State of the Game (April 27th, 2009)

I haven’t done one of these for about three months, so figured I should outline roughly where things are headed.

First off, we’ve grown into a pretty healthy user base and people seem to be enjoying themselves, which is definitely the important part. The server hasn’t started slowing down, that I’m aware of, or costing an arm and a leg. And we topped over 1000 encounters and 500 items in the database recently, which makes me smile.

Have three short term things that I’d like to clear up before the Survivor’s Quest:

  • Adding the rudiments of in-game networking, including interacting with the Auction House/Mall. This means item trading and starting to apply requirements on newer items.
  • Add another layer of PvP rewards. This means more vigilante encounters, more uses for old coins, and more hideout options mostly.
  • A revamp of the University Quest. Basically, the ganger route is going to have some more content added to it so it’s more equal in length to the normal route. Also, cash rewards from selling Eclipse will be scaled back \to be more in line with the street price of Eclipse for (a couple credits a tablet).

The Survivors quest is a the next leg in the main quest line. It’s a chance to really dig into the existing characters and areas, I’m looking forward to it.

When the Survivors quest goes in, I’m going to be handing out the first wave of Beta Reset awards, then changing the rules a bit (it’ll be a surprise). That’s a change from what I said earlier, but you should still have quite a bit of time to speed run in the current environment if you’d like.

After the Survivors quest I’m going to go through another batch of sidequests, small content improvements, and interface stuff like I’m doing right now. This is where the Asylum gets reopened post Dr. Amundsen.

Once we get that nice polish again, the OldTown quest is next. Might change the rules on the Beta Reset contest again, might not, but I’m thinking I’ll hand out another batch of prizes after each main quest line chunk.