Posts Tagged ‘DanBob’

April Updates Bring…

Wednesday, April 21st, 2010

Wanted to mention some of the updates that have gone in recently. Mostly I’ve been working on the Survivor’s Quest pre-content, which is coming along now.

  • In the inventory, empty equipment slots are listed if you have some of that item type available. Thanks to Mag for the suggestion.
  • Corrected an error where Vigilante fights weren’t costing Energy consistently. Good catch, NeonGrey!
  • Fixed up the dates on the Updates pane to say 2010… you know, the year we’ve been in for a while. Thanks for catching that, DanBob!
  • Corrected how stuns (mostly Petrol Splash) are displayed so you shouldn’t run into situations where a stun is displayed after a round where they did nothing. This was the topic of enough bug reports, I figured it counts as broken.
  • Percentage Penalties are now displayed properly.
  • And some good ol’ fashioned typo fixes from Llamaman, Vholes Piper, Mag, NeonGrey, and Cryptodynamic.


More Mall Mostly

Friday, May 29th, 2009

Two more Mall changes.

  • The service charge amount has been reduced (temporarily if not permanently), to 2% minimum 5 credits.
  • You can now retract your own orders directly from the item page. Thanks for the suggestion, The Kitchen Sink.

Some other changes:

  • Lo now acknowledges than you’ve been sent to see Dr. Amundsen. Good call, DanBob.
  • Corrected some typos from Wyrd, who needs no definite article.

Tomorrow is jobhunting and working on the University Quest retool. Some cool stuff coming up there (the quest, not the jobs).



Tuesday, May 26th, 2009

So not sure who put what in my Kashi this morning, but I’m largely caught up on bugs and feature suggestions in addition to pushing the Mall today.

  • You can now see your total bonuses by clicking a link from your character page (click your name in the left-hand pane, click ‘See All Bonuses’). These include equipment, buffs, and all but the weirdest skills. Thanks for the suggestion, Al.
  • The security guards’ response to you finishing the ‘Trouble on the Docks’ quest for them has been tweaked. This one was kind of a group effort over at the forums. Good feedback everyone!
  • OmniTech Trauma Bandages are now a tad more interesting, thanks to Man Mobile and DanBob.
  • If your hideout’s smuggler has been used for the day, it now appears greyed out and gives a little feedback rather than just vanishing like ninja. Thanks Jick!
  • Gang leaders can now whitelist members from the Leadership screen. Thanks for the suggestion, The Kitchen Sink.
  • For players with access to their gang’s stash, the donation screen and the stash screen link back and forth now. Another good suggestion from The Kitchen Sink.
  • Finishing off your last opponent the same round you fall in battle should now give a bit of explanatory text. Good suggestion, Tyren.
  • A lot of early quest text has been clarified. Thank you for helping shore these up, DanBob.
  • The Techniques page has gotten another coat of glossy paint, including better breaks between sections. Shiny! Thanks for the feedback, the Kitchen Sink.
  • ‘The Net’ is now loading in the correct pane. There’s some subtle irony here I’m missing. Thanks for the bug report, PaidPiedPiperPal.
  • The side pane shouldn’t be erroring out loading certain item descriptions anymore. Good find, Canadaman!
  • Also, special thanks to Mag, Man Mobile, and Canadaman for catching some of my typose.

Have a good night everyone.


Quick Updates

Sunday, May 3rd, 2009

Slipped in a couple of updates while working on the PvP upgrades.

  • Using ‘extra’ rotting journals will now provide some effects.
  • Clearing out a full Chain will no longer lock out adding new chain in. Thanks for the bug report, The Kitchen Sink.
  • Multiple scripts can now run at the end of a combat. Notably, encounters with Spectral Sailors and Twisted Hounds will give the appropriate rewards. Thanks, Argeth!
  • Added links to the Forums from the login and info pages. Thanks for the suggest, Llamaman!
  • The warehouse inventory will now give prototype directions if you’ve finished Larry’s quest. Good suggestion, PaidPiedPiperPal.
  • First Aid Kits now have a multi-use option. Thanks again to Argeth.
  • And typos from DanBob, Llamaman, Prestige, Jick, and Magnifico.