Posts Tagged ‘Fishing’

Fishing for Updates

Tuesday, May 18th, 2010

Hey everybody! We’ve got a nice round of updates and bug fixes here that I figured I’d mention.

  • Added some mushroom related goodies. Thanks for the inspiration RazielSonofKain!
  • Gang messages now have a ‘Send to All’ feature from the gang screen. Good suggestion, Glass!
  • Made fishing start working again after the update. Thanks to Sir Cheddar and Cryptodynamic!
  • High Test line encounters should properly grant XP and give continue on options. Thanks Sir Cheddar!
  • The Ghoul King should now correctly report the number of favors he owes you. Thanks, Neongrey!
  • Corrected a bug where certain sushi wasn’t working properly. Thanks Al and GoldS for the bug report!
  • Also corrected a load of typos thanks to GoldS, Glass, Ricket, RazielSonofKain, Sir Cheddar, and Mag. Especially Mag.


Extreme Fishing

Sunday, May 16th, 2010

So, a while back, a lot of folks were asking me about fishing updates. Lots of stuff like “Extreme Bass is too vicious” and “you can’t see your skill gains in any meaningful sense.” And I warned people that would require a complete rewrite of fishing and we just couldn’t justify putting it in.

Then I realized I could cheat it on to the schedule by combining it with this month’s donation item. Yeah, that’s right! Kinak (me), stickin’ it to The Man (also me) for your benefit!

So if your fishing (and chess by happenstance of using the same system) are working a bit differently from before… that’s because it’s totally different. I did carry over people’s ratings, although the labels have changed.

In completely related news, Zack has his unearthly-coin-loving hands on some equipment intended for the Extreme Bass XIII release party.


Fishing and Sushi

Monday, February 2nd, 2009

Dropped in two new skills, a new crafting type, a bit of Chemistry, and finally finished fishing (which has been hanging out there half done since the Docks quest). In related news, the University Bookstore has a new offering.