Posts Tagged ‘Wyrd’

Updates!

Friday, October 2nd, 2009

Have a pretty healthy list of updates and have been churning on the Survivors’ Quest. If I get far enough ahead this weekend, I might just drop in some of the hacking goodies I’ve been hinting at. No promises, but I’m feeling good about it.

There were enough hacking fixes that I broke them out into their own section (below).

General Stuff

  • Ghoultouched’s scaling now caps at a more reasonable level compared to other foods.
  • Your buy offers in OmniMall won’t show up in the sell column. Thanks to PaidPiedPiperPal and dfmchfhf for reporting this one!
  • The conversation with Dr. Thomas about Hawk bailing on the deal is now only available once. Good suggestion, Wyrd.
  • Buying an over/under for the Third Eye at the Happy Hour will now consistently take credits and take them at the appropriate time. Thanks, Al!
  • We also have a nice round of typo catches from Al and Mag. Thanks :)
  • Hacking Stuff

    • There’s now a “Try Again” option when you don’t overcome hacking defenses, but can still access the target. Good suggestion, slyspawn!
    • Sites granting the mimetic sheet recipe should work properly now. Good job not panicking, Mag!
    • Fixed an issue where hacking targets could have duplicate names. Thanks slyspawn!
    • Also corrected an issue where targets tied to a specific location were showing up in the list. Good catch, llamaman!
    • You can no longer hack at 0 HP. Good catch, slyspawn.
    • Disabled hacking defenses will no longer report back to the main system. Good catch, Argeth.

    Cheers!
    Kinak

    Avatars and Others

    Tuesday, August 25th, 2009

    A pair of unrelated Avatar changes:

    • You can now change Avatar in the account preferences screen, whether or not you are in Gang Warfare.
    • There are two new avatars available.

    And some bug fixes:

    • Crashing will now properly stop hackers and defenses from acting. Thanks Starwed!
    • Piercing is now described (in mouseover) where it shows up. Good suggestion, Wyrd.
    • Pressing Enter in the outfit text box should now save the outfit instead of changing to something random. Thanks to Valera, our dedicated “making sure Enter works in every text box” checker :)
    • For the trifecta of “strange things found in misdirected shipments,” cans are not sugar. Thanks Llamaman!
    • Using “Clear” in net combat shouldn’t result in an incorrect memory display anymore. Good catch Starwed.
    • Yellowed Maps no longer pretend to be multiusable. Good catch, Cryptodynamic.

    And, of course, we have a bunch of typo fixes thanks to PaidPiedPiperPal, Rykar, Argeth, Slyspawn, and Valliant. Thanks everyone :)

    Cheers!
    Kinak

    Outfits

    Saturday, August 22nd, 2009

    Outfits are in and they’re really, really simple.

    In your equipment pane under Inventory, you can save outfits by entering the name and hitting “Save.” From then on, you can change to that outfit by selecting it from the dropdown and clicking “Change.”

    Also a few other updates:

    • Rapid Testing should be working properly now. Thanks to Juntao, Wyrd, and Mag.
    • The link back from donating should be working again. Thanks Briguile!
    • Gleaming Barrier should be displaying when it blocks your attacks. Good find, Valera!
    • And thanks to Mag and Borkman for some typo hunting :)

    Cheers!
    Kinak

    Post GenCon Wrap-Up

    Wednesday, August 19th, 2009

    So, between my long weekend and the beginning of this week I fixed a ton of bugs and typos. I apologize in advance if I miss something in the list, but it’s the most thorough accounting I have.

    • Fixed a bunch of early bugs within hacking. Thank you Rykar, Thrillhouse, Zelandoni, Nyther, Jick, Man Mobile, Blarghgh, and NX_Phoenix.
    • Folks shouldn’t be getting blank spaces in hacking tools anymore. Thanks to Mag and Man Mobile for reporting this one.
    • The special decompilers should work. Thank you RazielSonOfKain.
    • You can no longer get stuck on the second floor of the Slags tower. Thanks for the bug report, Llamaman.
    • Switching for a lower processor computer shouldn’t confuse the installation requirements screen anymore. Good catch, Harrakan!
    • The A student no longer decides he needs more Eclipse every time you talk about art. Thanks llamaman!
    • Made another stab at fixing Petrol Splash. Thanks Valera and JTN2002 for the testing!
    • Added some new dialogue options for Lo. Good call Serenity.
    • Dual Armored Vest is now function, thanks to RazielSonOfKain.
    • Fixed the grammar for equipping and unequipping items that start with ‘the.’ Thanks Shademaster00 and Rykar.
    • Added Data and Programs to the mall. Thanks Rykar!
    • Thanks to Cryptodynamic for doublechecking I’m not giving you those trashy drone hounds when you’re supposed to get lean, mean twisted hounds :)
    • Your X-Ray vision, although potent, no longer allows you to see Professor Evans through his door. Thanks Wyrd!
    • As it turns out, vats of acid are not filled with little dolls and dried fish are not made out of tarnished coins. Who knew? Besides Shademaster00 and Cryptodynamic, that is?
    • Also fixed a load of typos courtesy of Artie Effham, Edwahd, Sir Cheddar, Rykar, Thrillhouse, jetalynn, dfmchfhf, Mag, Zelandoni, Man Mobile, Jick, Wyrd, Borkman, and RazielSonOfKain. Thanks everyone!

    Cheers!
    Kinak

    The bugs, they are fixed

    Tuesday, August 4th, 2009

    Just a couple updates over the last few days, mostly bug fixes.

