Posts Tagged ‘Caradal’

Festive Updates

Wednesday, December 23rd, 2009

We have a festive batch of interface updates and bug fixes today… most of which seem to involve gang warfare… hmmm…

  • In possibly the most festive update, there is now a gift link in player’s profiles. Top notch suggestionf rom TekRunner.
  • Chat now includes a /channel command that will tell you about which channels you’re in and which you could be in. Good suggestion, Wyrd.
  • Also chat related, the long-standing request for doublepost prevention was taken care of. Thanks to Llamaman and The Kitchen Sink for getting this on the list a ways back.
  • In “shopping” encounters with old coins, your number of old coins in inventory should appear before the choices. Good suggestion, Steaming.
  • Corrected some database problems causing issues in PvP. Thanks for the bug reports Caradal, xKiv, and Pyren.
  • Changed the Dock’s name in Gang Warfare. If that sets anything on fire, be sure to tell me. Thanks for pointing that out, Vholes.
  • In another old request off the list, gang message and description changes are now displayed in the gang log in their own section. Thanks to The Kitchen Sink for that one.
  • Also corrected some very festive typos with help from Plus4, Mag, Vholes Piper, and Factitious.

Cheers!
Kinak

Ho ho ho

Friday, December 11th, 2009

Nice handful of updates and new features heading into the holidays.

  • New characters now start with an extra day’s Energy, Body, and Hunger to help them start off on the right foot. Good suggestion, Sir Cheddar.
  • You can now set yourself to other positions along with being leader in a gang, allowing you to receive the recently added recruitment notices among other things. Thanks Mag!
  • Added some missing quest log text thanks to Plus4 and Wyrd.
  • Fixed an weird interaction between Secrets of the Cube and Dreamslayer. Nice catch, Genesis Rhapsodos!
  • And a special thank you to Mag, Thrillhouse, Dyffryn, Wyrd, Vholes Piper, and Caradal for helping stomp some typos.

And did you see that? It looks like it’s starting to snow.

Cheers!
Kinak

Interface Updates

Friday, December 4th, 2009

We have some interface updates and an interesting bug fix today.

  • Entering chat will now automatically /who for your primary (oldest active) channel. Thanks for the suggestion, Wyrd.
  • Net targets found in searches will now have their names appear as links, saving the need to search through the list for a new site. Good suggestion Harrakan.
  • All clickable or hoverable text in the game should now give a distinct cursor to separate it from all that boring old readable text. Thanks to Wyrd and Al for this one.
  • Resolved an interesting bug where skill bonuses where being double (or, you know, octuple) counted. Thanks to DerMagus and Amasius for reporting it!
  • We’ve also got a parcel of typo fixes from Argeth, Wyrd, Caradal, Mag, and Glass. Thanks!

Cheers!
Kinak

Updates

Wednesday, November 18th, 2009

I have some updates to report, but also a bit of forewarning:

There is some scheduled downtime on the server from 5-11pm server time on Friday. That translates into 11am to 5pm Central Time. Our hosts are moving some servers around in the data center, which potentially might take less time, but shouldn’t be more than six hours without catastrophe.

  • Added a “Last Hacked” in the left hand pane when appropriate. Thanks for the suggestion, Al.
  • Your current effects are now updated when you receive Fae Eyes or Ocean Eyes. Good catch, Soulmech.
  • New contacts now result in the Contacts link up top being highlighted. Good suggestion, Al and Juntao.
  • Corrected some errors with saving account preferences. Thanks, Morwen!
  • Also fixed up a slew of typos from Nyther, Man Mobile, Wyrd, Caradal, and Mag. Thanks!

Cheers!
Kinak

This Week’s Updates

Tuesday, September 29th, 2009

A fair amount of updates this week. Mostly today, really. I spent most of the week taking a leg of the Survivors’ Quest from “straightforward” to “wee options!”

Two things from the “accidental petition” mailbag:

  • Hawk and Dr. Thomas now have explicit responses to you bailing on their deal and trying to free your friends directly.
  • There’s now a link to clear all of your hacking targets, if you’re so inclined. I take no responsibility if you regret clicking it later.

A bunch of bug fixes:

  • Corrected some issues with adding new hacking targets to the list. Thanks Argeth and Al for your help sorting through this one.
  • Fixed a craaaaaaazy bug where end of round damage could take out an entire group of enemies when paired with an earlier area of effect attack. Thanks to Mag for his spading and patience while I figured this one out. It was quite the doozy.
  • The character pane should now refresh after encounters that cost no energy (reflecting new locations, effect changes, attribute increases, and the like). Good catch, PaidPiedPiperPal.
  • Hacking encounters shouldn’t give ironic SQL errors when you defeat the defenders. Thanks, Argeth and RazielSonofKain!

