Posts Tagged ‘New Content!’

Novos – Wave 2

Saturday, April 13th, 2013

Midgard and Metroplex U have completed their switch over to Novos!

So, all the quest hacking should now be handled through Novos. Even FunTime Products.

Like real world OS switches, this has almost assuredly broken something weird. So, if you run into any issues, let me know.

P.S.: I also made some subtle changes to the existing routines to make their results match the narrative better.



Saturday, February 16th, 2013

Novos, the new hacking system, has started rolling out today.

I say “started” because I’m trying a bit of something different. I’ll be rolling this out in stages, interspersing it with other content.

So, try it out if you want, see what you think. It won’t fully replace the existing hacking content for a while now, but it won’t hurt to get familiar with it either.

In the meantime, there’s all the old hacking content plus the new stuff as it comes in, so hopefully you won’t find too much to complain about :)

What’s the point?
The original hacking system is a mess on a lot of levels. I was going to have to tear it down and rebuild it eventually anyway, so I’d like to get that done before I build Oldtown content on top of it.

I hope, with this redesign, that we can end up with a lot less fiddly management outside the hacking interface and a lot more interactivity within that interface. We’ll see about that one as everything gets in.

Anyway, best of luck! I hope you enjoy what’s there.


Survivors’ Quest Release!

Friday, July 30th, 2010

The Survivors’ Quest is officially out!

It should be available now for everyone who’s completed the Slags Quest. Just talk to Hel.

You may also have a bit of a present in the mail if you have been participating in the Beta Reset contest. There’s a new contest (oh yes) that I’ll let everyone figure out as they get there.

The High Road/Low Road from the Slags Quest has been revamped. It’s both a lot more interactive and probably a little harsher until it’s figured out. Also, there’s a new recipe from old components that might be of interest.

With the good news out of the way, I’d like to ask for three things:

  • Report bugs as you find them, because there will be bugs. Oh will there be bugs.
  • Forgive me in advance for being slammed and not fixing said bugs in a very timely manner.
  • Don’t worry too much about balance at first. Stuff will need to be tweaked, I’m sure, but we need to get all the fixing and discovering out of the way first.


That grandest of college traditions

Saturday, June 19th, 2010

In honor of everyone polishing off their school years (I think everyone’s done, aren’t they?), there’s a touch of new content at the University, reflecting the grandest of college traditions. The design team takes no responsibility for addition content which may have escaped into the wild.

Speaking of “escaping into the wild,” Third Eye shirts have been released into the Metroplexity Cafepress store.

Oh, and there’s a new Avatar which may or may not be University related.


New Side Quest

Saturday, April 25th, 2009

There is a brand new side quest in. It’s close kin to the Ghoul Quest, showing a little bit more of what Eclipse can do when it really gets rolling.

It also pulls in a lot of the more recent content updates like Fishing, Armory, and Scavenging, although it doesn’t technically require them. A bunch of items, recipes, and ten new skills depending on the choices you make. Some of which are pretty damned cool and one of which shows off a new combat mechanic.

Also, special thanks to Argeth for getting the idea-ball rolling on this side quest.


Oh, the tangled webs…

Thursday, February 19th, 2009

Small new side quest up with a couple of interesting rewards. One is unlocking a new crafting (or maybe anti-craft would be a better way to put it).

It also, potentially, opens up a number of other small side quests, depending on your choices within the quest and elsewhere in the game. Most of these are fairly simple, but some require some serious jumps, and all reward skills. No guarantees, though.

And the token hint: the quest involves the Slags but by the time you get there, you might have forgotten the Contact that’s interested.


Chance of Scattered Content

Sunday, December 21st, 2008

Taking a break from working on PvP to catch up on little bits of content that got put off during the Slags rollout.

Some content:

  • The obnoxious poets on the Quad have a bit more content to them.
  • Hound dust can now be used with Experimental Chemistry.
  • Midgard security guards have a new uncommon drop for all your riot supression needs.
  • A new religious order, the Blind Legion, have taken the place of the conspiracy theorist crazies.

Some fixes:

  • The quest feedback during the Dock Song quest is more descriptive. Thanks Rexque!
  • The Stream of Needles Technique has an image uploaded now. Thanks to Szodrin for pointing this one out.
  • Resting will no longer display “Continue On!” when that’s not a valid option with your location.

And lastly experimentation shows up above learned recipes now in the Crafting screens. The experimentation options were close to slipping clear off the bottom of Chemistry.

As always, if you have any feedback or bug reports, send them through the ingame Bug Report feature or a message to Player 1 (Kinak).


Season’s Greetings!

Monday, December 15th, 2008

It’s holiday time. Snow and sleighbells and all that. I have dropped in a bit of holiday content if you’d like to play around with it.

  • Metroplex University is having its annual Abominable Snowman competition, assuming you’ve cleared out the rioters. It’s been going on for a while, but this is the first year since Eclipse started circling around campus.
  • Some thoughtful folks are handing out Christmas Trees in Southside park. And, after all, how do you get presents without a tree?

Oh, and participants in the former might just find something extra special under their tree.


Slags Quest In!

Wednesday, December 10th, 2008

The Slags quest is in! Along with it, we’ve got a bunch of new content. A quick overview.

  • Two new maps including a whole bunch (four or more depending on how I felt like counting) new adventure areas.
  • A whole bunch of new enemies and items. A few new Techniques and two new Skills as well.
  • Crafting is a step towards being fully realized. There is a side quest unlocking Chemistry experimentation. Also a ton of Crafting love in general, more than quadrupling the available recipes.
  • Housing now has a place on the header bar when you’re near your residence. Rest has also been moved to the left so it’ll be a bit more prominent.

Of course, with this much content, there will invariably be some bugs and balance issues. Report those up to me so we can get them sorted out!


Midgard Warehouse

Friday, November 21st, 2008

New area opened on the Docks. Don’t want to call it a quest per se, but there is a decent chunk of content there. It’s difficulty is in line with the upcoming Slags quest, so expect a bit of pain if you go in unprepared.

That said, it’s available as soon as you finish the Docks quest.

Some highlights:

  • Five brand new Techniques!
  • A new Skill that, although not easy to get, is pretty handy.
  • A whole slew of new items including some Midgard prototypes (read: schwanky).
  • Your first chance to fight (or run very quickly away from) a Midgard drone.

In addition to some other stuff I probably forgot, I’ve fixed a bug that was preventing Will bonuses from displaying properly. They worked, but they didn’t display in the description pop-up.

Next up, in game in the Slags quest, but I’ll also be putting together the framework of a wiki per everyone’s suggestion. Good idea!