Posts Tagged ‘Slyspawn’

Bug Fixes

Thursday, October 8th, 2009

It occurs to me it’s been a bit since I posted the bug fixes. Here’s what we’ve got:

  • Fixed a pair of bugs that were allowing descriptions to leak out early. Thanks Al and Cryptodynamic!
  • In the process of fixing that, broke the description system in several novel ways (my favorite being that you couldn’t see your shirt’s description.) Thanks for the bug reports Cristiona, Edwahd, Nyther, Lord Finisher, Blarghgh, and PaidPiedPiperPal.
  • Added some spaces where they were desperately needed. Good call, Ricket.
  • Resolved an issue where the Energy on certain special fights was being charged up front. Good eyes, Lord Finisher.
  • Continuing the theme, broke noncombats while I was in there. Thanks for the bug report, vandamien.
  • Corrected an issue where you could lock yourself out of Mikhail’s reward for the Docks quest if Lo leaves before you take it. Good catch, xKiv!
  • Also fixed an issue where certain hacking sites were giving away Christmas presents. In October! I know, it’s crazy :) Thanks, slyspawn!
  • Thanks to RazielSonofKain and especially Mag for hunting down some typos for me.

Status on what I’m working on is: done with the crafting stuff I was dragging on (about five dozen items, some new buffs/techniques, and a bunch of skills). Next is dialogue for that branch, followed by a break working on other stuff you’ll see sooner to clear my head.


More Updates

Saturday, October 3rd, 2009

Alrighty, have some changes in today.

  • There’s a new ‘Medicine’ category in inventory for those items that where part of the healing retool. There are a few stray equippable items that use the same mechanic (such as the first aid kit), but these are most of them.
  • Stunning Techniques have been reworked so they behave consistently. The short version is that all stuns start on the next set of combat actions. Previously, they were all over the place (with most affecting active players and opponents differently). Thanks to Pyren for kicking off this train of thought.
  • When you select an outfit from the dropdown, it should automatically populate that name in the text field, making it easier to modify and delete outfits. Good suggestion, Rykar!
  • Fixed a bug that was causing onsite hacking to cost Energy twice. Thanks Llamaman!
  • Mikhail now has an appropriate response if you rescue Hel after letting everyone else die. Thanks for testing the corner cases, Factitious!
  • And some typo fixes from Mag and Slyspawn. Thanks!

In an unrelated note, there will be a few items being marked as craftable in the near future that won’t necessarily have recipes with the items you have available. I’d prefer to have a few extra marked now than risk forgetting to mark them properly later.



Friday, October 2nd, 2009

Have a pretty healthy list of updates and have been churning on the Survivors’ Quest. If I get far enough ahead this weekend, I might just drop in some of the hacking goodies I’ve been hinting at. No promises, but I’m feeling good about it.

There were enough hacking fixes that I broke them out into their own section (below).

General Stuff

  • Ghoultouched’s scaling now caps at a more reasonable level compared to other foods.
  • Your buy offers in OmniMall won’t show up in the sell column. Thanks to PaidPiedPiperPal and dfmchfhf for reporting this one!
  • The conversation with Dr. Thomas about Hawk bailing on the deal is now only available once. Good suggestion, Wyrd.
  • Buying an over/under for the Third Eye at the Happy Hour will now consistently take credits and take them at the appropriate time. Thanks, Al!
  • We also have a nice round of typo catches from Al and Mag. Thanks :)
  • Hacking Stuff

    • There’s now a “Try Again” option when you don’t overcome hacking defenses, but can still access the target. Good suggestion, slyspawn!
    • Sites granting the mimetic sheet recipe should work properly now. Good job not panicking, Mag!
    • Fixed an issue where hacking targets could have duplicate names. Thanks slyspawn!
    • Also corrected an issue where targets tied to a specific location were showing up in the list. Good catch, llamaman!
    • You can no longer hack at 0 HP. Good catch, slyspawn.
    • Disabled hacking defenses will no longer report back to the main system. Good catch, Argeth.


    Avatars and Others

    Tuesday, August 25th, 2009

    A pair of unrelated Avatar changes:

    • You can now change Avatar in the account preferences screen, whether or not you are in Gang Warfare.
    • There are two new avatars available.

    And some bug fixes:

    • Crashing will now properly stop hackers and defenses from acting. Thanks Starwed!
    • Piercing is now described (in mouseover) where it shows up. Good suggestion, Wyrd.
    • Pressing Enter in the outfit text box should now save the outfit instead of changing to something random. Thanks to Valera, our dedicated “making sure Enter works in every text box” checker :)
    • For the trifecta of “strange things found in misdirected shipments,” cans are not sugar. Thanks Llamaman!
    • Using “Clear” in net combat shouldn’t result in an incorrect memory display anymore. Good catch Starwed.
    • Yellowed Maps no longer pretend to be multiusable. Good catch, Cryptodynamic.

    And, of course, we have a bunch of typo fixes thanks to PaidPiedPiperPal, Rykar, Argeth, Slyspawn, and Valliant. Thanks everyone :)