Posts Tagged ‘razielsonofkain’

Itty Bitty Updates

Wednesday, July 29th, 2009

There’s something kind of nice about tiny content upgrades. Good for the spirit, I think.

  • There’s now another source for the Ghoul Bite Technique. Thanks for getting me started on this one, Shademaster00.
  • One of the side benefits of leaving donation items up for a while is that I can add new things for them to grind… er, do, without feeling bad.
  • Targets won’t continue to suffer damage from venom after they’re dead. Thanks, bonbon!
  • And thanks to RazielSonOfKain for some typo eradication.

Oh, and I added a new salvage/chemistry item a while back and forgot to mention it. So, yeah, powdered glass… tell your friends.

Cheers!
Kinak

Quick Updates

Thursday, July 23rd, 2009

There’ve been a couple updates recently, just want to post them so we be all up to date.

  • Completely revamped the luxury foods smuggling. You get more foods as your smugglers build up connections with the upper crust. New foods have also been added and existing foods have had their Energy decreased.
  • Corrected a major mall bug where old orders weren’t copied over properly when you reclaimed your items with reset. Big thank you to PaidPiedPiperPal for being the guinea pig on this one!
  • Skill levels on other people’s skills now show their level, not yours. Thanks Mag and others for harassing me until I implemented this :)
  • Joining chat while you’re in a gang now defaults to being in both Open and Gang, rather than just Gang. Thanks Llamaman, RazielSonOfKain, and Mag for brining this one up.
  • The quest log entry for helping out Angela should now appear after you help her out. Thanks for the bug report, Zelandoni!
  • We also have some typo fixes from Thrillhouse, Arcturas, PaidPiedPiperPal, and Rykar.

Cheers!
Kinak

Raft of Changes

Monday, July 13th, 2009
  • There is now more dialogue in the Slags quest to represent quite reasonable hesitations. Thanks for the suggestion, Wyrd!
  • The Squatter’s Son quest will now give more feedback in the completed section of the quest log. Good suggestion, RazielSonOfKain.
  • Fixed another interesting wrinkle in Petrol Splash. It should stun consistently against more complex Techniques now. Thanks for the quality bug report, Harrakan.
  • Fixed a bug with the pitted thermos being replaced by a nonexistant item in drops. Good find, Llamaman.
  • Removed the vestigal credits field from the replying mail form. Thanks, Harrakan.
  • Corrected an issue with gang warfare messages not appearing after yesterday’s chat changes. Thanks for the bug report, Dudeathome.
  • Also fixed up some typos from Borkman, Mag, and Man Mobile. Thanks!

Cheers!
Kinak

Updates

Monday, June 22nd, 2009

Handful of updates, but a quick note before we get to those.

I’m heading to Origins for a large part of the week (Wednesday through Sunday) and doing preliminary work on the Survivors Quest until and through then. So my normal speed of responding to bug reports and posting updates may slow a little bit.

  • The $end in award.php errors should hopefully be less common now. I’ve split it up into a whole range of different files, which should make updating it a bit more seemless.
  • Return to Chat properly returns you to chat and the last used chat channel is set to your default when you return. Thanks Olaf and Mag for helping sort this out.
  • TZR Chipdesks should now function properly as chipdecks. Thanks for the bug report, starspiritgeno.
  • There is now a /whois feature in chat by name or player id. Thanks to Man Mobile for the suggestion.
  • I finally put up the About the Devs page. Thanks to Wyrd for reminding me.
  • Also thanks to Mag, Shademaster00, and RazielSonOfKain for reporting some typos

Cheers!
Kinak

Open Chat (and Commands)

Friday, June 19th, 2009

Open chat is in, including both non-gangmembers and chat between gangs. I’ll get to how you use it in a second.

I hate to even go into it, because we do have a good crew here, but there’s basically one rule of chat: don’t make me sort out drama. Any drama I have to sort out comes straight out of development time, which isn’t something I’m going to get involved with lightly or punish lightly if I do have to. In other words, if you know you’re going to start drama or can’t judge, don’t go into open chat.

Sorry about that, but I wanted to get it out there up front.

Here are the shiny new commands:

  • /join channel – Joins a given chat channel. Options right now include open, gang (if you’re in a gang), and gang warfare (the chat notifications you get, can’t be posted to).
  • /leave channel – Leaves a chat channel. Same options as above. You can also use /leave chat to get out of chat entirely.
  • /which or /where – Tells you which channels you’re listening to and posting to.
  • /quit or /exit – Leaves chat.

