Posts Tagged ‘thrillhouse’

Unhallowed Fixes

Monday, November 4th, 2013

As with any good harvest festival, we had a bumper crop of bugs and suggestions around Halloween time. Add in a bunch of new players, stir, and you get this list! (more…)

July Bug Fixes

Thursday, July 18th, 2013

We’ve got a bumper-crop of bug fixes here in July. Thanks to everyone for letting me know when things get a little weird.

  • The new explosives should work properly with Engineer Explosives. Good catch, Al.
  • Eating enemies that are literally made of fire should now give more appropriate results. Thanks for the suggestion, Barton26.
  • Fixed some error text popping up on stealth techniques. Thanks to new reporter Taikei no Yuurei for pointing that out.
  • Made a few changes to define music a bit more consistently. Thanks to Vholes Piper for giving the nudge I needed there.
  • And fixed a whole bunch of little issues with the hologram techniques that Valmo was eagle-eyed enough to notice. Well played, Valmo.

And thanks to Valmo, Heriodule, Vholes Piper, Mag, and Thrillhouse for making the game a more readable place by reporting typos.

Cheers!
Kinak

May Bugs

Friday, May 31st, 2013

I suppose it’s about time to report on May’s bug reports. As you may have guessed, things on my end haven’t been perfect, but I’m back on track with some cool Novos stuff.

  • Hideouts should now remember the last furniture you used until you log out. Good suggestion, Nyther.
  • Corrected a bit of a storyline blip in the Mushroom path through the Survivor’s quest. Thanks, Argeth!
  • The “don’t have anything” message should now show up in Misc Items. Thanks for the first bug report, aospark!
  • Fixed a Novos site that was linking not only to the wrong site, but to the wrong OS. Good catch, Arkaim.
  • Various and sundry Novos bugs were also resolved, thanks to the keen eyes of Thrillhouse, Barton26, Argeth, Cryptodynamic, and Al.

Also, thanks to Al, Mag, Thrillhouse, and Argeth for help tracking down some typos.

Cheers!
Kinak

February Bug Fixes

Tuesday, February 19th, 2013

With new content comes new bug fixes (and typos, so many typos). We’ve also got a few older ones in here that were waiting for some bugfixy friends.

  • Thanks to Heriodule, Barton26, Mosquito, Al, and Mag for helping the Novos rollout go smoothly.
  • The All Resets view now includes the year, thanks to a suggestion from Mag.
  • Reminded certain students on campus that the museum isn’t in ruins. Good catch, Dennis!
  • Properly defleshed Trash Golems. Thanks for taking a bite for the team, Heriodule!
  • And Iron Man runs now show up properly in the reset record. Congrats and thanks, Mag!

As far as typos go, thanks to Mag, Dennis, Al, PenguinPyro, Tros Dal, Arkaim, Thrillhouse, Argeth, and Xerf for tracking those down. And GoldS, especially GoldS.

Cheers!
Kinak

Halloween Thanks

Tuesday, November 13th, 2012

I’d like to take a second to thank everyone who helped corral bugs during Halloween and the aftermath. There was a lot of content and, as you will, a lot of bugs.

GoldS, Mag, Vholes Piper, Dennis, Al, Cryptodynamic, Xerf, Thrillhouse, Happy Yeti, Factitious, Barton26, and Heriodule helped out with typo reports. You rule!

We also had GoldS, Happy Yeti, Cryptodynamic, Argeth, Garbal, Heriodule, and Al with full-on bugs. Thank you!

Along with everyone here, thank you to everyone who participated and just enjoyed the content.

Cheers!
Kinak

Tiny Autumn Fixes

Friday, October 19th, 2012

Autumn hasn’t been the best season for bugs, but I figured I’d get these posted before the spookiness gets into full swing.

I fixed some issues with JoyTime Products, thanks to Arkaim for keeping at me on those. That should be working much more consistently now.

Also, the math behind sewer collapses wasn’t fully reflecting the idea, so I reworked those. Thanks to Barton26 for bringing that to my attention.

