Combat Updates

Did some rescripting for combat.

  • The most noticeable change is that evasion now displays the amount of damage you took rather than the amount you avoided, so you don’t have to do math to determine the final damage. Thanks to Mr. Green for the suggestion.
  • Special Techniques are now run as they’re actually displayed, so you won’t have weird things like getting poisoned by an enemy that never actually stabbed you. Thanks to Mag for pointing out this one was being a bit weird.
  • Dynamite now actually triggers at the end of the round as a totally separate thing rather than being cobbled on as an extra attack.

That’s it!


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