Posts Tagged ‘Contacts’

Chat Chatty Chat

Sunday, June 14th, 2009

So, mostly worked on chat today. Hopefully, the weirdness with it refreshing and losing what you’re typing or focus or both should be gone. Works like a charm for me, at least.

On a related note, you can now see the current time by mousing over “Who’s Here?” to go with the details on when messages came in by mousing over them.

Other Updates:

  • Added some pretty cool functionality to contacts, where I can plug in floating conversation bits (like asking Hawk about your friends or the Squatter King’s son) separately and have them show up as needed. In the process, Lo started blabbing about some crazy puzzle box. Thanks to Justin and Thrillhouse for helping me get him back under control.
  • The images in the Mall preview now link to their item descriptions. The text still links to the listings. Good suggestion, RazielSonOfKain.
  • Log messages for Gang Warfare should be showing up consistently now. Thanks for the bug report, Mag.
  • Beancounters should no longer get stealth-demoted everytime somebody leaves a gang. Thanks to PaidPiedPiperPal for helping sort this out and RazielSonOfKain for being the test subject.
  • Also thanks to RazielSonOfKain for reminding me that I hadn’t turned off image borders everywhere. Shouldn’t have to worry about them again.
  • Thanks to Cristiona for snagging a typo for us.


Daily Updates

Thursday, January 22nd, 2009

Alrighty, we’ve got some cleaning up of stuff that I was letting slide during the PvP rollout.

  • Hel’s conversations both after her rescue and on the sixth floor allow you some more options to maneuver without leaving the conversation.
  • The Quad Riot sidequest can now be completed at the front door of the Happy Hour rather than having to go in and find the bartender there. Thanks to Twitch for this one.
  • There are now links at the bottom of the screen you get talking about not having a gang. These work basically like the one’s on the gang screen, to help people find gangs they’re interested in. Thanks again to Twitch for noticing I missed the obvious here.
  • Andrea on the beach should now give a specific conversation option for Dr. Myers quest rather than having it rolled into the normal help. Thanks, Twitch, for the suggestion.

Also, there’s been a PvP bug fix because people were getting the area control special encounters without controlling the area. If you still see this, please drop me a line.


Changes in the Wind

Monday, November 17th, 2008

Lots of changes went in today. Most importantly, weapons have been upgraded noticeably, so unequip and reequip your weapons to get the new effect.

Bug fixes:

  • A bug was fixed where Contacts were not loading from map links properly. Thanks MoreUmlaut.
  • Effects are now cleared properly when you unequip the items that gave them.
  • The “Out of ” messages in combat are gone now. Finally tracked those down.

Other changes in no particular order:

  • There’s a new Technique available to be learned through exposure (and by “exposure” I mean, “getting beaten up by the Technique.”)
  • The way Eclipse works has been retooled with the new scripting function I talked about. Of note, the Eclipse-related Skills from the Docks now change the Buff you receive rather than adding another.
  • There are two new item effects in the game: Eclipse Duration and First Aid.
  • Buffs now display consistently with Items, Techniques, and Skills when you gain them.
  • The number of guards needed to get to the gang leader in the sewers has been dialed back. Thanks Puyo and Durgen for your feedback on this. I may also reduce the guards’ difficulty if the weapon buff doesn’t make it a non-issue.