Posts Tagged ‘Puyo’

On a Roll

Monday, August 30th, 2010

Actually made a bunch of updates today… might even make more later. What can I say, not being sick agrees with me :)

  • Now, when you return from a long break, a new reset option (which works like a normal reset except for leaderboard purposes) is opened up. Basically, folks who come back from a break and have no earthly idea what they were doing can reset and work from a clean slate.
  • There’s a new front page banner. Yay! Thanks to Llamaman for the suggestion and to Puyo and Lyz for the implementation.
  • A new TV season has hit Metroplex, sprinkling the shows you know and love with a liberal coating of flavor. Props to Cryptodynamic for suggesting this when I had just gotten off the fence to do it.
  • Corrected an issue with the Chained Ghoul techniques. Thanks, Mag!
  • Skulls in Flame no longer have organs. Good eyes, Llamaman!
  • Also fixed some typos thanks to Amasius, TeKRunneR, Mag, Llamaman, and Cryptodynamic.


Update Chain

Tuesday, December 2nd, 2008

Lots of little updates today, mostly requested by the Beta Testers. Yay! Go Beta Testers!

Here’s what we’ve got:

  • There is a ‘Continue On’ link in the Rest page now. You always could do this, it just wasn’t very obvious. Thanks to IPwnN00bs and Puyo for this one.
  • Body and Hunger now accumulate as Energy does (up to 4 days’ worth). Thanks for the suggestion Szodrin.
  • There are now far more detailed descriptions of the Techniques. This one is thanks to Durgen.
  • On a related note, you can now see Technique descriptions in battle by double-clicking the Technique.
  • Third Eye Drunks are no longer super powered compared to the rest of the Third Eye. Thanks again to Durgen for pointing this out.
  • ‘Multi’ links are now hidden when you only have one of a given item.
  • Lo will now respond correctly if Dr. Amundsen is killed.

And that’s it. Thanks for everyone’s help! I’ve also been hard at work on the Slags, so look forward to that.


Changes in the Wind

Monday, November 17th, 2008

Lots of changes went in today. Most importantly, weapons have been upgraded noticeably, so unequip and reequip your weapons to get the new effect.

Bug fixes:

  • A bug was fixed where Contacts were not loading from map links properly. Thanks MoreUmlaut.
  • Effects are now cleared properly when you unequip the items that gave them.
  • The “Out of ” messages in combat are gone now. Finally tracked those down.

Other changes in no particular order:

  • There’s a new Technique available to be learned through exposure (and by “exposure” I mean, “getting beaten up by the Technique.”)
  • The way Eclipse works has been retooled with the new scripting function I talked about. Of note, the Eclipse-related Skills from the Docks now change the Buff you receive rather than adding another.
  • There are two new item effects in the game: Eclipse Duration and First Aid.
  • Buffs now display consistently with Items, Techniques, and Skills when you gain them.
  • The number of guards needed to get to the gang leader in the sewers has been dialed back. Thanks Puyo and Durgen for your feedback on this. I may also reduce the guards’ difficulty if the weapon buff doesn’t make it a non-issue.


Update Chain

Friday, November 14th, 2008

Corrected a few bugs and added some features today. Nothing mindbending, but if you think of anything that would improve your experience, use the bug report feature to get it up to me.


  • The link to rest from the apartment screen in Southside is now working. Thanks to Durgen for pointing this out.
  • Single Shot now displays properly in Firefox. Thanks again to Durgen on this one.


  • ‘Fight Again’ has been changed to the less confusing ‘Continue On.’ Thanks to Puyo for pointing out that was a little weird.
  • Added links in the messages you get from being out of energy to the info page.
  • The appropriate images now appear when you learn a Technique or Skill. The image and text are both clickable to get a description, as they are with items.
  • Skill images also appear in the character sheet now.
  • The Techniques link in the top pane is now highlighted when you have new Techniques. As a note, this isn’t persistent between sessions.


Firefox Bug Squashed And Other Updates

Thursday, September 18th, 2008

First off, the bug with combat images not appearing in Firefox should be resolved now. If you’re still having problems (or other browsers start having issues), please post here or use the bug reporting feature in game. Thanks to Puyo for pointing this out.

A few other quick developments:

  • Added more encounters throughout the Docks.
  • The remaining items without images should now all have images. Yay!
  • Quotation marks will now display correctly in messages.

Up Next:
There are several quests branching from the current state. Along with the University Quest (3rd in the main line), I’m also working on some sidequests in the Docks.


State of the Game (August 14th)

Thursday, August 14th, 2008

The word “Beta” gets thrown around a lot these days. To me, it just means that we’ve exited Alpha (in house testing, as it were), and are ready for open testing.

What that means for you is that you’ll get to help us build a great game as we roll out more features and content. If there’s anything you have problems with, or would like to see, feel free to bring it up here or use the bug report feature in game.

Here’s what’s in:

  • Combat, which is quite different from what you may be used to.
  • The contacts system.
  • Messaging for player to player communication.
  • Inventory, including a usable items and the effects of equipment. They’re not labeled yet, but I assure you they work behind the scenes.
  • Buffs from items.
  • Some fairly basic Skills and Techniques.
  • The entirety of the first quest, set in Southside Park and its environs. This includes two (2) different paths to completing it.
  • A whole lot of awesome art. (I can say its awesome because I didn’t make it so its not bragging.)

Here’s what’s not in:

  • Chat, at all. I’m not even faking chat yet.
  • Messages don’t allow players to attach credits or items.
  • Usable skills.
  • Cybernetics, Hacking, and Crafting.
  • And, the big one: the vast majority of the content.

What’s next:

The Docks quest is coming along nicely. Also, I plan to have items start proudly declaring their bonuses soon.