Posts Tagged ‘fr00d’

Updates

Monday, September 21st, 2009

Alrighty, a couple updates over the past few days.

  • When you have multiple opponents in combat or net combat, you should have a little arrow indicator showing which you have targeted. Thanks to Al for the little arrow indicator and everyone who’s tried to convince me to do this over the previous months.
  • The drones that Officer Stone brings on are now appropriately replaced when you’re etheric. Thanks Llamaman!
  • Officer Stone now stops appearing when he goes into hiding to figure out his next step, rather than waiting until he’s finally defeated. Good suggestion, Llamaman!
  • Fleeing from a Gang Warfare fight will give the appropriate name for the person you’re fleeing from. Nice catch Llamaman! There seems to be some sort of pattern with this week’s bug reports, but I just can’t put my finger on it.
  • While I was in working on the targeting update, fixed an issue where net combat would go all sorts of crazy if you disabled the defenses on the right first. Good job, self!
  • Also fixed up some typos courtesy of Mag, fr00d, and Rykar. Thanks!

Cheers!
Kinak

Updates! We got updates!

Wednesday, September 9th, 2009

Been working on the Survivors’ Quest and this month’s donation item, but have slipped in a few fixes.

  • Buffed Password Guesser so it can now take down multiple opponents. Good suggestion, Rykar.
  • Fixed a bug with that was giving Red Alert on random hacking sites. Thanks to Mag, Argeth, and Llamaman for helping me squash this one.
  • Overkilling an enemy in hacking will now show them as “dead” appropriately. Thanks Rykar!
  • Petrol Splash should now be working as intended. I promise :) Thanks to Pyren for and everyone else who’s helped with this one.
  • Added some new tidbits of information to the MBR Lab. Good idea, Argeth!
  • Also fixed up some typos from Mag, Man Mobile, dfmchfhf, Artie Effham,PaidPiedPiperPal, Pyren, and Fr00d! Thanks, everybody :)

Cheers!
Kinak

Updates

Tuesday, September 1st, 2009

I probably mentioned getting sick after GenCon (because that’s how I roll). I’m almost useful again, just getting back into the swing of things.

  • The Omnimall now opens the first time you visit the net after completing the main quest. As far as experiments go, having it open with the Net was interesting, but ultimately not worth pursuing.
  • The “Unplug” links should work consistently now, not giving errors about not being connected. Thanks Dfmchfhf.
  • Fixed some weirdness with the interaction of multiple file scan programs. Good catch, Rykar!
  • The gallery visor should now give a more appropriate message if you are not part of a gang or your gang doesn’t have any target galleries. Thanks for checking that one, Harrakan.
  • And thanks to Dfmchfhf, Argeth, Happy Yeti, fr00d, and Sir Cheddar for help ferreting out some typos. :)

Cheers!
Kinak

Updates, Get yer Updates!

Tuesday, July 28th, 2009

It’s time for another round of updates reports. Just a load of small stuff, for the most part.

  • Everyone’s favorite bum now gives more Techniques when you train with him.
  • Changing avatars now works properly in Opera and IE. Thanks for the bug report, fr00d.
  • Sending profits to your smuggler now works properly when hitting enter. Good note, Valera!
  • If you’re using the “Metros in Header” option under account options, it’ll now be hidden while you’re inside the Slags. Good suggestion, Lord Finisher.
  • The classic handgun recipe now displays properly. Good catch, Juntao!
  • The inventory screen will say when you have nothing equipped, rather than skipping straight into the list. Good suggestion, ManMobile.
  • Corrected an issue where multiple puzzle box moves would do the same thing. Thanks PaidPiedPiperPal!
  • The ordering of hideout upgrades on the hideout screen should be consistent across areas, regardless of what order you bought them in. Good call, Olaf.
  • Fixed a bug where area of effect attacks can cause too much damage under special situations. Thanks, Valera!
  • Also, thanks to Mag, PaidPiedPiperPal, and Wyrd for helping me squash some typos.

Status wise: I’m in crunch mode trying to get the first block of Survivors’ Quest content out before Gen Con rolls around. If it ends up being a trade between time and quality, though, I’ll put it off until after the Con.

Cheers!
Kinak