Posts Tagged ‘Edwahd’

Updates

Thursday, November 5th, 2009

A few updates to record during and after the Halloween madness.

  • Gang logs will now “stack” identical messages if they follow immediately after each other. Good suggestion, Mr. Green.
  • There’s now more feedback after taking care of the Fang’s boss that there’s a bit of work left to do. Thanks, Al!
  • Hitting enter in Firefox/Safari when changing the preferences for pane layout won’t change your avatar anymore. Good catch, Mr. Green!
  • Leaving a channel in chat won’t change which channel you’re speaking into (unless you left that one). Thanks Wyrd!
  • Areas displayed in profiles are now more precise. If anyone can remind me why I didn’t do this before, though, I might change it back :) Otherwise, thanks Al!
  • Tearing silly amounts of items now gives appropriate errors. Thanks, Mr. Green.
  • Also corrected a whole slew of typos thanks to Borkman, PaidPiedPiperPal, Argeth, Pyren, Mag, Artie Effham, and Edwahd

Cheers!
Kinak

Bug Fixes

Thursday, October 8th, 2009

It occurs to me it’s been a bit since I posted the bug fixes. Here’s what we’ve got:

  • Fixed a pair of bugs that were allowing descriptions to leak out early. Thanks Al and Cryptodynamic!
  • In the process of fixing that, broke the description system in several novel ways (my favorite being that you couldn’t see your shirt’s description.) Thanks for the bug reports Cristiona, Edwahd, Nyther, Lord Finisher, Blarghgh, and PaidPiedPiperPal.
  • Added some spaces where they were desperately needed. Good call, Ricket.
  • Resolved an issue where the Energy on certain special fights was being charged up front. Good eyes, Lord Finisher.
  • Continuing the theme, broke noncombats while I was in there. Thanks for the bug report, vandamien.
  • Corrected an issue where you could lock yourself out of Mikhail’s reward for the Docks quest if Lo leaves before you take it. Good catch, xKiv!
  • Also fixed an issue where certain hacking sites were giving away Christmas presents. In October! I know, it’s crazy :) Thanks, slyspawn!
  • Thanks to RazielSonofKain and especially Mag for hunting down some typos for me.

Status on what I’m working on is: done with the crafting stuff I was dragging on (about five dozen items, some new buffs/techniques, and a bunch of skills). Next is dialogue for that branch, followed by a break working on other stuff you’ll see sooner to clear my head.

Cheers!
Kinak

Updates!

Wednesday, September 23rd, 2009

Some fixes today, mostly on the targeting end of things and some bugs that folks have noticed because of it. Kind of interesting to see what shakes out when you expose information folks weren’t seeing before.

  • Killing targets shouldn’t screw up the indicator anymore. Thanks to BeerBuddha, Mag, and RazielSonofKain for those bug reports.
  • Hopefully we’ve squashed the sporadic issues where defenders in net combat would hang on an extra round before dying. Give me a holler if you run into this again. Thanks for the bug report, Rykar!
  • Fixed a really neat bug where certain items were displaying “0 in inventory” incorrectly when using the “Display Listings Only” checkbox in the Mall. Excellent catch, bonbon!
  • The Fractal Understanding effect from the new donation item shouldn’t immediately be taxed Energy as you’re gaining it. Thanks, Rykar.
  • Clicking the same target again won’t hide the indicator anymore. Thanks Al!
  • Added mouseover text to avatars so you can see their names. A suggestion from the forums.
  • Corrected some typos courtesy of Edwahd, Mag, and Argeth.

And that’s it for today. Other than that, I’ve been working on a sweet puzzle in the Survivors’ Quest content. It’s still a while out, so I’ll be dropping in some other interesting stuff whenever I need a break.

Cheers!
Kinak

Attributes Update

Thursday, September 17th, 2009

Alrighty! It’s been a while coming, but there’s been an overhaul to general attribute usefulness.

  • The way maximum HP is determined has changed. It is now determined by the lower of Strength and Will. In other words, you’ll collapse when either your physical endurance or your force of will gives out.
  • All four attributes now have hard coded uses.
  • The running away system (such that it was a system at all) has been rewritten to give a range of results, stretching to both sides of the current results.

And some other changes to round out the day:

  • Added some new dialogue for Lo if Dr. Amundsen dies before you’ve rescued David. Thanks to Al for the suggestion and Lord Finisher for helping me debug it.
  • Fixed a bug with Chemical Mixture’s delayed damage in gang warfare. Good catch, Rykar!
  • Corrected some weirdness that was causing a second footer (‘Continue On’, etc.) to appear below noncombats in the Slags Maze. Thanks Shirogane!
  • Cable tangles are now appropriately usable, thanks to Mag.
  • And corrected a whole slew of typos from Caradal, Edwahd, and Mag.

Cheers!
Kinak

Post GenCon Wrap-Up

Wednesday, August 19th, 2009

So, between my long weekend and the beginning of this week I fixed a ton of bugs and typos. I apologize in advance if I miss something in the list, but it’s the most thorough accounting I have.

  • Fixed a bunch of early bugs within hacking. Thank you Rykar, Thrillhouse, Zelandoni, Nyther, Jick, Man Mobile, Blarghgh, and NX_Phoenix.
  • Folks shouldn’t be getting blank spaces in hacking tools anymore. Thanks to Mag and Man Mobile for reporting this one.
  • The special decompilers should work. Thank you RazielSonOfKain.
  • You can no longer get stuck on the second floor of the Slags tower. Thanks for the bug report, Llamaman.
  • Switching for a lower processor computer shouldn’t confuse the installation requirements screen anymore. Good catch, Harrakan!
  • The A student no longer decides he needs more Eclipse every time you talk about art. Thanks llamaman!
  • Made another stab at fixing Petrol Splash. Thanks Valera and JTN2002 for the testing!
  • Added some new dialogue options for Lo. Good call Serenity.
  • Dual Armored Vest is now function, thanks to RazielSonOfKain.
  • Fixed the grammar for equipping and unequipping items that start with ‘the.’ Thanks Shademaster00 and Rykar.
  • Added Data and Programs to the mall. Thanks Rykar!
  • Thanks to Cryptodynamic for doublechecking I’m not giving you those trashy drone hounds when you’re supposed to get lean, mean twisted hounds :)
  • Your X-Ray vision, although potent, no longer allows you to see Professor Evans through his door. Thanks Wyrd!
  • As it turns out, vats of acid are not filled with little dolls and dried fish are not made out of tarnished coins. Who knew? Besides Shademaster00 and Cryptodynamic, that is?
  • Also fixed a load of typos courtesy of Artie Effham, Edwahd, Sir Cheddar, Rykar, Thrillhouse, jetalynn, dfmchfhf, Mag, Zelandoni, Man Mobile, Jick, Wyrd, Borkman, and RazielSonOfKain. Thanks everyone!

Cheers!
Kinak