University Update (Part 2 of 2)

So, the second part of the University Update is in. Less new content and more tweaks.

  • Both the rescue fights have a little bit more scripting now. This should cut out the weird, “spend one more Energy to see if they’re dead or rescued” bit by putting that information at the end of the fight.
  • The Shard (David/Lo rescue) fight also has another option to tune the difficulty and risk/reward yourself. This is in addition to the old method, so you can now get a pretty neat spectrum of difficulty.
  • Credits people give you for crates of Eclipse now represents the street price a little better. This is about half overall.
  • Multi-opponent fights, in the Univeristy Quest and elsewhere, should now give you substantially more credits, where appropriate.


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