Posts Tagged ‘Skills’

Taking Requests!

Sunday, April 26th, 2009

Implimented a whole slew of player suggestions today, including a bunch from the Suggestion Thread on the Forums. Here’s the list of changes:

  • The inventory now has two columns. If this gives anyone problems, be sure to send me a message. Thanks to Nytmare for the suggestion and to ACM for pointing out when I broke inventory trying to get this working.
  • If you’re fighting multiple targets, your current target will say “(Targeted)” when you mouseover their portrait. You may need to clear your cache to see this change. Thanks to MoreUmlaut for the suggestion here.
  • The skill Ghoultouched got a power boost. It now scales as you go through the game. Thanks to Lord Finisher for pointing out it wasn’t really up to snuff.
  • When you go into the Techniques screen for the first time after receiving more Techniques, those Techniques will be bolded. Good suggestion, Nytmare!
  • Larry will now clarify his somewhat cryptic comment about Purification, if you so desire. Argeth pointed out this opportunity.
  • PaidPiedPiperPal suggested so many things they get their own section: Old Pill Bottles have a few new options, you can know bind defeated Twisted Hounds, the containment suit will protect you even falling in Lake Metroplex, Andrea will help you even if you go unconscious in her fight (but not if you run), and fortune cookies now give, ya know, fortunes. Extra thanks to PaidPiedPiperPal for all the good suggestions!
  • Also cleared up a bunch of typos thanks to Argeth, The Kitchen Sink, Nosside, Metro, Mag, A Naked Jew, and ACM. Thanks everyone!

Keep an eye here and on the forum over the next couple days, because I’m going to be looking for input on features and what order people want stuff tackled.


New Side Quest

Saturday, April 25th, 2009

There is a brand new side quest in. It’s close kin to the Ghoul Quest, showing a little bit more of what Eclipse can do when it really gets rolling.

It also pulls in a lot of the more recent content updates like Fishing, Armory, and Scavenging, although it doesn’t technically require them. A bunch of items, recipes, and ten new skills depending on the choices you make. Some of which are pretty damned cool and one of which shows off a new combat mechanic.

Also, special thanks to Argeth for getting the idea-ball rolling on this side quest.


Third Eye Bosses and Other Changes

Tuesday, February 24th, 2009

Added a bit of content today and a bunch of little options.

  • Some difficulty balancing on the bosses in the University Quest. Shard is easier, although it may not be readily apparent how at first, and Sabre is more difficult, largely centered around his opening attack. Feel free to keep critiquing things on the forum thread as we get this hammered out.
  • The process for getting the asylum key has also changed. Thanks to PaidPiedPiperPal for some of the inspiration.
  • Two new skills have been added related to the most recent side quest. One of them is a potential choice after the side quest (like the others). The other is a free-for all, although I can’t promise it’ll be easy to find.
  • Killing Trash Golems in the Midgard Warehouse will no longer cause crazy errors. Thanks Lord Finisher!
  • If you have completed the Slags Antidote quest, Boris will offer you his alternate reward as an option when completing his quest. Thank you, PaidPiedPiperPal, for the suggestion.
  • Indirect Fire has new, less rotated, art.
  • There are now quest entries for the ‘Trouble on the Docks’ quest when you’re getting back to everyone for your rewards. Good suggestion from PaidPiedPiperPal over on the forums.


Oh, the tangled webs…

Thursday, February 19th, 2009

Small new side quest up with a couple of interesting rewards. One is unlocking a new crafting (or maybe anti-craft would be a better way to put it).

It also, potentially, opens up a number of other small side quests, depending on your choices within the quest and elsewhere in the game. Most of these are fairly simple, but some require some serious jumps, and all reward skills. No guarantees, though.

And the token hint: the quest involves the Slags but by the time you get there, you might have forgotten the Contact that’s interested.


Today’s Update Rampage

Tuesday, January 13th, 2009

Have a nice string of fixes and updates today.

Here’s the lowdown:

  • The Trauma Tech skills is now working properly (it also has the appropriate description.)
  • You can now view other players’ skills in their profiles. Thanks for the suggestion, PaidPiedPiperPal.
  • Effects (like Fae Blessing and Ocean Song) you receive from noncombat encounters will now begin counting after that encounter. Thanks to Argeth for the bug report.
  • Characters’ names in the messages screen now link to that character’s profile. Good suggestion, MoreUmlaut.
  • Choices should now redisplay their image (along with the introduction when you navigate away. Thanks to Argeth and everyone else who reported this.
  • And, lastly, moving between locations using Metros will now clear the location in your character pane properly. Thank you Twitch, for helping me notice this.


