{"id":76,"date":"2008-11-17T23:53:58","date_gmt":"2008-11-17T23:53:58","guid":{"rendered":"http:\/\/blog.metroplexity.com\/?p=76"},"modified":"2008-11-18T05:05:48","modified_gmt":"2008-11-18T05:05:48","slug":"changes-in-the-wind","status":"publish","type":"post","link":"https:\/\/www.metroplexitygames.com\/?p=76","title":{"rendered":"Changes in the Wind"},"content":{"rendered":"<p>Lots of changes went in today. Most importantly, weapons have been upgraded noticeably, so unequip and reequip your weapons to get the new effect.<\/p>\n<p>Bug fixes:<\/p>\n<ul>\n<li>A bug was fixed where Contacts were not loading from map links properly. Thanks MoreUmlaut.<\/li>\n<li>Effects are now cleared properly when you unequip the items that gave them.<\/li>\n<li>The &#8220;Out of &#8221; messages in combat are gone now. Finally tracked those down.<\/li>\n<\/ul>\n<p>Other changes in no particular order:<\/p>\n<ul>\n<li>There&#8217;s a new Technique available to be learned through exposure (and by &#8220;exposure&#8221; I mean, &#8220;getting beaten up by the Technique.&#8221;)<\/li>\n<li>The way Eclipse works has been retooled with the new scripting function I talked about. Of note, the Eclipse-related Skills from the Docks now change the Buff you receive rather than adding another.<\/li>\n<li>There are two new item effects in the game: Eclipse Duration and First Aid.<\/li>\n<li>Buffs now display consistently with Items, Techniques, and Skills when you gain them.<\/li>\n<li>The number of guards needed to get to the gang leader in the sewers has been dialed back. Thanks Puyo and Durgen for your feedback on this. I may also reduce the guards&#8217; difficulty if the weapon buff doesn&#8217;t make it a non-issue.<\/li>\n<\/ul>\n<p>Cheers!<br \/>\nKinak<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Lots of changes went in today. Most importantly, weapons have been upgraded noticeably, so unequip and reequip your weapons to get the new effect. Bug fixes: A bug was fixed where Contacts were not loading from map links properly. Thanks MoreUmlaut. Effects are now cleared properly when you unequip the items that gave them. The [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[5,31],"tags":[20,37,15,34,24,36,379,35,28,32],"class_list":["post-76","post","type-post","status-publish","format-standard","hentry","category-bugfixes","category-new-features","tag-bug-fixes","tag-contacts","tag-docks","tag-durgen","tag-items","tag-moreumlaut","tag-new-features","tag-puyo","tag-skills","tag-techniques"],"_links":{"self":[{"href":"https:\/\/www.metroplexitygames.com\/index.php?rest_route=\/wp\/v2\/posts\/76","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.metroplexitygames.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.metroplexitygames.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.metroplexitygames.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.metroplexitygames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=76"}],"version-history":[{"count":4,"href":"https:\/\/www.metroplexitygames.com\/index.php?rest_route=\/wp\/v2\/posts\/76\/revisions"}],"predecessor-version":[{"id":81,"href":"https:\/\/www.metroplexitygames.com\/index.php?rest_route=\/wp\/v2\/posts\/76\/revisions\/81"}],"wp:attachment":[{"href":"https:\/\/www.metroplexitygames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=76"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.metroplexitygames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=76"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.metroplexitygames.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=76"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}