Let’s see… SDnanos are now salvagable with interesting results. Thanks, Llamaman.

Also corrected some typos courtesy of RikiTikiTavi, Mag, Caradal, Thrillhouse, Blarghgh, and Al. <3 Cheers! Kinak

Attributes Update

Thursday, September 17th, 2009

Alrighty! It’s been a while coming, but there’s been an overhaul to general attribute usefulness.

  • The way maximum HP is determined has changed. It is now determined by the lower of Strength and Will. In other words, you’ll collapse when either your physical endurance or your force of will gives out.
  • All four attributes now have hard coded uses.
  • The running away system (such that it was a system at all) has been rewritten to give a range of results, stretching to both sides of the current results.

And some other changes to round out the day:

  • Added some new dialogue for Lo if Dr. Amundsen dies before you’ve rescued David. Thanks to Al for the suggestion and Lord Finisher for helping me debug it.
  • Fixed a bug with Chemical Mixture’s delayed damage in gang warfare. Good catch, Rykar!
  • Corrected some weirdness that was causing a second footer (‘Continue On’, etc.) to appear below noncombats in the Slags Maze. Thanks Shirogane!
  • Cable tangles are now appropriately usable, thanks to Mag.
  • And corrected a whole slew of typos from Caradal, Edwahd, and Mag.

Cheers!
Kinak

Open Chat (and Commands)

Friday, June 19th, 2009

Open chat is in, including both non-gangmembers and chat between gangs. I’ll get to how you use it in a second.

I hate to even go into it, because we do have a good crew here, but there’s basically one rule of chat: don’t make me sort out drama. Any drama I have to sort out comes straight out of development time, which isn’t something I’m going to get involved with lightly or punish lightly if I do have to. In other words, if you know you’re going to start drama or can’t judge, don’t go into open chat.

Sorry about that, but I wanted to get it out there up front.

Here are the shiny new commands:

  • /join channel – Joins a given chat channel. Options right now include open, gang (if you’re in a gang), and gang warfare (the chat notifications you get, can’t be posted to).
  • /leave channel – Leaves a chat channel. Same options as above. You can also use /leave chat to get out of chat entirely.
  • /which or /where – Tells you which channels you’re listening to and posting to.
  • /quit or /exit – Leaves chat.

When you’re in multiple chat channels, a dropdown will appear to select which channel you’re speaking to. Also, messages from other players will be say which channel they’re speaking in.

The Leave Chat link at the bottom has been removed to reclaim a bit of space. So remember the /quit, /exit, and /leave chat commands. You just might need them :)

Other updates:

  • Avatars now appear in your profile when other players are looking at it and don’t need to be reset when you change gangs.
  • Quantum Mechanics and Walk With The Blind now have alternate ways to unlock them. The old ways are still there and probably easier, but the new ways are what intuitively should work.
  • Leaving a gang should now always force you out of gang chat, instead of just not letting you post. Thanks Olaf!
  • Ghoultouched no longer turns off when you gain a new skill. Great catch, dudeathome!
  • Sailors (well, ex-sailors) freed during the Ship of the Damned quest will now show up in your quest log. Good suggestion, RazielSonOfKain!
  • Also, a big thank you to Caradal and Jetalynn for catching some typos.

Cheers!
Kinak

Combat Updates

Saturday, June 6th, 2009

The big update today is a revamp of how enemies are treated, both NPC enemies and other players in gang warfare. Basically, the game now keeps track of various special traits about each enemy, such as whether they’re a drone and whether they’re wearing a gas mask.

This nerfs some Techniques and buffs others, but is mostly there so things make more sense. No longer will Helicopter Drones have coughing fits!

This was a long standing request, so lots of folks have asked for it. Give yourselves a pat on the back :)

Other Changes:

  • Internet Explorer users should be able to search in the Mall properly now across the board. Thanks to Happy Yeti for reporting this!
  • You can now talk to your old friend Mikhail if you do to the Deli without reading his note, if you so desire. Good sugestion, Argeth.
  • You can now talk to Dr. Amundsen about encryption even after you’ve freed Hel, although the text here will change with the Survivor’s quest. Good catch, Happy Yeti.
  • Fixed a weird crafting error at zero Energy. Thanks, Mag.
  • Also thanks to LlamaMan, Caradal, and Man Mobile for some typo catching :)

Cheers!
Kinak