Difficulty Tweaks

There have been some problems with enemies being too difficult. They’ve been reduced across the board along with a few specific tweaks.

In general, you’ll see enemy attacks doing about one less damage on average. This should actually help more than it sounds like. But, if need be, the nerf bat can ring to the heavens.

Some specific tweaks:

  • Two early items (Smelly Old Pants and Old Jacket) have had melee defense added to them.
  • Gang Enforcers in the Sewer Hideout have had their attacks watered down a bit.
  • Made a few other minor tweaks to that area, introducing more variety to the encounters.

Cheers!
Kinak

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