{"id":476,"date":"2009-07-31T19:13:53","date_gmt":"2009-07-31T19:13:53","guid":{"rendered":"http:\/\/blog.metroplexity.com\/?p=476"},"modified":"2009-07-31T19:13:53","modified_gmt":"2009-07-31T19:13:53","slug":"healing-retool","status":"publish","type":"post","link":"https:\/\/www.metroplexitygames.com\/?p=476","title":{"rendered":"Healing Retool"},"content":{"rendered":"<p>The old healing system is one of the first things that went in and wasn&#8217;t particularly elegant. Basically, resting was too good to allow other healing any room to breathe.<\/p>\n<p>So, I&#8217;ve gone through and tweaked things. We&#8217;ll see how it works out.<\/p>\n<p>Here are the basics:<\/p>\n<ul>\n<li>Resting heals less. Not a ton less, but less.<\/li>\n<li>Healing items heal more. Also, items that provide pure healing no longer cost body.<\/li>\n<li>However, medicine can only do so much. When you use that sort of healing items, they decrease in effectiveness until you rest.<\/li>\n<\/ul>\n<p>Give it a shot, see what you think. I don&#8217;t honestly think it&#8217;s a huge change, more of a groundwork for future healing goodies, but I wanted to explain why you were getting less HP back resting.<\/p>\n<p>Cheers!<br \/>\nKinak<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The old healing system is one of the first things that went in and wasn&#8217;t particularly elegant. Basically, resting was too good to allow other healing any room to breathe. So, I&#8217;ve gone through and tweaked things. We&#8217;ll see how it works out. Here are the basics: Resting heals less. Not a ton less, but [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[],"class_list":["post-476","post","type-post","status-publish","format-standard","hentry","category-updates"],"_links":{"self":[{"href":"https:\/\/www.metroplexitygames.com\/index.php?rest_route=\/wp\/v2\/posts\/476","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.metroplexitygames.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.metroplexitygames.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.metroplexitygames.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.metroplexitygames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=476"}],"version-history":[{"count":1,"href":"https:\/\/www.metroplexitygames.com\/index.php?rest_route=\/wp\/v2\/posts\/476\/revisions"}],"predecessor-version":[{"id":477,"href":"https:\/\/www.metroplexitygames.com\/index.php?rest_route=\/wp\/v2\/posts\/476\/revisions\/477"}],"wp:attachment":[{"href":"https:\/\/www.metroplexitygames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=476"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.metroplexitygames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=476"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.metroplexitygames.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=476"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}