Posts Tagged ‘Net’


Saturday, February 16th, 2013

Novos, the new hacking system, has started rolling out today.

I say “started” because I’m trying a bit of something different. I’ll be rolling this out in stages, interspersing it with other content.

So, try it out if you want, see what you think. It won’t fully replace the existing hacking content for a while now, but it won’t hurt to get familiar with it either.

In the meantime, there’s all the old hacking content plus the new stuff as it comes in, so hopefully you won’t find too much to complain about :)

What’s the point?
The original hacking system is a mess on a lot of levels. I was going to have to tear it down and rebuild it eventually anyway, so I’d like to get that done before I build Oldtown content on top of it.

I hope, with this redesign, that we can end up with a lot less fiddly management outside the hacking interface and a lot more interactivity within that interface. We’ll see about that one as everything gets in.

Anyway, best of luck! I hope you enjoy what’s there.


Net Usability

Saturday, April 14th, 2012

Although some folks don’t use the Net much, others use the hell out of it. Particularly with Subversion Testing we’ve, perhaps ironically, found a lot of the weak points in the design and interface.

Managing Bookmarks
There’s now a “Check List” link above the target list. It’ll clear out sites you’ve lost access to through various means. This has been requested a couple times, as I recall, so you can thank xKiv for finally hitting the right argument :)

Target Searches
When you’re subverting another player’s site or using a target search, targets it returns that you already have access to are now called out. Also, the list is alphabetized (thanks, Mag!)

Hub Links
Sort of #FirstWorldProblems, but when your Hub saved a link to one of your sites, it wasn’t clearing out your alert level. Seeing as how you’re rebuilding access from scratch, clearing those only seems fair. Thanks for pointing this out, xKiv.

Touching Sites
Poking around a site then logging out will now draw a small amount of attention.

“But wait!” you may say “how does that make the Net more usable?” By making logging out free, the old setup made scouting and durdling around the interface strictly optimal. Now, those are still possible, but pushing ahead is the better option if you can manage it.

I think it’s win-win, to be honest.


Net and Mall

Monday, May 25th, 2009

Hello everyone!

Shiny new feature today. The Mall is in!

Now, it won’t sneak up and punch you in the kidneys, you’ll have to track it down, but I don’t think it’ll be terribly hard. The rest of the Net is sparse for now, but if you’re wondering why the unlock is a little weird, it all ties together.

With the Mall being what it is, please hammer at it and see if you can make anything break off. If there are going to be infinite money/item/whatever bugs, this is a piece of code that’d introduce them.

Quick Edit: If you reset, your existing orders will still be posted, but the resulting items/credits will be put in storage with the rest of the stuff from your old life.

Thanks everyone, I appreciate the help :) And now I can get back to handling my backlog of requests and bug reports!