{"id":402,"date":"2009-06-12T21:38:33","date_gmt":"2009-06-12T21:38:33","guid":{"rendered":"http:\/\/blog.metroplexity.com\/?p=402"},"modified":"2009-06-13T02:21:15","modified_gmt":"2009-06-13T02:21:15","slug":"putting-the-war-in-gang-warfare","status":"publish","type":"post","link":"https:\/\/www.metroplexitygames.com\/?p=402","title":{"rendered":"Putting More &#8220;War&#8221; in Gang Warfare"},"content":{"rendered":"<p>Put in a fairly significant Gang Warfare update today, which I&#8217;ll try to explain below. Short version is that defending in Gang Warfare now involves actual fighting and less staring at non-combats.<\/p>\n<p><strong>How It Worked<\/strong><br \/>\nOnce you beat down the previous defenders in an area, you&#8217;d gain control through non-combats (which prepare fights for future challengers). Then, after a while, it stops queueing fights and you just get the delicious, delicious benefits.<\/p>\n<p><strong>The Change<\/strong><br \/>\nNow, when someone is challenging control of your area by defeating your defenders, you need to actually beat them back down instead of just having another non-combat to repair the damage. Assuming you&#8217;re successful, you repair the damage just like the old non-combat would.<\/p>\n<p>These new sort of queued fights also can transition over into Control when you take out the old controllers, so you might be able to skip the &#8220;gaining control&#8221; non-combats entirely.<\/p>\n<p><strong>Why<\/strong><br \/>\nSo defenders in Gang Warfare get to actually fight people rather than hitting a bunch of non-combats. And so that there&#8217;s a little more symmetry between attacking and defending. Previously, there was nothing an attacker could do that the defenders couldn&#8217;t undo with a non-combat, where now, both sides win or lose in actual PvP.<\/p>\n<p>Other updates for today:<\/p>\n<ul>\n<li>There were some SQL connection errors which have apparently been resolved by our hosts, but if you run into any more of those, give me a holler. Thanks to Thrillhouse and JTN2002 for reporting these.<\/li>\n<li>Resolved the PHP errors related to last night&#8217;s account preferences rollout. Thanks to Borkman, Lord Finisher, and Hastur the Unspeakable for isolating these.<\/li>\n<li>Recipes that you cannot complete due to missing components will now have their radio buttons greyed out. Good suggestion, Al and xKiv!<\/li>\n<li>And also thanks to Jick and Pyren for taking care of some typos for us.<\/li>\n<\/ul>\n<p>Cheers!<br \/>\nKinak<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Put in a fairly significant Gang Warfare update today, which I&#8217;ll try to explain below. Short version is that defending in Gang Warfare now involves actual fighting and less staring at non-combats. How It Worked Once you beat down the previous defenders in an area, you&#8217;d gain control through non-combats (which prepare fights for future [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[96,138,64,139,83,137,74,56,113,131,377,103],"class_list":["post-402","post","type-post","status-publish","format-standard","hentry","category-updates","tag-al","tag-borkman","tag-gang-warfare","tag-hastur-the-unspeakable","tag-jick","tag-jtn2002","tag-lord-finisher","tag-pvp","tag-pyren","tag-thrillhouse","tag-updates","tag-xkiv"],"_links":{"self":[{"href":"https:\/\/www.metroplexitygames.com\/index.php?rest_route=\/wp\/v2\/posts\/402","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.metroplexitygames.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.metroplexitygames.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.metroplexitygames.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.metroplexitygames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=402"}],"version-history":[{"count":6,"href":"https:\/\/www.metroplexitygames.com\/index.php?rest_route=\/wp\/v2\/posts\/402\/revisions"}],"predecessor-version":[{"id":408,"href":"https:\/\/www.metroplexitygames.com\/index.php?rest_route=\/wp\/v2\/posts\/402\/revisions\/408"}],"wp:attachment":[{"href":"https:\/\/www.metroplexitygames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=402"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.metroplexitygames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=402"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.metroplexitygames.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=402"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}