Posts Tagged ‘Argeth’

Weekend Labor

Monday, September 6th, 2010

Fixed an absolute boatload of typos this weekend, thanks to Mag, Nyther, Cryptodynamic, Happy Yeti, Llamaman, and Cryptodynamic.

I also sorted out some other errors, like:

  • Corrected a display bug where damage wasn’t displayed correctly using Reactive Defense. Thanks for doublechecking my math, TeKRunneR!
  • Dr. Amundsen now has a more realistic view of her chances of cracking the PDA after examining it. Thanks for the suggestion, Xerf!
  • Black Liquor now works, thanks to Argeth. In other news, Argeth has challenged Cryptodynamic’s position as reporter of all pearl-related bugs ever.
  • Practiced Step now displays differently underwater. Thanks Nyther!

Cheers!
Kinak

A touch of polish

Thursday, August 26th, 2010

Going through a polishing some things, a mix of bug reports and things I mentioned during yesterday’s podcast.

Here’s the list:

  • Chemistry papers work differently and give a somewhat different set of recipes. Thanks for the nudge from TeKRunneR.
  • Basically every pearl and pearl-related item in the game works properly thanks to Cryptodynamic, Lord of Pearls and Master of the Depths.
  • The Biotech and Student PDAs are now salvageable. Good suggestion, Llamaman.
  • Capacitor Arrays are now consumed rather than produced out of the ether when using the Protein Analyzer. Thanks to Plus4 and Cryptodynamic.
  • Corrected some weirdness in Dr. Amundsen’s conversations if you dove straight into the Survivors’ Quest. Good catch, TeKRunneR!
  • Fixed up some weirdness with shark attacks (being, the attacks they use not when they attack… er, yeah). Thanks for the bug report, Argeth!
  • In A Pit is now visually declared as a buff. Thanks, Al.
  • And we’ve got an interesting range of typo fixes from Llamaman, Mag, xKiv, and Glass. Thanks!

Cheers!
Kinak

Back From GenCon

Monday, August 9th, 2010

So, I’m back from the best four days in gaming and caught up on bug reports. Also sick as a dog, which is how this tends to work.

  • One of the branches of David’s quest wasn’t completing properly. Thanks for the bug report, xKiv!
  • The buffs from Cinematic Dodge had been broken for a while but should be working now. Good eyes, TeKRunner!
  • The Cured Shark Hide is craftable. Good catch, Sir Cheddar!
  • Burning Ectoplasm actually does damage like it’s supposed to. Thanks Cryptodynamic!
  • On a totally unrelated note, you can no longer take negative damage from things like Burning Ectoplasm. Thanks Llamaman!
  • Fixed some quirks resting in the lake. Thanks for the bug reports, Vholes and Der Magus!

Also, thanks to Mag, Argeth, Llamaman, Vholes Piper, Cryptodynamic, Nyther, Amasius, Happy Yeti, TeKRunner, borkman, and Al for help sorting out some Survivors’ typos. So… many… typos.

Cheers!
Kinak

Survivors’ Fixes and GenCon

Wednesday, August 4th, 2010

I just wanted to give a hearty “thanks!” to everyone who provided feedback on the Survivors’ Quest and helped get things fixed up. My list is Sir Cheddar, Cryptodynamic, Valliant, Argeth, Mag, Happy Yeti, ThunderBird, TeKRunner, and Plus4. Sorry if I missed anyone.

Timing’s pretty good. As the bug reports are starting to slow down a touch, I’m heading to GenCon. I’ll be keeping an eye on things from there, but mostly just enjoying my vacation, so try not to request too many sweeping changes :)

Cheers!
Kinak

Intermediate Updates

Wednesday, July 28th, 2010

There are a few updates I’d like to mention that are visible now. The main one is that there’s a new Melee Technique filling Kidney Punch’s old role and Kidney Punch now does something fairly different.

  • Kidney Punch has been replaced by a new Technique better representing the teacher’s desire for fair play (and melee attacks). Kidney Punch now works differently and is learned separately.
  • Higher number keys now work properly in Net Combat. Good catch Valliant.
  • Corrected a bug where the last energy of lines and lures didn’t effect fishing. Good eyes, Argeth, good eyes.
  • Living Sludge Hearts cap at 999/day. If you want more petrol than that… I have no idea what to suggest. Thanks to Sir Cheddar for pointing out this error.
  • On a heart related note, the Industrial heart is craftable again. Thanks Al!
  • Also thanks to Llamaman, Xerf, Mag, Vholes Piper, and Glass for uncovering some typos lurking in old content so we can build a strong grammatical base moving forward.

Tic toc.

Cheers!
Kinak

Key Commands and More

Wednesday, June 30th, 2010

First off, we have some basic key commands working now. A special thanks on this one to Al and Man Mobile, who helped with the coding.

  • In encounters, hit the number of the choice you want. So 1 is the first listed choice and so on. Pretty straight forward.
  • In combat, hit the number of the technique you want (1 on the left and 5 on the right). You can change targets by hitting shift and the appropriate number. ` clears your chain, enter strikes, and backspace runs away.
  • Hacking works about the same way as appropriate.
  • There are probably a few screens it doesn’t work in yet, but I think I got the major ones.

