Posts Tagged ‘Docks’

Smoothing Stuff Out

Saturday, February 14th, 2009

Bunch of changes today. The biggest is that the Third Eye during the University quest have have their difficulty turned up a notch. Their XP awards and boss items have also been bumped up, so this should help smooth progression into the Slags quest.

If they’re too difficult now, could be made more difficult, or are just right, feel free to send feedback in. I’ll actually post a thread on the wiki forums also and see how that goes.

Other Changes:

  • The Sabre encounter (rescuing Dr. Amundsen) has been retooled, thanks in part to some suggestions by Argeth. Should be a bit more interesting.
  • There are new options in the Docks and Docks Medicine quests. Thanks to PaidPiedPiperPal for the suggestions.
  • Hideout information will now be displayed in the Main gang tab for members only. This one is also thanks to PaidPiedPiperPal.


Difficulty Tweaks

Thursday, November 27th, 2008

There have been some problems with enemies being too difficult. They’ve been reduced across the board along with a few specific tweaks.

In general, you’ll see enemy attacks doing about one less damage on average. This should actually help more than it sounds like. But, if need be, the nerf bat can ring to the heavens.

Some specific tweaks:

  • Two early items (Smelly Old Pants and Old Jacket) have had melee defense added to them.
  • Gang Enforcers in the Sewer Hideout have had their attacks watered down a bit.
  • Made a few other minor tweaks to that area, introducing more variety to the encounters.


Midgard Warehouse

Friday, November 21st, 2008

New area opened on the Docks. Don’t want to call it a quest per se, but there is a decent chunk of content there. It’s difficulty is in line with the upcoming Slags quest, so expect a bit of pain if you go in unprepared.

That said, it’s available as soon as you finish the Docks quest.

Some highlights:

  • Five brand new Techniques!
  • A new Skill that, although not easy to get, is pretty handy.
  • A whole slew of new items including some Midgard prototypes (read: schwanky).
  • Your first chance to fight (or run very quickly away from) a Midgard drone.

In addition to some other stuff I probably forgot, I’ve fixed a bug that was preventing Will bonuses from displaying properly. They worked, but they didn’t display in the description pop-up.

Next up, in game in the Slags quest, but I’ll also be putting together the framework of a wiki per everyone’s suggestion. Good idea!


Changes in the Wind

Monday, November 17th, 2008

Lots of changes went in today. Most importantly, weapons have been upgraded noticeably, so unequip and reequip your weapons to get the new effect.

Bug fixes:

  • A bug was fixed where Contacts were not loading from map links properly. Thanks MoreUmlaut.
  • Effects are now cleared properly when you unequip the items that gave them.
  • The “Out of ” messages in combat are gone now. Finally tracked those down.

Other changes in no particular order:

  • There’s a new Technique available to be learned through exposure (and by “exposure” I mean, “getting beaten up by the Technique.”)
  • The way Eclipse works has been retooled with the new scripting function I talked about. Of note, the Eclipse-related Skills from the Docks now change the Buff you receive rather than adding another.
  • There are two new item effects in the game: Eclipse Duration and First Aid.
  • Buffs now display consistently with Items, Techniques, and Skills when you gain them.
  • The number of guards needed to get to the gang leader in the sewers has been dialed back. Thanks Puyo and Durgen for your feedback on this. I may also reduce the guards’ difficulty if the weapon buff doesn’t make it a non-issue.


Dark New Side Quest!

Sunday, November 16th, 2008

So we’ve got some brand new content, a side quest of fairly epic proportions. Lots of choices to be made and some new content to explore. You could (in theory) complete this quest as soon as you get to the Docks, but it’s about the same difficulty as the University quest.

Four new Skills can be gained, each related to one way of completing the quest. One of these is a newfangled ‘usable’ skill (if you get this skill, you can use it from the Character link in the top pane).

There are also three different lead-ins for the quest. Each provides different material rewards, but you can in theory get all three. One of the rewards is a hacking preview item (it’ll be obvious which one if you get it).

Fair warning, the content of this quest is rather darker and more fantastic than the current main quest content. It shows much more of Eclipse’s full effects.

Some other new stuff:

  • Formatted using items a bit better, so it’s more obvious where the item effect begins and ends.
  • Added a Skills section on the info page.
  • There are now over hundred items in the item database.
  • Added some neat support for scripting. This will hopefully be transparent, but will make it easier for me to add complex items/encounters/skills in the future.


Docks, Before and After

Monday, September 29th, 2008

As promised the docks (both above and below ground) now reflect the Fangs leaving. As part of this, there are actually two entirely new skills. (Of which you can get one. As always, choose your friends wisely.)

I think next on the agenda is going to be the University Quest (step 3 in the main quest line). There are also at least three little side quests that will get done as the inspiration strikes.


Firefox Bug Squashed And Other Updates

Thursday, September 18th, 2008

First off, the bug with combat images not appearing in Firefox should be resolved now. If you’re still having problems (or other browsers start having issues), please post here or use the bug reporting feature in game. Thanks to Puyo for pointing this out.

A few other quick developments:

  • Added more encounters throughout the Docks.
  • The remaining items without images should now all have images. Yay!
  • Quotation marks will now display correctly in messages.

Up Next:
There are several quests branching from the current state. Along with the University Quest (3rd in the main line), I’m also working on some sidequests in the Docks.


Docks Quest!

Saturday, September 6th, 2008

Hello! Welcome to our first real batch of new content. The second quest, set primarily on the docks of Metroplex, has been opened.

The quest is available to all characters that have finished the first (Southside Park) quest. You already had a hint in that direction, now you can follow it.

Expect to see a few new encounters on the Docks and Southside trickle in over the next few days. The next two major blocks of content will show the effects of your efforts at the Docks (with serious movement in both Southside and the Docks) and the next quest along the main plot (which will include the University district).

Oh and a few minor things:

  • The “adventure again” feature is in.
  • Fixed a minor login bug, if you were receiving login errors, you should be good now.
  • The Metros system is now up and running, which can mostly just ferry you back and forth from the Docks to Southside for now.