PaidPiedPiperPal.
- First Aid Kits now have a multi-use option. Thanks again to Argeth.
- And typos from DanBob, Llamaman, Prestige, Jick, and Magnifico.
Cheers!
Kinak
Tags: Argeth, Bug Fixes, DanBob, Jick, Llamaman, Magnifico, Prestige, The Kitchen Sink, Vholes Piper
Posted in Bug Fixes
Friday, May 1st, 2009
Have a nice crop of updates this morning.
- First off, I added a ‘hint’ for what Techniques can advance a chain (thanks for the suggestion Nytmare). If you’re not seeing them, you’ll probably need to clear your cache. I’m curious what people’s thoughts are on this: good learning tool, nice reminder, confusing, too intrusive?
- The header pane will now autorefresh every five minutes or so (checking for new messages). Thanks to Mag for the suggestion here.
- Gang hideouts will no longer help you in the Ghost Ship or Beneath the Charnel House. Good suggestion, PaidPiedPiperPal.
- I changed the method of getting the Brutality Technique slightly. You should see less of them and have more control over how many you see. The Kitchen Sink kicked this off, but blame me if you don’t like the implementation :)
- The ghost ship should now lock properly after you finish the quest. Thanks Mag.
- I added information about targeting to the Info page, which was sorely lacking. Anything else that seems like it should go in there, drop me a line. Thanks to The Kitchen Sink for the note here.
- And a heaping helping of typo fixes courtesy of Man Mobile, Metro, Prestige, Mag, and Argeth.
Thanks everybody! I’m going to hide in a hole and bang out some PvP changes. Any feedback on the question mark ‘hints’ (or anything else, for that matter) is appreciated.
Cheers!
Kinak
Tags: Argeth, Mag, Man Mobile, Metro, New Features, Prestige, The Kitchen Sink, Vholes Piper
Posted in New Features