Posts Tagged ‘Announcements’

Update Spree!

Tuesday, April 14th, 2009

First off, hello to everyone from Kingdom of Loathing! Nice to see all the new faces. If you run into any bugs, even seemingly trivial stuff, please send me a message or bug report.

I believe I’m caught up on all the messages and bug reports for now, so if I missed anything, feel free to resend it. I am actually still in the process of moving, but I’m supposed to be settled with internet access by Friday.

Here is a quick rundown of the bug reports that we’ve caught up with:

  • Thanks to Man Mobile and Squarebob Fancy Pants for reporting problems with registering accounts containing a space. That should now work properly.
  • Paid Pied Piper Pal managed to find (but not fall victim too) a bug that’d kill off Lo for no good reason. He’s also helped test out a lot of the weirdness with a dying man in the Slags.
  • Everyone’s favorite Third Eye Lieutenant should respond to questions about the Lost Son in more situations. Thanks to Argeth for this one.
  • Thanks to Jick for pointing out some problems in the quest log when selling the Squatter King’s crate of medicine.
  • Expanded the explination of what’s going on when you open a crate of Eclipse. Thanks to Audesapere for pointing out the vagueness.
  • Finally fixed the border around the map images (particularly between the two on the Docks) in Firefox. Thanks to Nytmare for the nudge on this one.
  • Also cleared up a nice batch of typos from Argeth, Rikitikitavi, A Naked Jew, and Llamaman.


Status Update

Wednesday, April 8th, 2009

Just wanted to give a quick status update. The good news is that the next sidequest is over half done, the bad news is that I’m about to move and will be only intermittently available for a week or so.

I’ll try to keep up with bug reports while I’m out, which hasn’t been a problem before. Just wanted to give a head’s up about the new content.

Preparing for the move is why I was out for a week and why updates have been a bit slow. Once I’m done moving and things have calmed down, I should be back to my normal update schedule.


State of the Game (January 15th)

Thursday, January 15th, 2009

Just wanted to give everyone an update about where the game is and where it’s going, since it’s been a while.

What I’m up to:

  • Getting Gang Warfare (PvP) in is my first priority. It’s basically all in except half the rewards, but I’d obviously like to get those in. I’ll put out a full post explaining it when it goes in, because there’s a fair bit too it.
  • Next up is a pair of side quests. One is the scavenging quest I’ve mentioned before as a way of turning unneeded equipment into crafting ingredients and the other is a larger side quest on the order of the Ghoul quest.
  • Then we get the Survivors Quest. It’s the next step in the main quest after the Slags and branches pretty notably based on who, well, made it out alive from the University quest. People dying isn’t bad, I’ll note, just different. Hacking will get slipped in here along certain branches.
  • There’ll probably be some more side quests here, including the follow-up in the buried asylum.
  • After that, the Old Town quest will be coming in, which carries the choices from the Survivors Quest forward. Cybernetics will probably slot in during this.

There will be some more crafting sprinkling in there as well. On the long front, the chat pane will start doing something with Gang Warfare and will be slowly expanded into actual chat functions as needs demand it.


Back in Action

Thursday, January 1st, 2009

Hope everyone had a great new year’s eve/day. I’m back and chugging through the backlog of bug reports. Actually have a whole stack, so it might take a bit. Thanks to everyone for reporting problems big and small.

The only notable change thus far is that Energy now hard caps at 100, so eating or caffeining past there won’t help. So you might want to change your routine to eat/caffeine closer to running out of Energy.

Edit: There are also some more sources for the Technique “Dive For Cover” (thanks Argeth!)


Happy Holidays!

Friday, December 26th, 2008

Merry Christmas everyone! Be sure to check under your tree (or, you know, get a tree if you haven’t already).

I’m going to be out of town until New Years, so chances of updates are fairly minimal. If something needs my attention, I will still be watching bug reports.


Combat Revamp

Friday, December 19th, 2008

I’m currently in the middle of revamping the combat code to pave the way for PvP. Once I’m done, as a pleasant side effect, we’ll have the more options to tweak enemies. For example, the living oil slick you might encounter outside the Slags will take more damage from fire.

Edit: The data revamps on enemies are done. You should now see the effects above. As another pleasant side effect, Defense against various types of Techniques should now be more effective.

As always, send in any problems I manage to cause or general commentary as Bug Reports or comments on this thread.