State of the Game (Year 3)

Metroplexity’s grown another year, giving us a good chance to review the last year and look forward on the year to come. I haven’t done a “State of the Game” in quite a while, but it’s nice to get something a little more concrete than the podcast.

Executive Summary (aka tl;dr)
I learned a lot of hard lessons about how to keep the content flowing in the last year. Hopefully those will bring us Oldtown, some quality events, a slate of Unearthly Items, and a constant flow of little content pieces between the big stuff.

Thoughts on Last Year
We had another good Halloween and Christmas, with the Virus Outbreak rounding out the events list. That seems like a good number of events, although I’d like to get a holiday in the “dry” part of the year.

Cybernetics went in, way ahead of schedule and rather low bug, which I’m really happy with.

One thing I think we really need to work on is the pace of content being released, especially the Unearthly Items. One of my big goals for the coming year is to get those on track. I’d like to see those coming through every month or at least every other month.

I’d also like to continue the trend of splitting time between tiny bits of content and whatever big project I’m working on. That should help a lot with the content flow problems we had towards the beginning of the year.

Thoughts on Next Year
So, we’re headed into the holiday season, so I’ll be putting some effort into that at first. I’m also gearing up for the Oldtown quest, which will probably be my biggest project for the year.

After about two years, I finally came up with the holiday I want to drop in to the “dry” season. Hopefully I’ll get to unveil that.

I wouldn’t be surprised if there were a non-holiday world event as well, applying some of what we learned from the Virus Outbreak. That’s the first thing that’s jettisoned if we’re behind, however, so I don’t want to reveal too much and get people’s hopes up.

Beyond those things, unearthly items, and the small bits of content I want to slip in while we’re waiting for bigger releases… well, that comes up to about a year, I’d say. There’s so much other stuff I’d like to see, but we’ll see what I can sneak out in those bite-sized updates.

The other big thing for this year… maybe it doesn’t excite anyone else, but we’re planning to expand our Con presence, which I’m really stoked about. Last year we did Con on the Cob. This year we’re planning to do Origins, along with scouting out some other types of cons to see where folks might be interested.