And some typo fixes courtesy of Al, DoctrZombie, Barton26, Thrillhouse, Cryptodynamic, and Vholes Piper.

Cheers!
Kinak

March Bug Fixes

Monday, March 19th, 2012

A nice roundup of bugs and fixes this time.

  • Fixed a bug resulting in fighting your own doppelganger for control in gang warfare… which really sounds like a feature when I say it like that, but was a problem. Thanks Cheeetar and Thrillhouse!
  • The smuggler’s maps should be properly costing profits now. Thanks for the head’s up Jess!
  • Resolved an issue with Legion Tracts not granting their rewards consistently. Good catch, Argeth!
  • Adding some special effects (more, more!) to Ghoul Touched. Good suggestions, Al and xKiv.
  • And, I stopped breaking standards to support IE 5.5, poor IE 5.5, no love from xKiv. Or, you know, me.

Also thanks to Heriodule, Barton26, GoldS, Al, xKiv, Mag, Jesse, and Vholes Piper for some typo fixes.

Cheers!
Kinak

Fix Catch-Up

Sunday, December 4th, 2011

Sometime around Halloween, minor bug fixes stopped getting reported in the shuffle. Sorry if you helped me fix something and I didn’t manage to thank you.

A few fixes I have notes for:

  • Fixed an error clicking on your current avatar. Good catch, Al!
  • Corrected some issues with the Halloween candy grab bag. Thanks, Dennis and Heriodule!
  • I stopped reporting minor bug fixes. Thanks for pointing that out, Mag!

Also thanks to (at least) Vholes Piper, BigBellyJarelli, Dan, Cryptodynamic, Borkman, Factitious, Mag, Isladar, pete, suuljin, Thrillhouse, Happy Yeti, and Thrillhouse for reporting typos.

Cheers!
Kinak

Labor Day Labor

Monday, September 5th, 2011

Bug fixes and little updates ahoy!

  • Returning to the Fang’s hideout after killing all the guards should now display the appropriate options. Good catch, BigBellyJarelli.
  • Salvaged items now immediately appear in the list to resalvage. Good eyes, Pete!
  • There are now a “Newest” and a “First” link the profile list. Good suggestion, Vholes.
  • Offhand items are now properly unequipped when you have a cyberdoc remove your cyberarms. Thanks, Sir Cheddar!
  • Corrected an issue where credits you received in your mail wouldn’t update your character pane properly. Thanks for the bug report, Cank!
  • Logging in to a lab computer then immediately back out now counts as walking away and, when appropriate, loitering. Good eyes, DoctrZombie.

And special thanks to Factitious, Mag, Borkman, DoctrZombie, Cryptodynamic, Thrillhouse, and Vholes Piper for some typo finding.

Cheers!
Kinak

Cyberbugs

Friday, August 12th, 2011

Most of these bugs weren’t actually with cybernetics, which had a shockingly smooth launch one the lab opens its doors *pats back*

I just really wanted to say “cyberbugs.” Like who wouldn’t want a beetle with cyberlegs? If nothing else, so you could say “What sort of maniac would put cyberlegs on a beetle?”

  • Fixed a bug making cybernetics grant their bonuses properly. Good (cyber)eyes, Viscerator!
  • Your white list status (or lack thereof) is mentioned in the Leave Gang section of your Gang screen. Good suggestion, Sir Cheddar.
  • Marked some items as equippable properly, thanks to GoldS.
  • You can now redirect shipments if you’re hacking while looking at a mirror or reading a book. Good catch, Mag.
  • Watching ice freeze now properly results in frozen ice. Thanks, Francis Vixen!
  • And some typo fixes from Cryptodynamic, Mag, Factitious, Liasi, Cank, Sir Cheddar, Vholes Piper, and Thrillhouse. Wooo! Go team!

Note that this update is completely unrelated to Metroplex Day, which is tomorrow. You can’t combine the metaphorical cyberbug with a firework to make some sort of giant beetle firework.

Although if you find a way to enter metaphors in the crafting system, you should probably let me know.

Cheers!
Kinak