We also have some bug fixes:

  • Corrected some issues with Dr. Mira being strangely nice to people who tried to kill her, which sort of makes sense combined with the issue where she wasn’t dying. Thanks for both, Llamaman!
  • Petrol Splash should be stunning your enemies instead of PHP. Thanks for the bug report, Batou!
  • You should no longer encounter hands after you kill the shaman. If this doesn’t make sense, don’t worry about it, just thank Al.
  • Also, we have some typo fixes thanks to Mag, Llamaman, and Argeth. Thanks!

Cheers!
Kinak

Suite Update

Thursday, June 17th, 2010

Suites, the equivalent of outfits for Programs, are now in. Yay!

The main difference you may note is that suites will uninstall any running programs that weren’t in the suite. So, where an empty outfit won’t do anything, an empty suite will turn off all your programs. It should make sense when you use it.

Also, putting on an outfit will install the suite of the same name (if you have one). The reverse is also true. The outfit is put on first regardless.

While I was in there, I made processor messages in the data tab a bit clearer (hopefully).

Also brought in some bug fixes:

  • Fixed effects that trigger on damage to be evadable. Thanks Llamaman!
  • Corrected an issue that was causing evasion to display double the amount you actually evaded. Thanks for the bug report, Al!
  • Reworked the Dock Song quest logs. Thanks Vholes Piper and Llamaman.

Thanks to Argeth, GoldS, Mag, and especially Glass for some typo corrections.

Cheers!
Kinak

Unearthly Upgrades

Sunday, June 13th, 2010

Made a couple changes to unearthly items (no worries, they’re all good) and some bug fixes.

  • You can now run your fingers through your luxurious Feathered Cloak when equipped. Good suggestion, Mag!
  • The Cheater’s Line and Challenge Hook were buffed. Merry Christmas!
  • Corrected a bug preventing Dynamite from blowing up the wall into the Underground Asylum. Thanks, Plus4
  • Fixed the anticipated ton of bugs resulting from the combat update last weekend. Thanks to Wyrd, Mag, Argeth, and DerMagus!
  • Becoming a prospective Third Eye member should now show up in your Completed Quests. Good eyes, Glass!
  • Also corrected some typos, thanks to Llamaman, xKiv, and Mag.

Also, I’m considering changing how choose your powder to pour into the puzzle box. It’d go from a traditional choice into a dropdown. They’d lose their individual responses, but it’d be way easier for me to add more in the future. If that’d bother anyone, please speak up.

Cheers!
Kinak

Bits and Pieces

Wednesday, June 2nd, 2010

I’ve mostly been unpacking and working on the Survivors’ Quest, but I’ve also snuck out a few changes. Nothing too major, but wanted to make sure they didn’t get lost down the memory hole.

  • If you have a Christmas Tree up, your ornaments are visible from your profile. Thanks to Al for finally prodding me into implementing it.
  • Rankings (Fishing, Chess) should now be reset properly by the beta reset. Good catch, Xerf!
  • Maxwell’s rewards should be working properly. Thanks for the bug reports, Al and Argeth!
  • Exclusive buffs like music and fishing lures should display a little more cleanly. Good call, GoldS.
  • I added some more interactions with the Slags Medical Files. Thanks for the suggestions, Llamaman.
  • As mentioned on the podcast, added two new avatars.
  • And a big “thank you!” to Mag, Borkman, Vholes Piper, Nyther, Cryptodynamic, and Glass for reporting typos.

Cheers!
Kinak

Recipes and Resets

Thursday, May 13th, 2010

Recipes are now remembered over resets. The way this works is very specific, so I’m going to explain it so there isn’t any confusion.

Any recipe that can be learned through experimentation is saved when you reset. Those recipes are then restored when you gain the ability to perform that type of experimentation (so, when you get your electrical kit or learn experimental chemistry).

So recipes that are only learned through other sources (like items or NPCs) are not remembered. And you don’t get chemistry recipes back just because you got a chemistry kit. I included these exceptions to allow crafting to create game-defining items and play a role in the main quest line, so they’re not bugs or oversights.

Other Stuff

  • On a related note, recipes you don’t meet the requirements for are now disabled. This mostly comes up with coding, but who can say where its tentacles extend?
  • Resolved an issue where multiple recipes for the same end result weren’t displaying. Thanks for the bug report, Ricket!
  • Revamped the Undying Heart skill from the new quest. In addition to it’s previous hidden stuff it has some neat new hidden stuff and slightly less obvious stuff. Thanks for the suggestion, Argeth!
  • Went through and added some meat to Ghoultouched, including some very old suggestions about it interacting with drones. Also thanks to Cryptodynamic for helping me debug it in PvP.
  • Gift messages can now extend to 240 characters. Happy Welcome Backing Vholes! And this should be the last time I extend those. It’s like two whole tweets :P
  • We also have some typos from xKiv, Argeth, and Mag. Thanks!

Cheers!
Kinak