    • The Gang Warfare subscreen shouldn’t get confused between offense and defense anymore (it was displaying control of the area after successful offense). Excellent catch, Mag!
    • The Southside Park quest should prevent you from getting Carlos and the bum on your side at the same time now. Thanks for finding this one, Wyrd.
    • Fixed a bug with certain stranded sailors counting twice in the Ghost Ship quest. Thanks for the excellent bug report, Juntao.
    • Corrected some problems with watching Television healing more than just chillin. Thanks Rykar and The Kitchen Sink!
    • Your character pane should now refresh after getting beaten up by Shard, rather than showing you as having hit points. Thanks for the bug report, Mr. Green!
    • And, last but not least, corrected some typos from Rykar, Borkman, and Thrillhouse. Thanks!

    Also, the Living Sludge enemy, from the shoreline, now… interacts with the containment suit. Good suggestion, Argeth.

    Cheers!
    Kinak

    Updates, Get yer Updates!

    Tuesday, July 28th, 2009

    It’s time for another round of updates reports. Just a load of small stuff, for the most part.

    • Everyone’s favorite bum now gives more Techniques when you train with him.
    • Changing avatars now works properly in Opera and IE. Thanks for the bug report, fr00d.
    • Sending profits to your smuggler now works properly when hitting enter. Good note, Valera!
    • If you’re using the “Metros in Header” option under account options, it’ll now be hidden while you’re inside the Slags. Good suggestion, Lord Finisher.
    • The classic handgun recipe now displays properly. Good catch, Juntao!
    • The inventory screen will say when you have nothing equipped, rather than skipping straight into the list. Good suggestion, ManMobile.
    • Corrected an issue where multiple puzzle box moves would do the same thing. Thanks PaidPiedPiperPal!
    • The ordering of hideout upgrades on the hideout screen should be consistent across areas, regardless of what order you bought them in. Good call, Olaf.
    • Fixed a bug where area of effect attacks can cause too much damage under special situations. Thanks, Valera!
    • Also, thanks to Mag, PaidPiedPiperPal, and Wyrd for helping me squash some typos.

    Status wise: I’m in crunch mode trying to get the first block of Survivors’ Quest content out before Gen Con rolls around. If it ends up being a trade between time and quality, though, I’ll put it off until after the Con.

    Cheers!
    Kinak

    Raft of Changes

    Monday, July 13th, 2009
    • There is now more dialogue in the Slags quest to represent quite reasonable hesitations. Thanks for the suggestion, Wyrd!
    • The Squatter’s Son quest will now give more feedback in the completed section of the quest log. Good suggestion, RazielSonOfKain.
    • Fixed another interesting wrinkle in Petrol Splash. It should stun consistently against more complex Techniques now. Thanks for the quality bug report, Harrakan.
    • Fixed a bug with the pitted thermos being replaced by a nonexistant item in drops. Good find, Llamaman.
    • Removed the vestigal credits field from the replying mail form. Thanks, Harrakan.
    • Corrected an issue with gang warfare messages not appearing after yesterday’s chat changes. Thanks for the bug report, Dudeathome.
    • Also fixed up some typos from Borkman, Mag, and Man Mobile. Thanks!

    Cheers!
    Kinak

    Today’s Updates

    Tuesday, July 7th, 2009

    Little round of updates today, then back to work on the Survivors’ Quest.

    • How item use is handled on the back end was changed. Huge thank you to Sir Cheddar for reporting a major bug I introduced doing this. If you see anything else strange with item use, drop me a line.
    • The refresh on chat has been dropped down to 10 seconds. If need be, it can go lower, I’m just inching down so I don’t use the server more than we need to. Thanks to Genesis Rhapsodos and The Kitchen Sink for bringing this one to me.
    • The quest log is now more discriminating about how you ticked off the Squatter King. Thanks Wyrd!
    • Also thanks to Sir Cheddar for unveiling some typos.

    Also, I got distracted and *bam* there’s about a dozen new crafting combinations. Hope nobody minds :)

    Cheers!
    Kinak

    Mid-Origins Update

    Friday, June 26th, 2009

    Just wanted to post an update about the changes made over the last couple of days. I’ve been keeping up on Bug Reports and plugging away at Survivors’ quest stuff. Puyo’s here, cranking out good arts. Pretty productive week for how little I’ve been at the house.

    Couple fixes to report:

    • Fixed a bug that was overwriting your hand in combat with bad data. Huge thanks to Man Mobile and Starwed for helping figure this one out.
    • There’s now a more obvious, but hopefully not too obtrusive, link to donate. Good suggestion, The Kitchen Sink.
    • Dr. Thomas should now be a bit more coherent when talking about the Hammer. Thanks for the note Zeladoni.
    • Gaining control in PvP no longer gives you a message talking about how you’re going to get control eventually. Good catch, the Kitchen Sink.
    • Also thanks to PaidPiedPiperPal, Thrillhouse, Wyrd, and Mag for typokilling.

    Cheers!
    Kinak

    Updates

    Monday, June 22nd, 2009

    Handful of updates, but a quick note before we get to those.

    I’m heading to Origins for a large part of the week (Wednesday through Sunday) and doing preliminary work on the Survivors Quest until and through then. So my normal speed of responding to bug reports and posting updates may slow a little bit.

    • The $end in award.php errors should hopefully be less common now. I’ve split it up into a whole range of different files, which should make updating it a bit more seemless.
    • Return to Chat properly returns you to chat and the last used chat channel is set to your default when you return. Thanks Olaf and Mag for helping sort this out.
    • TZR Chipdesks should now function properly as chipdecks. Thanks for the bug report, starspiritgeno.
    • There is now a /whois feature in chat by name or player id. Thanks to Man Mobile for the suggestion.
    • I finally put up the About the Devs page. Thanks to Wyrd for reminding me.
    • Also thanks to Mag, Shademaster00, and RazielSonOfKain for reporting some typos

    Cheers!
    Kinak