Posts Tagged ‘Rykar’


Wednesday, September 23rd, 2009

Some fixes today, mostly on the targeting end of things and some bugs that folks have noticed because of it. Kind of interesting to see what shakes out when you expose information folks weren’t seeing before.

  • Killing targets shouldn’t screw up the indicator anymore. Thanks to BeerBuddha, Mag, and RazielSonofKain for those bug reports.
  • Hopefully we’ve squashed the sporadic issues where defenders in net combat would hang on an extra round before dying. Give me a holler if you run into this again. Thanks for the bug report, Rykar!
  • Fixed a really neat bug where certain items were displaying “0 in inventory” incorrectly when using the “Display Listings Only” checkbox in the Mall. Excellent catch, bonbon!
  • The Fractal Understanding effect from the new donation item shouldn’t immediately be taxed Energy as you’re gaining it. Thanks, Rykar.
  • Clicking the same target again won’t hide the indicator anymore. Thanks Al!
  • Added mouseover text to avatars so you can see their names. A suggestion from the forums.
  • Corrected some typos courtesy of Edwahd, Mag, and Argeth.

And that’s it for today. Other than that, I’ve been working on a sweet puzzle in the Survivors’ Quest content. It’s still a while out, so I’ll be dropping in some other interesting stuff whenever I need a break.



Monday, September 21st, 2009

Alrighty, a couple updates over the past few days.

  • When you have multiple opponents in combat or net combat, you should have a little arrow indicator showing which you have targeted. Thanks to Al for the little arrow indicator and everyone who’s tried to convince me to do this over the previous months.
  • The drones that Officer Stone brings on are now appropriately replaced when you’re etheric. Thanks Llamaman!
  • Officer Stone now stops appearing when he goes into hiding to figure out his next step, rather than waiting until he’s finally defeated. Good suggestion, Llamaman!
  • Fleeing from a Gang Warfare fight will give the appropriate name for the person you’re fleeing from. Nice catch Llamaman! There seems to be some sort of pattern with this week’s bug reports, but I just can’t put my finger on it.
  • While I was in working on the targeting update, fixed an issue where net combat would go all sorts of crazy if you disabled the defenses on the right first. Good job, self!
  • Also fixed up some typos courtesy of Mag, fr00d, and Rykar. Thanks!


Attributes Update

Thursday, September 17th, 2009

Alrighty! It’s been a while coming, but there’s been an overhaul to general attribute usefulness.

  • The way maximum HP is determined has changed. It is now determined by the lower of Strength and Will. In other words, you’ll collapse when either your physical endurance or your force of will gives out.
  • All four attributes now have hard coded uses.
  • The running away system (such that it was a system at all) has been rewritten to give a range of results, stretching to both sides of the current results.

And some other changes to round out the day:

  • Added some new dialogue for Lo if Dr. Amundsen dies before you’ve rescued David. Thanks to Al for the suggestion and Lord Finisher for helping me debug it.
  • Fixed a bug with Chemical Mixture’s delayed damage in gang warfare. Good catch, Rykar!
  • Corrected some weirdness that was causing a second footer (‘Continue On’, etc.) to appear below noncombats in the Slags Maze. Thanks Shirogane!
  • Cable tangles are now appropriately usable, thanks to Mag.
  • And corrected a whole slew of typos from Caradal, Edwahd, and Mag.


Updates! We got updates!

Wednesday, September 9th, 2009

Been working on the Survivors’ Quest and this month’s donation item, but have slipped in a few fixes.

  • Buffed Password Guesser so it can now take down multiple opponents. Good suggestion, Rykar.
  • Fixed a bug with that was giving Red Alert on random hacking sites. Thanks to Mag, Argeth, and Llamaman for helping me squash this one.
  • Overkilling an enemy in hacking will now show them as “dead” appropriately. Thanks Rykar!
  • Petrol Splash should now be working as intended. I promise :) Thanks to Pyren for and everyone else who’s helped with this one.
  • Added some new tidbits of information to the MBR Lab. Good idea, Argeth!
  • Also fixed up some typos from Mag, Man Mobile, dfmchfhf, Artie Effham,PaidPiedPiperPal, Pyren, and Fr00d! Thanks, everybody :)


Hacking Updates

Thursday, September 3rd, 2009

A few updates, almost all hacking related. Because that is how I roll, apparently.

  • One of the ways hacked sites leave the system wasn’t implemented. It should be working now.
  • When fighting multiple defenders in hacking, one being destroyed should now show an appropriate void. Thanks to Starwed, Mag, and Nyther for the bug reports!
  • Sands of Time got a buff so it can now defeat the Firewall tool. Thanks Rykar, for getting me on this train of thought.
  • In a strangely non-hacking update, hopefully fixed a long standing issue where techniques that care what your opponent is doing didn’t care if your opponent was dead. If that didn’t make sense, just ignore it :) Thanks JTN2001!
  • And thanks to Nyther, Thrillhouse, and particularly Mag for some typo fixes.



Tuesday, September 1st, 2009

I probably mentioned getting sick after GenCon (because that’s how I roll). I’m almost useful again, just getting back into the swing of things.

