Posts Tagged ‘Docks Quest’

Ho Ho Ho, Merry Bugfix

Friday, December 23rd, 2011

We’ve got a nice round of bugfixes and minor changes for the Christmas season. I hope you’re all enjoying the snowmen so far.

  • Starting off, we have the one that you’re most likely to notice: distracting guards in the sewer hideout is now substantially more effective. Thanks to BigBellyJarelli and Mag for this one.
  • Then we have the one that probably has the most impact on, well, the game not being a mess. Thanks to GoldS, we were able to squash an item duplication bug. Big round of applause for GoldS!
  • We also managed to squash a long-standing bug with gaining stats that increase your HP not healing you properly (giving you empty HP instead of full ones, basically). Good catch, Arkaim!
  • And, lastly, Monarch’s Call should now work properly in the Abandoned Subway. Thanks, Barton26.

To round out our list, we’ve got some typo fixes thanks to Vholes Piper, Argeth, Mag, Arkaim, and GoldS.


Fangs Hideout

Sunday, September 12th, 2010

A brand new quest known as the “Docks Quest” is now available!

Okay so maybe “brand new” is a little strong, but the second half of the quest has been rebuilt from the ground up with a focus on adding new options to get through the quest.

A lot of the hideout should look familiar, but other pieces are totally new. And, yes, if you play your cards right, you can now complete the quest without killing anyone.