Posts Tagged ‘Quests’

Oh, the tangled webs…

Thursday, February 19th, 2009

Small new side quest up with a couple of interesting rewards. One is unlocking a new crafting (or maybe anti-craft would be a better way to put it).

It also, potentially, opens up a number of other small side quests, depending on your choices within the quest and elsewhere in the game. Most of these are fairly simple, but some require some serious jumps, and all reward skills. No guarantees, though.

And the token hint: the quest involves the Slags but by the time you get there, you might have forgotten the Contact that’s interested.


Smoothing Stuff Out

Saturday, February 14th, 2009

Bunch of changes today. The biggest is that the Third Eye during the University quest have have their difficulty turned up a notch. Their XP awards and boss items have also been bumped up, so this should help smooth progression into the Slags quest.

If they’re too difficult now, could be made more difficult, or are just right, feel free to send feedback in. I’ll actually post a thread on the wiki forums also and see how that goes.

Other Changes:

  • The Sabre encounter (rescuing Dr. Amundsen) has been retooled, thanks in part to some suggestions by Argeth. Should be a bit more interesting.
  • There are new options in the Docks and Docks Medicine quests. Thanks to PaidPiedPiperPal for the suggestions.
  • Hideout information will now be displayed in the Main gang tab for members only. This one is also thanks to PaidPiedPiperPal.


Reset Option

Saturday, January 31st, 2009

Several players have asked about a way to go back and either re-explore or more thoroughly test earlier content. The way the content is put together in Metroplexity, however, is tied together very closely.

But, I’m not the type to say “no” to people testing stuff thoroughly, so here’s what we can manage. There is now an option under your quest log (if you’re done with the main quest content available so far) to reset your character.

For all intents and purposes this sets you back to a beginning character. Any non-quest items and your credits can be retrieved when you get back through the main quest content. Everything else, unfortunately, has to be wiped.

Now this is fairly intense, and honestly not exactly what people were hoping for, so there is an additional feature I added in there as a “thank you going the extra mile testing.” There is a leader board, visible from your character after you’ve reset or the profile of someone who has reset.

When we move out of Beta, the reset option will be replaced with a more interesting final version and everyone who’s reset will get prizes. And those near the top of the leaderboard (having tested all the content multiple times) get additional prizes.

So, thanks to everyone for their help testing. If you feel you mixed something up, want to compete for prizes, or just want to explore the content more, feel free to use the reset option.

There have been a few changes that will be of note to those resetting:

  • Items now display their type (Weapon, Shirt, etc.) and whether they’re a quest item on the description screen. I was very sparing with the ‘quest’ flag, so you won’t see it crop up often.
  • Short Burst has changed to be weaker normally but stronger as a closer. Beginning Techniques now include Short Burst instead of Lash Out so they sit more squarely in the range.
  • The interaction in the Southside Park quest between the two options is more clearcut.
  • The Clip of Explosive Bullets item and the quantity you get have been changes pretty notably.


Today’s Updates

Wednesday, December 3rd, 2008

A few small updates today, but important enough to be worth noting.

  • The Dock Song quest should now be completable for the fishy side. Thanks Durgen for the bug report.
  • The Twisted Hounds now have better Risk vs. Reward. Which is to say, they’re not any easier but you get more XP and potentially interesting new item drops from them. You can thank Szodrin for this one.
  • Mikhail should now direct you to the Slags properly if everyone else is dead. The Slags quest still isn’t implemented, but this should get you to the right spot with everyone else.


Quest Log!

Tuesday, November 25th, 2008

Added in a fairly in depth quest log system. It is brand new and shiny, so if there are any problems, be sure to tell me.

The quest log can be accessed by clicking on the Quests link in the top pane.