  • The Omnimall now opens the first time you visit the net after completing the main quest. As far as experiments go, having it open with the Net was interesting, but ultimately not worth pursuing.
  • The “Unplug” links should work consistently now, not giving errors about not being connected. Thanks Dfmchfhf.
  • Fixed some weirdness with the interaction of multiple file scan programs. Good catch, Rykar!
  • The gallery visor should now give a more appropriate message if you are not part of a gang or your gang doesn’t have any target galleries. Thanks for checking that one, Harrakan.
  • And thanks to Dfmchfhf, Argeth, Happy Yeti, fr00d, and Sir Cheddar for help ferreting out some typos. :)


Avatars and Others

Tuesday, August 25th, 2009

A pair of unrelated Avatar changes:

  • You can now change Avatar in the account preferences screen, whether or not you are in Gang Warfare.
  • There are two new avatars available.

And some bug fixes:

  • Crashing will now properly stop hackers and defenses from acting. Thanks Starwed!
  • Piercing is now described (in mouseover) where it shows up. Good suggestion, Wyrd.
  • Pressing Enter in the outfit text box should now save the outfit instead of changing to something random. Thanks to Valera, our dedicated “making sure Enter works in every text box” checker :)
  • For the trifecta of “strange things found in misdirected shipments,” cans are not sugar. Thanks Llamaman!
  • Using “Clear” in net combat shouldn’t result in an incorrect memory display anymore. Good catch Starwed.
  • Yellowed Maps no longer pretend to be multiusable. Good catch, Cryptodynamic.

And, of course, we have a bunch of typo fixes thanks to PaidPiedPiperPal, Rykar, Argeth, Slyspawn, and Valliant. Thanks everyone :)


Post GenCon Wrap-Up

Wednesday, August 19th, 2009

So, between my long weekend and the beginning of this week I fixed a ton of bugs and typos. I apologize in advance if I miss something in the list, but it’s the most thorough accounting I have.

  • Fixed a bunch of early bugs within hacking. Thank you Rykar, Thrillhouse, Zelandoni, Nyther, Jick, Man Mobile, Blarghgh, and NX_Phoenix.
  • Folks shouldn’t be getting blank spaces in hacking tools anymore. Thanks to Mag and Man Mobile for reporting this one.
  • The special decompilers should work. Thank you RazielSonOfKain.
  • You can no longer get stuck on the second floor of the Slags tower. Thanks for the bug report, Llamaman.
  • Switching for a lower processor computer shouldn’t confuse the installation requirements screen anymore. Good catch, Harrakan!
  • The A student no longer decides he needs more Eclipse every time you talk about art. Thanks llamaman!
  • Made another stab at fixing Petrol Splash. Thanks Valera and JTN2002 for the testing!
  • Added some new dialogue options for Lo. Good call Serenity.
  • Dual Armored Vest is now function, thanks to RazielSonOfKain.
  • Fixed the grammar for equipping and unequipping items that start with ‘the.’ Thanks Shademaster00 and Rykar.
  • Added Data and Programs to the mall. Thanks Rykar!
  • Thanks to Cryptodynamic for doublechecking I’m not giving you those trashy drone hounds when you’re supposed to get lean, mean twisted hounds :)
  • Your X-Ray vision, although potent, no longer allows you to see Professor Evans through his door. Thanks Wyrd!
  • As it turns out, vats of acid are not filled with little dolls and dried fish are not made out of tarnished coins. Who knew? Besides Shademaster00 and Cryptodynamic, that is?
  • Also fixed a load of typos courtesy of Artie Effham, Edwahd, Sir Cheddar, Rykar, Thrillhouse, jetalynn, dfmchfhf, Mag, Zelandoni, Man Mobile, Jick, Wyrd, Borkman, and RazielSonOfKain. Thanks everyone!


The bugs, they are fixed

Tuesday, August 4th, 2009

Just a couple updates over the last few days, mostly bug fixes.

  • The Gang Warfare subscreen shouldn’t get confused between offense and defense anymore (it was displaying control of the area after successful offense). Excellent catch, Mag!
  • The Southside Park quest should prevent you from getting Carlos and the bum on your side at the same time now. Thanks for finding this one, Wyrd.
  • Fixed a bug with certain stranded sailors counting twice in the Ghost Ship quest. Thanks for the excellent bug report, Juntao.
  • Corrected some problems with watching Television healing more than just chillin. Thanks Rykar and The Kitchen Sink!
  • Your character pane should now refresh after getting beaten up by Shard, rather than showing you as having hit points. Thanks for the bug report, Mr. Green!
  • And, last but not least, corrected some typos from Rykar, Borkman, and Thrillhouse. Thanks!

Also, the Living Sludge enemy, from the shoreline, now… interacts with the containment suit. Good suggestion, Argeth.


Quick Updates

Thursday, July 23rd, 2009

There’ve been a couple updates recently, just want to post them so we be all up to date.

  • Completely revamped the luxury foods smuggling. You get more foods as your smugglers build up connections with the upper crust. New foods have also been added and existing foods have had their Energy decreased.
  • Corrected a major mall bug where old orders weren’t copied over properly when you reclaimed your items with reset. Big thank you to PaidPiedPiperPal for being the guinea pig on this one!
  • Skill levels on other people’s skills now show their level, not yours. Thanks Mag and others for harassing me until I implemented this :)
  • Joining chat while you’re in a gang now defaults to being in both Open and Gang, rather than just Gang. Thanks Llamaman, RazielSonOfKain, and Mag for brining this one up.
  • The quest log entry for helping out Angela should now appear after you help her out. Thanks for the bug report, Zelandoni!
  • We also have some typo fixes from Thrillhouse, Arcturas, PaidPiedPiperPal, and Rykar.