{"id":993,"date":"2012-03-13T23:59:35","date_gmt":"2012-03-13T23:59:35","guid":{"rendered":"http:\/\/blog.metroplexity.com\/?p=993"},"modified":"2012-03-13T23:59:35","modified_gmt":"2012-03-13T23:59:35","slug":"man-the-cannons","status":"publish","type":"post","link":"https:\/\/www.metroplexitygames.com\/?p=993","title":{"rendered":"Man the Cannons!"},"content":{"rendered":"<p><strong>Past Prologue<\/strong><br \/>\nIf you&#8217;ve been listening to the <a href=\"http:\/\/blog.metroplexity.com\/?feed=rss2&#038;category_name=podcasts\" title=\"pocasts\" target=\"_blank\">podcasts<\/a>, you probably heard about some changes coming down the pipe for Gang Warfare. Well, I&#8217;d like to take a second to talk about them here.<\/p>\n<p>Allowing patrollers and ambushers to be in multiple places at once for Gang Warfare had a few unpleasant design effects (along with being a little weird). Among other things, it&#8217;s why there couldn&#8217;t be a system of &#8220;digging in&#8221; and fortifying areas.<\/p>\n<p>So, you can no longer be in multiple places at once in Gang Warfare. Some will say it&#8217;s a nerf and I don&#8217;t disagree, although that&#8217;s not the main reason I had to make the change. You&#8217;re welcome to yell &#8220;NERRRRRRRRRRRRRF!&#8221; at your screen if it makes you feel better, though.<\/p>\n<p>&#8220;But what about the fortification thing you were talking about?&#8221; you may ask if you lived to help me narrate (in which case, thanks). Well, I&#8217;m a big believer of delivering nerfs with a heaping side of new content that explains why the nerf had to happen.<\/p>\n<p><strong>Fortification<\/strong><br \/>\nThere is now an unlockable ability to strengthen your patrols and ambushes with various special effects dependent on the area they&#8217;re in. That&#8217;s the generally sweet part I&#8217;ll let you work out yourself.<\/p>\n<p>The part I want to be clearer on is that there are a few new interface bits to interact with to get supplies to the different areas.<\/p>\n<ul>\n<li>Leaders and Beancounters can assign profits to different areas in the Gang Stash screen, similar to how smugglers work.<\/li>\n<li>There&#8217;s a new Gang Missions tab under the quest log. You can toggle whether you&#8217;re helping fortify there. You don&#8217;t need to have fortification unlocked for yourself to help.<\/li>\n<\/ul>\n<p>So if there&#8217;s supplies en route to the area you&#8217;re in and you&#8217;ve agreed to help, you get special non-combat encounters setting up the fortifications. You can get these regardless of whether you control the area, but you do have to be active in Gang Warfare.<\/p>\n<p>The fortifications themselves vary from handy to crazy. There might be adjustments for balance later, but I&#8217;m feeling pretty good about them now.<\/p>\n<p><strong>How does only being in one place work?<\/strong><br \/>\nRegarding the earlier topic, if you have a patrol or some ambushes already in place in another area, it will give you a message about not being in two places at once. You can stop your patrols or ambushes at any time from the Gang Warfare screen under your gang.<\/p>\n<p>Cheers!<br \/>\nKinak<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Past Prologue If you&#8217;ve been listening to the podcasts, you probably heard about some changes coming down the pipe for Gang Warfare. Well, I&#8217;d like to take a second to talk about them here. Allowing patrollers and ambushers to be in multiple places at once for Gang Warfare had a few unpleasant design effects (along [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[31],"tags":[295,64,296],"class_list":["post-993","post","type-post","status-publish","format-standard","hentry","category-new-features","tag-fortifying","tag-gang-warfare","tag-nerf"],"_links":{"self":[{"href":"https:\/\/www.metroplexitygames.com\/index.php?rest_route=\/wp\/v2\/posts\/993","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.metroplexitygames.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.metroplexitygames.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.metroplexitygames.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.metroplexitygames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=993"}],"version-history":[{"count":2,"href":"https:\/\/www.metroplexitygames.com\/index.php?rest_route=\/wp\/v2\/posts\/993\/revisions"}],"predecessor-version":[{"id":995,"href":"https:\/\/www.metroplexitygames.com\/index.php?rest_route=\/wp\/v2\/posts\/993\/revisions\/995"}],"wp:attachment":[{"href":"https:\/\/www.metroplexitygames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=993"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.metroplexitygames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=993"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.metroplexitygames.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=993"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}