Archive for the ‘Discussion’ Category

Unearthly Rotation

Friday, August 27th, 2010

So currently, Zack’s items just pile up, waiting for people to give them good homes. The original plan was to wait for enough to enter the economy, then start rotating them out. But the pile’s getting pretty big so we’re going to go for an interim measure.

Short Version
Zack’s selection of items will begin rotating, with the five most recent items and at least one older item. This will be reflected in what he returns for resets and result in rotating reset rewards.

The Actual Solution
The original plan for when items started moving properly, was to leave the last five items in Zack’s. This will be the backbone of the plan going forward. The most recent five items will appear in Zack’s, regardless of how many find good homes.

So if we implemented this right now, the items in Zack’s would be: the Midgard Player, Extreme Tackle Box, Feathered Cloak, Hungry Ooze, and Elegantly Torn Pants.

This does open up a question of the older items that haven’t had enough enter the economy. Those will rotate through Zack’s until enough are bought (about seven times the number of the most popular now, for reference).

So when this system goes in, it would be the five newest items and the Mysterious Puzzle Box. Then when I release the next item it would be the five newest and the Prototype Coat.

Zack and Reset
Zack gives you back all items that you could get from him (and Unearthly Coins). So as items rotate in and out of Zack’s, you will get a different set of items returned from Zack.

What this does give is a nice framework for per-rotation reset contests, which I expect to be pretty cool. More details as I make sure they work, but these will supplement the existing Survivors’ Quest contest.

When will this happen?
Not when the next donation item goes in (hopefully by the end of August), but the next one after that. I wanted to give everyone some time to digest what’s up.

Why now?
Largely because we’re about to hit twelve items in Zack’s store and that weirds me out. It also changes the dynamics of runs, which donating is supposed to, but not to the exclusion of all else. And it’ll probably help move some credits around the economy some, which is a bonus.

And the math says it’ll be a while before items can be permanently retired, so we’d end up doing something like this eventually. Better sooner than later, really.

I have some feedback
Good, I want to hear it. The best place is probably in this forum thread. If you don’t have a forum account, I’ll happily take feedback through ingame messages to Kinak.


I return!

Monday, August 17th, 2009

Note: Be warned, this post is bloggier than usual. If you just want to hear about game updates, you can safely skip it.

I’m back from GenCon, which means things should be back up to speed shortly. Thanks to everyone who sent in bug reports, typos, and all that during my absence. I’m caught up with everything but the hard stuff :)

I talked to some folks about Metroplexity, passing around some cards. If donations keep up and we’re still making ends meet next year, we’re considering doing a booth at Origins or GenCon.

The star of the Con, as always, was True Dungeon. It just gets better and better every year. For those not familiar, True Dungeon is basically 3rd Edition D&D made flesh. You go from room to room in a dungeon doing the usual D&D things: defeating puzzles (some of which are pretty vicious), picking locks (think Operation), fighting monsters (in a system that weds D&D with shuffleboard for awesome results), and finding loot.

It’s not an easy event to get into, though, and Erik Scott de Bie slew that dragon for us for the third or forth year running now. Which officially makes him a wonderful human being. We missed out on a couple of slots due to registration glitches, but Lyz (rogue), myself (cleric), Erik (paladin), Jimmy (ranger), and Brian Cortijo (druid) all managed to make it through.

We also had some outside help to round out our group in the form of Bob, Rob, and Chris. As with most folks at GenCon, they were awesome. Similarly, despite having never met our roommates (Ari Marmell and Jess Hartley), they great to room with and awesome people all around.

Of course, I also spent more than would be advisable. Let’s see… I think Catalyst won the “get the most of our meager finances” award. We snagged two new Shadowrun books (Seattle 2072 and Running Wild) and the new CthulhuTech book Mortal Remains. I found out that Shadowrun Seattle also has a Metroplex Day, the day after Metroplex Day, which is kind of funny :) Oh, and they slipped us a copy of High School Drama, which looks hilarious.

The Pathfinder Core Rulebook is out now in all it’s glory, so I had to snag that for any future D&D 3ish needs. At just shy of 600 pages, it’s the kind of book that should contain stats for hitting someone with it. But it’s gorgeous and the rules are solid, fixing a lot of weirdness without deviating too far from D&D’s roots.

On the indie front I grabbed Death’s Door, which is a neat game predicated on the idea that your characters know at the beginning they’re going to die… soon and want to do all the things they meant to do (chosen randomly from lists of things the players want to do before they die).

For non-games, I picked up Modern Magic from Fantasist and a preview chapter (Lost Cog) from an upcoming manga/comic called Mother Hen. Modern Magic is a collection of rather dark short stories bringing old myths into modern times with some pretty solid twists. Mother Hen isn’t out in full form yet, but has some exceptional world and robot designs.

There’s also probably twice that many things that we lusted after but put off buying because they’ll be available at our local game store. Mostly board games actually: Dominion from Rio Grande, Revolution from SJ Games, Arkham Horror from Fantasy Flight, and Zombies!!! from Twilight Creations. Oh, and lots of costume pieces that Lyz and I can’t think about too hard or we’ll buy in our sleep.

Well, anyway, if you were wondering how my weekend went that was pretty much it: cool events, awesome people, and great new products. I’d suggest trying it (or your local convention) if you’re into non-computer gaming.


Item Requirements

Friday, May 22nd, 2009

You may notice Requirements listed on a lot of items (mostly from the Slags and later). These don’t actually do anything yet.

I’m mostly wondering if they’re going to be a pain for you on the rubric of “can you get this item through normal gameplay before you get to that stat level?” If you find anything like that or I missed something, definitely tell me before I make the requirements actually matter.

As you can imagine, this is part of the preparations for the Mall. Getting to the Mall before the University is a non-issue because of how the Mall will work, but moving forward will require some restrictions so people don’t have to Mall up to do anything.

There’s a thread here if you’re the forum-going sort.