Posts Tagged ‘BigBellyJarelli’

August Bug Fixes

Tuesday, August 28th, 2012

We have a nice round of August bug fixes. They’re not quite as majestic as august bug fixes, but we’ll make do.

  • Midgard Biotech now has its daily allotment of vitamin Hound. Good call, Heriodule!
  • Added a conversation option for Dr. Thomas when you believe your trail is dead. Thanks for the suggestion, BigBellyJarelli.
  • Fixed an issue eating multiple crystal spines. Om nom nom. Thanks Al!
  • Sorted out some issues with fishing modifiers. Thanks for the extreme spading, Valmo.
  • Bat Swarms’ attacks should now be working as they describe. Good eyes, Al.
  • Fixed some issues with Hel not accepting the new suit. What can I say? She’s a containment suit hipster. Thanks, Heriodule!
  • Muffled Sight is now cleared properly by the Slags Antidote. Good suggestion, Al.

Also fixed up a whole load of typos thanks to Mag, Vholes Piper, Cryptodynamic, Al, Argeth, Barton26, Valmo, and GoldS! Woooooo!


New Year’s Bug Fixes

Sunday, January 8th, 2012

We have another round of bug fixes… and by “bug fixes” I mean mostly typos.

Speaking of typos, thanks to GoldS, RazielSonofKain, GoldS, Al, Cryptodynamic, GoldS, Argeth, GoldS, Cank, Vholes Piper, GoldS, ThunderBird, Mag, and GoldS for help tracking down typos.

  • Fixed a display bug with Better Part of Valor runs. Thanks Mag and xKiv.
  • Lieutenant rank now carries through whitelists properly. Thanks for the bug report, Barton26.
  • White noise programs should now deduct from perception properly. Good eyes, Al, good eyes.
  • The testing lab outside the Slags can now be salvaged like other computers. Good suggestion, BigBellyJarelli.


Ho Ho Ho, Merry Bugfix

Friday, December 23rd, 2011

We’ve got a nice round of bugfixes and minor changes for the Christmas season. I hope you’re all enjoying the snowmen so far.

  • Starting off, we have the one that you’re most likely to notice: distracting guards in the sewer hideout is now substantially more effective. Thanks to BigBellyJarelli and Mag for this one.
  • Then we have the one that probably has the most impact on, well, the game not being a mess. Thanks to GoldS, we were able to squash an item duplication bug. Big round of applause for GoldS!
  • We also managed to squash a long-standing bug with gaining stats that increase your HP not healing you properly (giving you empty HP instead of full ones, basically). Good catch, Arkaim!
  • And, lastly, Monarch’s Call should now work properly in the Abandoned Subway. Thanks, Barton26.

To round out our list, we’ve got some typo fixes thanks to Vholes Piper, Argeth, Mag, Arkaim, and GoldS.


Fix Catch-Up

Sunday, December 4th, 2011

Sometime around Halloween, minor bug fixes stopped getting reported in the shuffle. Sorry if you helped me fix something and I didn’t manage to thank you.

A few fixes I have notes for:

  • Fixed an error clicking on your current avatar. Good catch, Al!
  • Corrected some issues with the Halloween candy grab bag. Thanks, Dennis and Heriodule!
  • I stopped reporting minor bug fixes. Thanks for pointing that out, Mag!

Also thanks to (at least) Vholes Piper, BigBellyJarelli, Dan, Cryptodynamic, Borkman, Factitious, Mag, Isladar, pete, suuljin, Thrillhouse, Happy Yeti, and Thrillhouse for reporting typos.


Labor Day Labor

Monday, September 5th, 2011

Bug fixes and little updates ahoy!

  • Returning to the Fang’s hideout after killing all the guards should now display the appropriate options. Good catch, BigBellyJarelli.
  • Salvaged items now immediately appear in the list to resalvage. Good eyes, Pete!
  • There are now a “Newest” and a “First” link the profile list. Good suggestion, Vholes.
  • Offhand items are now properly unequipped when you have a cyberdoc remove your cyberarms. Thanks, Sir Cheddar!
  • Corrected an issue where credits you received in your mail wouldn’t update your character pane properly. Thanks for the bug report, Cank!
  • Logging in to a lab computer then immediately back out now counts as walking away and, when appropriate, loitering. Good eyes, DoctrZombie.

And special thanks to Factitious, Mag, Borkman, DoctrZombie, Cryptodynamic, Thrillhouse, and Vholes Piper for some typo finding.


Sushi, pistols, and bites, oh my!

Monday, June 13th, 2011

The last view updates and some bug fixes: digest edition.

  • Added a bit of bite to broken bottles. Thanks for the suggestion, Francis Vixen.
  • Mouth-based attacks now interact properly with hats that cover your mouth. Thanks for the push, BigBellyJarelli.
  • Added some new pistol crafting recipes.
  • Eating sushi should no longer throw in_array() errors. Thanks Cryptodynamic, The Fop, and Liasi.
  • Resolved an issue that made Zack’s unavailable. Thanks GoldS!
  • Fixed an issue making the shiny new restored pistol unequippable. Thanks again, BigBellyJarelli!
  • Also sorted out some typos thanks to rxzambrana, xerf, and Mag.


March Bug Fixes

Thursday, March 31st, 2011

It occurs to me that I haven’t done a master bugfix post in a while. How do I know? Because I have a giant pile of them to post. Enjoy!

  • Corrected an infinite items bug, thanks to GoldS. If GoldS was a country, I’d be waving a little GoldS flag right now.
  • Fixed a bug that made Gang Warfare unavailable. Thanks for catching that, cudgelist and DerMagus!
  • Undestroyed the Metroplex University Computer Lab. Thanks for the bug reports Argeth, Liasi, and Mosquito.
  • Fixed a funny issue where the links on the Golden Chip leaderboard were going to random gangs. Good eyes Mag and Francis Vixen.
  • Corrected a bug preventing the Signal Tracker from being sold, back when it was sellable… which it isn’t anymore… Thanks for unbreaking the event, Happy Yeti and DoctrZombie.
  • The mouseover for the Waterfront now appropriately says The Waterfront rather than The Docks. Thanks for the new eyes on that Heriodule!
  • I have a note here that says “Broke the news to 05Cleaner (Argeth)” Not sure time I meant, but Argeth’s reported a lot of issue’s with 05Cleaner’s dialogue. Thanks!

Also thanks to Mag, BigBellyJarelli, Thrillhouse, Cank, Factitious, Elliotbay, OgremanSam, Cryptodynamic, Al, Sir Cheddar, and GoldS for catching some typos. That… is a lot of typos. Seriously, thanks :)



Wednesday, February 23rd, 2011

We’ve got a lot of bug fixes this time. Perhaps unsurprisingly, most of them reflect the new battlefields out in the Net.

  • Corrected a bug allowing use of arbitrary tools in Net Combat. Big thanks to Al for this one.
  • The Viral Reformatter is properly closing access to the reformatted site. Thanks Cryptodynamic and Argeth!
  • Enemy information should be immediately updated on successful use of the Viral Reformat tool. Good catch, DerMagus!
  • Zack now has a conversation option for the Zalian Defense Tool. Thanks for pointing that out, Arkaim.
  • The arms dealer in the VIP Room will no longer sometimes give away free crates of goodies. Thanks Smokestack!
  • Using Cover Fire underwater will no longer result in uncontrollable urges to gnaw the flesh of one’s enemies. Thanks for the bug report, BigBellyJarelli!

Also thanks to Cryptodynamic, elliotbay, Argeth, and rxzambrana for pointing out some typos.