Posts Tagged ‘Ramblings’

I return!

Monday, August 17th, 2009

Note: Be warned, this post is bloggier than usual. If you just want to hear about game updates, you can safely skip it.

I’m back from GenCon, which means things should be back up to speed shortly. Thanks to everyone who sent in bug reports, typos, and all that during my absence. I’m caught up with everything but the hard stuff :)

I talked to some folks about Metroplexity, passing around some cards. If donations keep up and we’re still making ends meet next year, we’re considering doing a booth at Origins or GenCon.

The star of the Con, as always, was True Dungeon. It just gets better and better every year. For those not familiar, True Dungeon is basically 3rd Edition D&D made flesh. You go from room to room in a dungeon doing the usual D&D things: defeating puzzles (some of which are pretty vicious), picking locks (think Operation), fighting monsters (in a system that weds D&D with shuffleboard for awesome results), and finding loot.

It’s not an easy event to get into, though, and Erik Scott de Bie slew that dragon for us for the third or forth year running now. Which officially makes him a wonderful human being. We missed out on a couple of slots due to registration glitches, but Lyz (rogue), myself (cleric), Erik (paladin), Jimmy (ranger), and Brian Cortijo (druid) all managed to make it through.

We also had some outside help to round out our group in the form of Bob, Rob, and Chris. As with most folks at GenCon, they were awesome. Similarly, despite having never met our roommates (Ari Marmell and Jess Hartley), they great to room with and awesome people all around.

Of course, I also spent more than would be advisable. Let’s see… I think Catalyst won the “get the most of our meager finances” award. We snagged two new Shadowrun books (Seattle 2072 and Running Wild) and the new CthulhuTech book Mortal Remains. I found out that Shadowrun Seattle also has a Metroplex Day, the day after Metroplex Day, which is kind of funny :) Oh, and they slipped us a copy of High School Drama, which looks hilarious.

The Pathfinder Core Rulebook is out now in all it’s glory, so I had to snag that for any future D&D 3ish needs. At just shy of 600 pages, it’s the kind of book that should contain stats for hitting someone with it. But it’s gorgeous and the rules are solid, fixing a lot of weirdness without deviating too far from D&D’s roots.

On the indie front I grabbed Death’s Door, which is a neat game predicated on the idea that your characters know at the beginning they’re going to die… soon and want to do all the things they meant to do (chosen randomly from lists of things the players want to do before they die).

For non-games, I picked up Modern Magic from Fantasist and a preview chapter (Lost Cog) from an upcoming manga/comic called Mother Hen. Modern Magic is a collection of rather dark short stories bringing old myths into modern times with some pretty solid twists. Mother Hen isn’t out in full form yet, but has some exceptional world and robot designs.

There’s also probably twice that many things that we lusted after but put off buying because they’ll be available at our local game store. Mostly board games actually: Dominion from Rio Grande, Revolution from SJ Games, Arkham Horror from Fantasy Flight, and Zombies!!! from Twilight Creations. Oh, and lots of costume pieces that Lyz and I can’t think about too hard or we’ll buy in our sleep.

Well, anyway, if you were wondering how my weekend went that was pretty much it: cool events, awesome people, and great new products. I’d suggest trying it (or your local convention) if you’re into non-computer gaming.


Status Update

Wednesday, April 8th, 2009

Just wanted to give a quick status update. The good news is that the next sidequest is over half done, the bad news is that I’m about to move and will be only intermittently available for a week or so.

I’ll try to keep up with bug reports while I’m out, which hasn’t been a problem before. Just wanted to give a head’s up about the new content.

Preparing for the move is why I was out for a week and why updates have been a bit slow. Once I’m done moving and things have calmed down, I should be back to my normal update schedule.


Out of Town

Saturday, March 14th, 2009

For the next week, I’m going to be out of town (looking for apartments in preparation for moving). I’ll try to keep up on Bug Reports and messages, but apologies in advance if I fall behind.


State of the Game – November 8th

Saturday, November 8th, 2008

Just wanted to give an update of where we’re at as of now. Its been a few weeks since the last update, mostly because I’ve been distracted by the election. Now that’s over and I can get back to developing.

As such, I wanted to go over what’s in and what’s upcoming.

What’s in now?

  • The first three quests in the main quest line, including three areas and a whole bunch of subareas.
  • Areas (and people) reflect the changes brought about by these quests.
  • A bunch of skills, some granted by sidequests.
  • A whole lot of different Techniques, allowing a wide variety of tactics in combat.
  • Messages now allow credit, but not item, attachments.

What isn’t in?

  • Chat is still backburnered until demand increases. Feel free to use the Bug Report feature to request this or any other feature.
  • Usable skills are held back until I need them. I’d say expect these around the time of The Four quest (after the Slags).
  • Crafting, Hacking, and Cybernetics fall in the same boat as usable skills. Some of the groundwork for crafting will be in with the next wave of content, but it will be a bit before the game needs it.

What’s next?

  • The big thing that’s next is an alternate way to complete the University quest. It ties up a few loose ends in other subplots as well.
  • Updates to areas affected by the University quest.
  • The Slags quest is the next step in the main chain, but I’ll probably be putting in a side quest or two before then.


Gen*Con Indy

Thursday, August 14th, 2008

Tomorrow, or later today according to server time, I’m heading to Gen*Con Indy. It’ll be a fantastic time, as always.

If you see me there and you’re interested in the game, or you just want to talk about Gen*Con, feel free to give a shout out in the comments.


State of the Game (August 14th)

Thursday, August 14th, 2008

The word “Beta” gets thrown around a lot these days. To me, it just means that we’ve exited Alpha (in house testing, as it were), and are ready for open testing.

What that means for you is that you’ll get to help us build a great game as we roll out more features and content. If there’s anything you have problems with, or would like to see, feel free to bring it up here or use the bug report feature in game.

Here’s what’s in:

  • Combat, which is quite different from what you may be used to.
  • The contacts system.
  • Messaging for player to player communication.
  • Inventory, including a usable items and the effects of equipment. They’re not labeled yet, but I assure you they work behind the scenes.
  • Buffs from items.
  • Some fairly basic Skills and Techniques.
  • The entirety of the first quest, set in Southside Park and its environs. This includes two (2) different paths to completing it.
  • A whole lot of awesome art. (I can say its awesome because I didn’t make it so its not bragging.)

Here’s what’s not in:

  • Chat, at all. I’m not even faking chat yet.
  • Messages don’t allow players to attach credits or items.
  • Usable skills.
  • Cybernetics, Hacking, and Crafting.
  • And, the big one: the vast majority of the content.

What’s next:

The Docks quest is coming along nicely. Also, I plan to have items start proudly declaring their bonuses soon.