Posts Tagged ‘Plus4’

April Bug’s Day

Friday, April 29th, 2016

Just enough April left to let you know about bug fixes. (more…)

December Bug Fixes

Thursday, December 17th, 2015

Fixing up some coffee and Oldtown issues to get everything ready for snow. (more…)

Oldtown New Changes

Friday, September 25th, 2015

With the release of Oldtown, there are plenty of opportunities for improvement. (more…)

Talky Changes

Tuesday, December 9th, 2014

Mostly a collection of changes from various podcasts, but I’m sure a few unrelated fixes have slipped in as well. (more…)

A touch of polish

Thursday, August 26th, 2010

Going through a polishing some things, a mix of bug reports and things I mentioned during yesterday’s podcast.

Here’s the list:

  • Chemistry papers work differently and give a somewhat different set of recipes. Thanks for the nudge from TeKRunneR.
  • Basically every pearl and pearl-related item in the game works properly thanks to Cryptodynamic, Lord of Pearls and Master of the Depths.
  • The Biotech and Student PDAs are now salvageable. Good suggestion, Llamaman.
  • Capacitor Arrays are now consumed rather than produced out of the ether when using the Protein Analyzer. Thanks to Plus4 and Cryptodynamic.
  • Corrected some weirdness in Dr. Amundsen’s conversations if you dove straight into the Survivors’ Quest. Good catch, TeKRunneR!
  • Fixed up some weirdness with shark attacks (being, the attacks they use not when they attack… er, yeah). Thanks for the bug report, Argeth!
  • In A Pit is now visually declared as a buff. Thanks, Al.
  • And we’ve got an interesting range of typo fixes from Llamaman, Mag, xKiv, and Glass. Thanks!


Survivors’ Fixes and GenCon

Wednesday, August 4th, 2010

I just wanted to give a hearty “thanks!” to everyone who provided feedback on the Survivors’ Quest and helped get things fixed up. My list is Sir Cheddar, Cryptodynamic, Valliant, Argeth, Mag, Happy Yeti, ThunderBird, TeKRunner, and Plus4. Sorry if I missed anyone.

Timing’s pretty good. As the bug reports are starting to slow down a touch, I’m heading to GenCon. I’ll be keeping an eye on things from there, but mostly just enjoying my vacation, so try not to request too many sweeping changes :)


Unearthly Upgrades

Sunday, June 13th, 2010

Made a couple changes to unearthly items (no worries, they’re all good) and some bug fixes.

  • You can now run your fingers through your luxurious Feathered Cloak when equipped. Good suggestion, Mag!
  • The Cheater’s Line and Challenge Hook were buffed. Merry Christmas!
  • Corrected a bug preventing Dynamite from blowing up the wall into the Underground Asylum. Thanks, Plus4
  • Fixed the anticipated ton of bugs resulting from the combat update last weekend. Thanks to Wyrd, Mag, Argeth, and DerMagus!
  • Becoming a prospective Third Eye member should now show up in your Completed Quests. Good eyes, Glass!
  • Also corrected some typos, thanks to Llamaman, xKiv, and Mag.

Also, I’m considering changing how choose your powder to pour into the puzzle box. It’d go from a traditional choice into a dropdown. They’d lose their individual responses, but it’d be way easier for me to add more in the future. If that’d bother anyone, please speak up.


Small Updates

Thursday, April 1st, 2010
  • Deactivating alarm in Midgard Bioresearch should work properly. Thanks Llamaman!
  • Fighting Shard is no longer a free action. Good catch Factitious.
  • Poetry notes now only work on the noted document. Thanks for the bug report, Mag.
  • The Golden Chip links back to the net rather than the streets. Good suggestion, Plus4!
  • The bauble items (from the Lost Son quest) are gadgets rather than offhand now, to match the switch for Slags IDs. Thanks to Vholes Piper for this one.
  • And some typo fixes from Mag, Vholes Piper, Thrillhouse, Plus4, and Borkman.

There are probably some other changes that I missed. If anything leaps to mind, drop me a line and I’ll make sure it gets added.


Hack the Planet… or at least Florida

Friday, February 26th, 2010

I just got back from my vacation in Florida (Clearwater, if you’re curious). Bug reports and the like should be caught up, so if you have any outstanding bugs, feel free to pester me again.

As it turns out, all the bugs I remember fixing over vacation are hacking/net combat related. Well that and a lot of typos :)

  • Unplugging from a net combat should now replenish net stats properly. Thanks Nyther!
  • Javascript should no longer go utterly berserk heading from a net combat to the meatspace kind (well… net-meatspace rather than net-net… yeah) while in Firefox. Thanks for the bug report, Cryptodynamic!
  • Intercept Code and Extract Code should now play together properly rather than getting into a fight and breaking all their toys. Good catch, Mag!
  • Also, thanks to Llamaman, Al, Xerf, Plus4, Mag, and Thrillhouse for reporting some typos and grammatical weirding.


Catching Up

Wednesday, January 20th, 2010

For those of you who don’t check the forums, I’m been out with the mother of all cold/flu badness for the last week or so. I should be caught up on all the bug reports and messages now. If there’s anything I missed, feel free to re-hassle me.

  • Losing processor in net combat shouldn’t confuse Javascript quite as much. Thanks for the testing, JTN2002!
  • Contacts should now be highlighted more consistently in the top pane. Thanks for the bug report, Plus4.
  • Defending Techniques special abilities should be triggering consistently. Good catch, TeKRunneR.
  • Corrected some items from the Survivors’ Quest that were dropping early. Thanks Mag and Jenkins!
  • Little Eddie’s training tickets shouldn’t sap energy when you’re beaten up anymore. Thanks for the bug report, Plus4.
  • Some chitinous items have new art. Thanks for the suggestion, Vholes, although it’s been a while coming.
  • And a heaping helping of typo fixes to top it off from Steaming, Vholes Piper, Stark, Polygon, Al, Dennis, Valera, Wyrd, and Mag.