This Week’s Updates

A fair amount of updates this week. Mostly today, really. I spent most of the week taking a leg of the Survivors’ Quest from “straightforward” to “wee options!”

Two things from the “accidental petition” mailbag:

  • Hawk and Dr. Thomas now have explicit responses to you bailing on their deal and trying to free your friends directly.
  • There’s now a link to clear all of your hacking targets, if you’re so inclined. I take no responsibility if you regret clicking it later.

A bunch of bug fixes:

  • Corrected some issues with adding new hacking targets to the list. Thanks Argeth and Al for your help sorting through this one.
  • Fixed a craaaaaaazy bug where end of round damage could take out an entire group of enemies when paired with an earlier area of effect attack. Thanks to Mag for his spading and patience while I figured this one out. It was quite the doozy.
  • The character pane should now refresh after encounters that cost no energy (reflecting new locations, effect changes, attribute increases, and the like). Good catch, PaidPiedPiperPal.
  • Hacking encounters shouldn’t give ironic SQL errors when you defeat the defenders. Thanks, Argeth and RazielSonofKain!

Let’s see… SDnanos are now salvagable with interesting results. Thanks, Llamaman.

Also corrected some typos courtesy of RikiTikiTavi, Mag, Caradal, Thrillhouse, Blarghgh, and Al. <3 Cheers! Kinak

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