Posts Tagged ‘Beta Reset’

Survivors’ Quest Release!

Friday, July 30th, 2010

The Survivors’ Quest is officially out!

It should be available now for everyone who’s completed the Slags Quest. Just talk to Hel.

You may also have a bit of a present in the mail if you have been participating in the Beta Reset contest. There’s a new contest (oh yes) that I’ll let everyone figure out as they get there.

The High Road/Low Road from the Slags Quest has been revamped. It’s both a lot more interactive and probably a little harsher until it’s figured out. Also, there’s a new recipe from old components that might be of interest.

With the good news out of the way, I’d like to ask for three things:

  • Report bugs as you find them, because there will be bugs. Oh will there be bugs.
  • Forgive me in advance for being slammed and not fixing said bugs in a very timely manner.
  • Don’t worry too much about balance at first. Stuff will need to be tweaked, I’m sure, but we need to get all the fixing and discovering out of the way first.


Recipes and Resets

Thursday, May 13th, 2010

Recipes are now remembered over resets. The way this works is very specific, so I’m going to explain it so there isn’t any confusion.

Any recipe that can be learned through experimentation is saved when you reset. Those recipes are then restored when you gain the ability to perform that type of experimentation (so, when you get your electrical kit or learn experimental chemistry).

So recipes that are only learned through other sources (like items or NPCs) are not remembered. And you don’t get chemistry recipes back just because you got a chemistry kit. I included these exceptions to allow crafting to create game-defining items and play a role in the main quest line, so they’re not bugs or oversights.

Other Stuff

  • On a related note, recipes you don’t meet the requirements for are now disabled. This mostly comes up with coding, but who can say where its tentacles extend?
  • Resolved an issue where multiple recipes for the same end result weren’t displaying. Thanks for the bug report, Ricket!
  • Revamped the Undying Heart skill from the new quest. In addition to it’s previous hidden stuff it has some neat new hidden stuff and slightly less obvious stuff. Thanks for the suggestion, Argeth!
  • Went through and added some meat to Ghoultouched, including some very old suggestions about it interacting with drones. Also thanks to Cryptodynamic for helping me debug it in PvP.
  • Gift messages can now extend to 240 characters. Happy Welcome Backing Vholes! And this should be the last time I extend those. It’s like two whole tweets :P
  • We also have some typos from xKiv, Argeth, and Mag. Thanks!


Donation Items and Beta Reset

Monday, June 15th, 2009

After a lot of deep-thinking and soul-searching, we have a temporary answer to the question “I just donated, can I use my presents after resetting?” If you’re asking that question, go ahead and talk to Zack, he may have something for you.

For now, you’ll just receive your coins and puzzle boxes. I’m still not entirely clear on the path going forward, but wanted to get some sort of solution in for people.

So we’re 100% clear: this is just the plan for Beta. The final system that replaces it will have a lot more options, but probably will not include this one.

Thanks to everyone for their input on this. Hopefully this’ll take care of things for the time being.