{"id":226,"date":"2009-02-07T02:26:19","date_gmt":"2009-02-07T02:26:19","guid":{"rendered":"http:\/\/blog.metroplexity.com\/?p=226"},"modified":"2009-02-07T02:26:19","modified_gmt":"2009-02-07T02:26:19","slug":"contacts-revamp","status":"publish","type":"post","link":"https:\/\/www.metroplexitygames.com\/?p=226","title":{"rendered":"Contacts Revamp"},"content":{"rendered":"<p>I just rewrote a lot of the code on the back end for how Contacts work. So, from a testing perspective, just make sure they&#8217;re not doing anything weird.<\/p>\n<p>If you&#8217;re curious what I did, I added another level of control so it also dynamically decides which choices are displayed (in addition to choosing which conversation you get and how it responds to your choices). I could do it before, but it was a gigantic pain, so this&#8217;ll make it way easier for me to put in relevant dialog options.<\/p>\n<p>I&#8217;ll probably be going through over the weekend and creating some new dialog in places I wanted to before. And probably also apply similar code to the choice adventures.<\/p>\n<p>Just as a general status update, after I&#8217;m done with fiddly stuff, I&#8217;ll be doing all the content that I wanted to do before the Survivors quest. Two side quests (one small, one big), some crafting and related things, some PvP additions, and the groundwork for Net access (including a trading system). I&#8217;ll keep everyone posted as we&#8217;re ready to roll each bit out.<\/p>\n<p>Cheers!<br \/>\nKinak<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I just rewrote a lot of the code on the back end for how Contacts work. So, from a testing perspective, just make sure they&#8217;re not doing anything weird. If you&#8217;re curious what I did, I added another level of control so it also dynamically decides which choices are displayed (in addition to choosing which [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[72,63],"class_list":["post-226","post","type-post","status-publish","format-standard","hentry","category-updates","tag-background","tag-state-of-the-game"],"_links":{"self":[{"href":"https:\/\/www.metroplexitygames.com\/index.php?rest_route=\/wp\/v2\/posts\/226","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.metroplexitygames.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.metroplexitygames.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.metroplexitygames.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.metroplexitygames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=226"}],"version-history":[{"count":1,"href":"https:\/\/www.metroplexitygames.com\/index.php?rest_route=\/wp\/v2\/posts\/226\/revisions"}],"predecessor-version":[{"id":227,"href":"https:\/\/www.metroplexitygames.com\/index.php?rest_route=\/wp\/v2\/posts\/226\/revisions\/227"}],"wp:attachment":[{"href":"https:\/\/www.metroplexitygames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=226"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.metroplexitygames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=226"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.metroplexitygames.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=226"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}