Archive for January, 2009
Tuesday, January 13th, 2009
Have a nice string of fixes and updates today.
Here’s the lowdown:
- The Trauma Tech skills is now working properly (it also has the appropriate description.)
- You can now view other players’ skills in their profiles. Thanks for the suggestion, PaidPiedPiperPal.
- Effects (like Fae Blessing and Ocean Song) you receive from noncombat encounters will now begin counting after that encounter. Thanks to Argeth for the bug report.
- Characters’ names in the messages screen now link to that character’s profile. Good suggestion, MoreUmlaut.
- Choices should now redisplay their image (along with the introduction when you navigate away. Thanks to Argeth and everyone else who reported this.
- And, lastly, moving between locations using Metros will now clear the location in your character pane properly. Thank you Twitch, for helping me notice this.
Cheers!
Kinak
Tags: Argeth, Buffs, Bug Fixes, MoreUmlaut, Skills, Twitch, Vholes Piper
Posted in New Features, Updates
Monday, January 12th, 2009
It was brought to my attention (thanks Argeth) that there was only one available Chain 7 Technique before the Slags. There is a new Technique you should be able to get around the Docks quest or so, although how to get it is by no means a ‘gimme.’
Cheers!
Kinak
Tags: Techniques
Posted in Updates
Sunday, January 11th, 2009
You can now view other players’ profiles through a link at the bottom of your character sheet. As you can imagine, this is one of the preliminaries for PvP, so you can ‘know thy enemy.’ And, perhaps more importantly, know thy friends.
In a related note, you can now write a description for your character (visible in the profile) by clicking on the creatively named ‘Description’ link on your character sheet. Thanks to PaidPiedPiperPal for the suggestion.
Two other updates:
- There is now a ‘Reply’ button for messages. Thanks again to PaidPiedPiperPal on this one.
- David will now display appropriate text after you save him. Thanks to Argeth for the bug report and grats on actually saving David!
Cheers!
Kinak
Tags: Argeth, Bug Fixes, New Features, Vholes Piper
Posted in New Features
Wednesday, January 7th, 2009
Made quite a few changes today, some are function and others are cosmetic changes that I want in place before the PvP rollout.
- The left hand pane should load less often. This should help with some of the ‘flickering’. If you catch it not reloading when it has new information to display, let me know.
- Striking with an empty Chain now gives you a new hand of five Techniques. I think this might give open up some interesting options, but give feedback if you have an opinion either way. Consider it an experiment.
- The character sheet (the screen accessed from the Character link in the top pane) got an overhaul. Notably, Equipment has been moved solely to the Inventory page to make room for the Gang/PvP information.
- You can now change the capitalization of your character’s name. No more all-lower-case for you! Click on your name in the character sheet to make any changes.
- Moved gender into the character sheet from the initial sign-up form. If you care what gender your character is, you can set that in your character sheet as well. This is mostly for avatars and pronouns in descriptions for the upcoming PvP stuff.
Cheers!
Kinak
Tags: New Features, PvP, Techniques
Posted in New Features
Tuesday, January 6th, 2009
A few little fixes today.
- The bad poetry encounter that was broken, then fixed, the rebroken is now fixed again. Thanks Sildra for reporting it the first time and Argeth the second time!
- The Agar Powder and Biomonitor Circuit recipes are taking the right components now, thanks to Twitch.
- Dynamite exploding now interacts properly with Techniques that look for being the middle or end of a Chain. Thank you, Sildra, for this one.
Cheers!
Kinak
Tags: Argeth, Bug Fixes, Sildra, Twitch
Posted in Bug Fixes
Saturday, January 3rd, 2009
Okay, I’m officially caught up on the reports from my vacation. The related storm of updates is listed below.
- As a number of people have requested, avoiding encounters now doesn’t usually cause energy loss. If you see anything weird with this, drop me a bug report.
- On a related note, running out of Techniques in a fight now drains Energy properly.
- Masses of Tentacles encountered on the Slags beach now give XP and items like they’re supposed to. Thanks to Twitch for keeping at me about this.
- Once you’ve bought a drink for the day at the Happy Hour, you can now reenter without buying another drink or expending Energy. Thanks Argeth.
- Items whose “use” is selling them have been relabeled to make that clearer. Thanks again Argeth!
- Items that give XP now grant it immediately instead of after your next encounter. Thanks MoreUmlaut!
- Its no longer possible to complete the Dock Song sidequest multiple times. Thanks to MoreUmlaut for reporting this.
- Pinatas have experienced a holiday-related growth surge.
And I’m spent. Back to working on PvP for me.
Cheers!
Kinak
Tags: Argeth, Bug Fixes, Items, MoreUmlaut, New Features, Twitch, XP
Posted in Bug Fixes
Thursday, January 1st, 2009
Hope everyone had a great new year’s eve/day. I’m back and chugging through the backlog of bug reports. Actually have a whole stack, so it might take a bit. Thanks to everyone for reporting problems big and small.
The only notable change thus far is that Energy now hard caps at 100, so eating or caffeining past there won’t help. So you might want to change your routine to eat/caffeine closer to running out of Energy.
Edit: There are also some more sources for the Technique “Dive For Cover” (thanks Argeth!)
Cheers!
Kinak
Tags: Announcements, Argeth
Posted in Announcements