Slags Quest In!

Wednesday, December 10th, 2008

The Slags quest is in! Along with it, we’ve got a bunch of new content. A quick overview.

  • Two new maps including a whole bunch (four or more depending on how I felt like counting) new adventure areas.
  • A whole bunch of new enemies and items. A few new Techniques and two new Skills as well.
  • Crafting is a step towards being fully realized. There is a side quest unlocking Chemistry experimentation. Also a ton of Crafting love in general, more than quadrupling the available recipes.
  • Housing now has a place on the header bar when you’re near your residence. Rest has also been moved to the left so it’ll be a bit more prominent.

Of course, with this much content, there will invariably be some bugs and balance issues. Report those up to me so we can get them sorted out!


More Tweaks

Wednesday, November 19th, 2008

Some tweaks incoming today, but nothing huge.

  • Increased the Energy yield of a lot of foods and drinks, particularly those found in later areas.
  • In related news, the University bookstore has expanded its repertoire to include overpriced chocolate (to go with the overpriced books) and the pinata has learned a few new tricks.
  • Increased the chain number on Light of the Eye, Rain of Bullets (now called Short Burst), and Precise Shot. This should even things out between melee and ranged a bit more.
  • Decreased the difficulty on Third Eye Thugs substantially. Thanks to Durgen for letting himself get ruthlessly curbstomped in the name of testing.

Also, there are a new pair of Skills in post-quest Southside park if you have the right perspective on things. Like most Skills, there is a choice between the two, depending on how you resolve the situation.


Changes in the Wind

Monday, November 17th, 2008

Lots of changes went in today. Most importantly, weapons have been upgraded noticeably, so unequip and reequip your weapons to get the new effect.

Bug fixes:

  • A bug was fixed where Contacts were not loading from map links properly. Thanks MoreUmlaut.
  • Effects are now cleared properly when you unequip the items that gave them.
  • The “Out of ” messages in combat are gone now. Finally tracked those down.

Other changes in no particular order:

  • There’s a new Technique available to be learned through exposure (and by “exposure” I mean, “getting beaten up by the Technique.”)
  • The way Eclipse works has been retooled with the new scripting function I talked about. Of note, the Eclipse-related Skills from the Docks now change the Buff you receive rather than adding another.
  • There are two new item effects in the game: Eclipse Duration and First Aid.
  • Buffs now display consistently with Items, Techniques, and Skills when you gain them.
  • The number of guards needed to get to the gang leader in the sewers has been dialed back. Thanks Puyo and Durgen for your feedback on this. I may also reduce the guards’ difficulty if the weapon buff doesn’t make it a non-issue.


Dark New Side Quest!

Sunday, November 16th, 2008

So we’ve got some brand new content, a side quest of fairly epic proportions. Lots of choices to be made and some new content to explore. You could (in theory) complete this quest as soon as you get to the Docks, but it’s about the same difficulty as the University quest.

Four new Skills can be gained, each related to one way of completing the quest. One of these is a newfangled ‘usable’ skill (if you get this skill, you can use it from the Character link in the top pane).

There are also three different lead-ins for the quest. Each provides different material rewards, but you can in theory get all three. One of the rewards is a hacking preview item (it’ll be obvious which one if you get it).

Fair warning, the content of this quest is rather darker and more fantastic than the current main quest content. It shows much more of Eclipse’s full effects.

Some other new stuff:

  • Formatted using items a bit better, so it’s more obvious where the item effect begins and ends.
  • Added a Skills section on the info page.
  • There are now over hundred items in the item database.
  • Added some neat support for scripting. This will hopefully be transparent, but will make it easier for me to add complex items/encounters/skills in the future.


Update Chain

Friday, November 14th, 2008

Corrected a few bugs and added some features today. Nothing mindbending, but if you think of anything that would improve your experience, use the bug report feature to get it up to me.


  • The link to rest from the apartment screen in Southside is now working. Thanks to Durgen for pointing this out.
  • Single Shot now displays properly in Firefox. Thanks again to Durgen on this one.


  • ‘Fight Again’ has been changed to the less confusing ‘Continue On.’ Thanks to Puyo for pointing out that was a little weird.
  • Added links in the messages you get from being out of energy to the info page.
  • The appropriate images now appear when you learn a Technique or Skill. The image and text are both clickable to get a description, as they are with items.
  • Skill images also appear in the character sheet now.
  • The Techniques link in the top pane is now highlighted when you have new Techniques. As a note, this isn’t persistent between sessions.