Posts Tagged ‘Attributes’

Attributes Update

Thursday, September 17th, 2009

Alrighty! It’s been a while coming, but there’s been an overhaul to general attribute usefulness.

  • The way maximum HP is determined has changed. It is now determined by the lower of Strength and Will. In other words, you’ll collapse when either your physical endurance or your force of will gives out.
  • All four attributes now have hard coded uses.
  • The running away system (such that it was a system at all) has been rewritten to give a range of results, stretching to both sides of the current results.

And some other changes to round out the day:

  • Added some new dialogue for Lo if Dr. Amundsen dies before you’ve rescued David. Thanks to Al for the suggestion and Lord Finisher for helping me debug it.
  • Fixed a bug with Chemical Mixture’s delayed damage in gang warfare. Good catch, Rykar!
  • Corrected some weirdness that was causing a second footer (‘Continue On’, etc.) to appear below noncombats in the Slags Maze. Thanks Shirogane!
  • Cable tangles are now appropriately usable, thanks to Mag.
  • And corrected a whole slew of typos from Caradal, Edwahd, and Mag.

Cheers!
Kinak