Posts Tagged ‘Borkman’

This Was Halloween

Thursday, November 9th, 2017

Following Halloween and other madness, we’ve fixed a whole swarm of bugs. Let’s thank the ones who helped us get there! (more…)

Winter Fixes

Thursday, February 18th, 2016

Since last I post bug fixes, darkness has covered the Earth… except the Southern Hemisphere. So Australia’s cool. (more…)

December Bug Fixes

Thursday, December 17th, 2015

Fixing up some coffee and Oldtown issues to get everything ready for snow. (more…)

February Bug Fixes

Sunday, February 22nd, 2015

As the snow piles up and February winds down, we find ourselves with another crop of bug fixes. (more…)

Talky Changes

Tuesday, December 9th, 2014

Mostly a collection of changes from various podcasts, but I’m sure a few unrelated fixes have slipped in as well. (more…)

Spooky Bugs

Friday, November 7th, 2014

The Halloween season isn’t just for ghosts and goblins. It’s also for crushing creepy crawlies. (more…)

Unhallowed Fixes

Monday, November 4th, 2013

As with any good harvest festival, we had a bumper crop of bugs and suggestions around Halloween time. Add in a bunch of new players, stir, and you get this list! (more…)

September Bug Fixes

Thursday, September 26th, 2013

Well, September’s wrapping up and damned if it wasn’t a good month for bug fixes. This phase Novos rollout went surprisingly smoothly, by which I mean most of the reports were small issues or typos. (more…)

Mid-August Bugs

Thursday, August 22nd, 2013

Lots of bug fixes, mostly from people delving into ancient secrets man was not meant to know. Which is nice. Those secrets aren’t going to uncover themselves, after all!

  • Changed how Dark Smoke is gained. Good suggestion, Mag.
  • Resolved an issue where gang warfare wasn’t properly enforcing locality. Good catch Arkaim and sorry about that.
  • Fixed some issues with a Metroplex Day dragon, thanks to Borkman, Cryptodynamic, and Arkaim. Ironically, it’s the old dragon acting up.
  • Call the Swarm misplaced its chain number for a while. Found it under the couch cushions. Thanks to Heriodule for pointing it out.
  • Ancient Blood now should work more consistently in PvP. Thanks to Al and Vholes Piper for beating each other up old school.

Also thanks to Vholes Piper, Argeth, Cryptodynamic, PenguinPyro, and Mag for helping me smash some typos.

Cheers!
Kinak

Late January Bug Fixes

Saturday, January 28th, 2012

Fixes! Get yer fixes!

We’ve actually got a bit of a bumper crop. It’s been a good month for bug squishing. Squish, squish, squish.

  • Multiseason runs are now properly searchable. Thanks for the bug reports, Al and Vholes Piper!
  • Sorted out a variety of weirdness with the serpentine chase scene in the Fractured Reflection. Lots of good spading and good reports from DoctrZombie and Arkaim.
  • Long Lost Nostalgia shouldn’t show up as a non-donation skill for resets any more. Good catch, Mag!
  • Corrected some CSS compatibility issues with Firefox. Thanks Barton26!
  • Brick figures can now be removed properly from apartments. Thanks for the bug report, Cryptodynamic!
  • Sorted out a funny issue where replaced buffs weren’t always calculating their bonuses properly. Excellent catch here from xKiv.
  • And, perhaps most importantly, sparklers now deal damage appropriately if you have negative fire defense. Whew, dodged a bullet on that one. Thanks Vholes!

Also thanks to GoldS, Factitious, Mag, Borkman, Sir Cheddar, Al, and Argeth for typo fixes.

Cheers!
Kinak