When you’re in multiple chat channels, a dropdown will appear to select which channel you’re speaking to. Also, messages from other players will be say which channel they’re speaking in.

The Leave Chat link at the bottom has been removed to reclaim a bit of space. So remember the /quit, /exit, and /leave chat commands. You just might need them :)

Other updates:

  • Avatars now appear in your profile when other players are looking at it and don’t need to be reset when you change gangs.
  • Quantum Mechanics and Walk With The Blind now have alternate ways to unlock them. The old ways are still there and probably easier, but the new ways are what intuitively should work.
  • Leaving a gang should now always force you out of gang chat, instead of just not letting you post. Thanks Olaf!
  • Ghoultouched no longer turns off when you gain a new skill. Great catch, dudeathome!
  • Sailors (well, ex-sailors) freed during the Ship of the Damned quest will now show up in your quest log. Good suggestion, RazielSonOfKain!
  • Also, a big thank you to Caradal and Jetalynn for catching some typos.

Cheers!
Kinak

Chat Chatty Chat

Sunday, June 14th, 2009

So, mostly worked on chat today. Hopefully, the weirdness with it refreshing and losing what you’re typing or focus or both should be gone. Works like a charm for me, at least.

On a related note, you can now see the current time by mousing over “Who’s Here?” to go with the details on when messages came in by mousing over them.

Other Updates:

  • Added some pretty cool functionality to contacts, where I can plug in floating conversation bits (like asking Hawk about your friends or the Squatter King’s son) separately and have them show up as needed. In the process, Lo started blabbing about some crazy puzzle box. Thanks to Justin and Thrillhouse for helping me get him back under control.
  • The images in the Mall preview now link to their item descriptions. The text still links to the listings. Good suggestion, RazielSonOfKain.
  • Log messages for Gang Warfare should be showing up consistently now. Thanks for the bug report, Mag.
  • Beancounters should no longer get stealth-demoted everytime somebody leaves a gang. Thanks to PaidPiedPiperPal for helping sort this out and RazielSonOfKain for being the test subject.
  • Also thanks to RazielSonOfKain for reminding me that I hadn’t turned off image borders everywhere. Shouldn’t have to worry about them again.
  • Thanks to Cristiona for snagging a typo for us.

Cheers!
Kinak

Today’s Updates

Saturday, June 13th, 2009

Whole bunch of updates today. Mostly expanding the Chat interface, but snuck in a few other updates as well.

Chat

  • At the bottom of chat it’ll show who’s viewed that chat recently (last five minutes or so). Good suggestion, the Kitchen Sink.
  • The Gang Warfare messages showing up in chat have been revamped. I think they’re clearer, but the secret is this: the first name listed is your gangmate.
  • The autorefresh should no longer clear out what you’ve been typing. Good catch, Cryptodynamic.
  • Your name will now also show up in bold in the chat as it does in the gang log. Thanks for the suggestion, The Kitchen Sink.
  • When you mouseover a comment in chat, it’ll display the time posted. Remember that is server time, which is set to GMT. Thanks for the suggestion, Cryptodynamic! Always up for a good excuse to use mouseover text.

Other Stuff

  • You can now search in the OmniMall ignoring items in your inventory/equipped by checking the “Listings Only” checkbox right under the search. Thanks for the suggestion, Wyrd!
  • The Gang Log now includes people entering the gang, leaving the gang, promotions, and demotions. These are under a new section called ‘Members.’ It’s pretty cool. Good suggestion, The Kitchen Sink.
  • Shard will now be encounterable after luring a guard away. Thanks for the bug report, Cryptodynamic!
  • The Mall Previews on the front page now have images. It’s kind of shocking how much more interesting that makes them look. Good call, RazielSonOfKain!
  • Third Eye Stashes you collect from now on (using Big M’s Maps) will now show up under your completed quests. Good suggestion, Harrakan.
  • Also corrected a typo from PaidPiedPiperPal.

Cheers!
Kinak

Recent Updates

Thursday, June 11th, 2009

Whole bunch of updates from the last couple days.

