Posts Tagged ‘Metro’

Scripting Updates

Tuesday, April 28th, 2009

Did a whole bunch of scripting and usability changes today.

  • First off, though, a bug fix. An encounter from the new sidequest had wandered off, showing up in the Slags instead. Thanks to Xkiv for the bug report. Anyone who received the skill from this encounter who wants to try out the new sidequest before their next reset, drop me a line, I can roll that back.
  • Multi-use (including Tear Multi and Sell Multi) are now inline options. Just type in the number and click the button (or hit enter, assuming the scripting works for everyone). Thanks to Metro for the suggestion.
  • On a related note, stolen crates can now be multi-used. You won’t get the blow by blow descriptions, but it’ll save a lot of clicks if you’ve been saving them up. Good suggestion from Twitch here.
  • The reset button in the combat screen shouldn’t force a page reload now, just clear out your chain. Thanks Xkiv for pointing out this one.
  • At the bottom of the techniques page, it’ll now give a total number of Techniques in that deck. Thanks to Yubi Shines for the suggestion.
  • And we’ve got some typos from Metro. Thanks Metro!

Cheers!
Kinak

Taking Requests!

Sunday, April 26th, 2009

Implimented a whole slew of player suggestions today, including a bunch from the Suggestion Thread on the Forums. Here’s the list of changes:

  • The inventory now has two columns. If this gives anyone problems, be sure to send me a message. Thanks to Nytmare for the suggestion and to ACM for pointing out when I broke inventory trying to get this working.
  • If you’re fighting multiple targets, your current target will say “(Targeted)” when you mouseover their portrait. You may need to clear your cache to see this change. Thanks to MoreUmlaut for the suggestion here.
  • The skill Ghoultouched got a power boost. It now scales as you go through the game. Thanks to Lord Finisher for pointing out it wasn’t really up to snuff.
  • When you go into the Techniques screen for the first time after receiving more Techniques, those Techniques will be bolded. Good suggestion, Nytmare!
  • Larry will now clarify his somewhat cryptic comment about Purification, if you so desire. Argeth pointed out this opportunity.
  • PaidPiedPiperPal suggested so many things they get their own section: Old Pill Bottles have a few new options, you can know bind defeated Twisted Hounds, the containment suit will protect you even falling in Lake Metroplex, Andrea will help you even if you go unconscious in her fight (but not if you run), and fortune cookies now give, ya know, fortunes. Extra thanks to PaidPiedPiperPal for all the good suggestions!
  • Also cleared up a bunch of typos thanks to Argeth, The Kitchen Sink, Nosside, Metro, Mag, A Naked Jew, and ACM. Thanks everyone!

Keep an eye here and on the forum over the next couple days, because I’m going to be looking for input on features and what order people want stuff tackled.

Cheers!
Kinak

And Bug Fixes

Saturday, April 25th, 2009

Also have a bunch of bug fixes over the last few days. Let’s go straight to the list:

  • Corrected a bug allowing massive over-donation to the gang stash. Thanks to Metro and Al for reporting this.
  • Finessed some the second chess opponent in terms of verbiage and rewards. Thanks Argeth and The Kitchen Sink.
  • You can no longer include negative numbers of a Technique in your deck. Thanks to Metro for hammering these out.
  • In The Jungle is no longer a quest item to keep it in line with the books like Chess for Beginners and Quantum Mechanics. Thanks for the suggestion, PaidPiedPiperPal.
  • Noncombats that damage you to the point you need to rest will now give better feedback. Thanks to Metro on this one.
  • Also, lots of other typos corrected thanks to Mag, Man Mobile, A Naked Jew, Bete Noire, and the ongoing efforts of Metro.

Cheers!
Kinak

Today’s Updates

Tuesday, April 21st, 2009

I’ve been updating more or less constantly, but didn’t want to clutter the updates here. The changes since my last post include:

  • Fixed some serious PHP problems related to me adding code for the new content. Thanks Nytmare!
  • Corrected a Slags Beach encounter that’d been in for a while but no one had found before. Thanks and grats Wyrd.
  • The second chess opponent should now be accepting challengers. Thanks for ferreting that out, Argeth!
  • And a whole ton of typos. Thanks to Argeth, A Naked Jew, The Kitchen Sink, and especially Metro for pointing these out.

Cheers!
Kinak