Recipes and Resets

Recipes are now remembered over resets. The way this works is very specific, so I’m going to explain it so there isn’t any confusion.

Any recipe that can be learned through experimentation is saved when you reset. Those recipes are then restored when you gain the ability to perform that type of experimentation (so, when you get your electrical kit or learn experimental chemistry).

So recipes that are only learned through other sources (like items or NPCs) are not remembered. And you don’t get chemistry recipes back just because you got a chemistry kit. I included these exceptions to allow crafting to create game-defining items and play a role in the main quest line, so they’re not bugs or oversights.

Other Stuff

  • On a related note, recipes you don’t meet the requirements for are now disabled. This mostly comes up with coding, but who can say where its tentacles extend?
  • Resolved an issue where multiple recipes for the same end result weren’t displaying. Thanks for the bug report, Ricket!
  • Revamped the Undying Heart skill from the new quest. In addition to it’s previous hidden stuff it has some neat new hidden stuff and slightly less obvious stuff. Thanks for the suggestion, Argeth!
  • Went through and added some meat to Ghoultouched, including some very old suggestions about it interacting with drones. Also thanks to Cryptodynamic for helping me debug it in PvP.
  • Gift messages can now extend to 240 characters. Happy Welcome Backing Vholes! And this should be the last time I extend those. It’s like two whole tweets :P
  • We also have some typos from xKiv, Argeth, and Mag. Thanks!

Cheers!
Kinak

Tags: , , , , , , , , , ,