  • Thanks Jick for pointing a bug where Zack wasn’t redirecting to his shop properly.
  • Combats will end appropriately even if you get Broken Bones in the last round. Thanks PaidPiedPiperPal.
  • Multi using Castor Capsules will give energy appropriately. Good catch, Jimmythy.
  • The close combat needler now has an image. Thanks, Jthizz.
  • The smuggler will now give a hint about why custom weapons aren’t on the list if you don’t qualify for them. Good suggestion, PaidPiedPiperPal.
  • The order for the areas you control should match their order in the agenda list. Thanks for the suggestion, The Kitchen Sink.
  • Your lifetime Gang Warfare record will be reflected on your character sheet, just as it is on your profile page. Thanks for the note, RazielSonOfKain.
  • Also, thanks for some typo fixes by Jick, Wyrd, The Kitchen Sink, Mag, Thrillhouse, Shademaster00, and PaidPiedPiperPal.

I also retooled the way entering and leaving gangs is handled from the back end. This has a couple results:

  • When you leave a gang you are whitelisted to, it’ll remember your rank when you come back. Thanks to The Kitchen Sink for the suggestion here.
  • Leaders can leave the gang if they are not the sole leader. Another The Kitchen Sink special.
  • Getting kicked from a gang by its leaders removes whitelists.
  • I’m pretty sure it’ll properly remove you from Gang Warfare now, so you probably can’t fight yourself anymore. Sorry about that.

Cheers!
Kinak

Gang Log Overhaul

Thursday, June 4th, 2009

There’s been a lot of feedback about how the Gang Log could provide better information since it’s inception. I went ahead and implemented a bunch of them today. Thanks to Man Mobile, Jick, The Kitchen Sink, PaidPiedPiperPal, and everyone else for their feedback.

  • The logs are now filterable. This isn’t 100% yet, because posts older than about noon today aren’t categorized (they’ll all appear under Gang Warfare).
  • Donations to the Gang Stash are now visible in the log. This, coincidently, is why the ‘Stash’ isn’t checked by default in the filter, it’ll probably get spammy.
  • The logs are now kept for 72 rather than 24 hours.
  • For now it’ll remember the chosen filter for the length of your session, but it’ll probably store it permanently once I get account options in.
  • Buying hideout upgrades and unlocking hideout upgrades are now both visible in the log.

Some other updates:

  • Hawk will no longer offer to set your dead friends free. He’s not a great guy, but he’s not that mean. Thanks Man Mobile and PaidPiedPiperPal for helping me sort out what was going on here.
  • Similarly, the watch-coveting Third Eye won’t talk about going to guard a dead Dr. Amundsen anymore. Good catch, RazielSonOfKain.
  • The repeated function errors last night are resolved. Thanks thrillhouse!
  • The ‘Rest Here’ link in the Hideout page will now always rest in the Hideout, even if it has to take you out of your current area. It will warn you first and only take you out if needed (Ghost Ship and Below the Charnel House, specifically). Good suggestion, The Kitchen Sink.

Cheers!
Kinak

Other Updates

Wednesday, June 3rd, 2009

Along with the donations page, I’ve managed to sneak in some other changes and fixes.

  • There is now a Completed pane of the Quest Log. Thanks to Metro and razielsonofkain for the suggestion.
  • When loading the login page, the username field should get focus automatically. Thanks bonbon for the suggestion.
  • Buffs granted at the end of combat shouldn’t decrement right away. Good catch, Argeth.
  • On the Docks, the two choice encounters with dockhands (for coffee and armwrestling/fishing pole) have been combined into one. Thanks for pointing this out a while back, razielsonofkain.
  • Gangs with quotation marks should now display correctly in player’s profiles. Thanks Olaf!
  • The gang description preview should no long display the BRs to go along with your newlines. Thanks for the bug report, The Kitchen Sink.
  • Also, thanks to Mag, The Kitchen Sink, Argeth, DanBob, and Wyrd for some typo catches! Yay Typos!

Also a couple fixes on the new University update:

  • The quest log for the extended Hawk subquest shouldn’t jump ahead if you’ve calmed down the Quad. Thanks Wyrd!
  • When defeating The Hammer, he will not display debug information, as appropriate as that may be for his character :) Thanks Lord Finisher and Olaf!
  • Hawk will still be available to talk about your friends after the Trouble on the Docks quest. Good catch, Starwed.

Cheers!
Kinak