Posts Tagged ‘Techniques’

More Tweaks

Wednesday, November 19th, 2008

Some tweaks incoming today, but nothing huge.

  • Increased the Energy yield of a lot of foods and drinks, particularly those found in later areas.
  • In related news, the University bookstore has expanded its repertoire to include overpriced chocolate (to go with the overpriced books) and the pinata has learned a few new tricks.
  • Increased the chain number on Light of the Eye, Rain of Bullets (now called Short Burst), and Precise Shot. This should even things out between melee and ranged a bit more.
  • Decreased the difficulty on Third Eye Thugs substantially. Thanks to Durgen for letting himself get ruthlessly curbstomped in the name of testing.

Also, there are a new pair of Skills in post-quest Southside park if you have the right perspective on things. Like most Skills, there is a choice between the two, depending on how you resolve the situation.

Cheers!
Kinak

Changes in the Wind

Monday, November 17th, 2008

Lots of changes went in today. Most importantly, weapons have been upgraded noticeably, so unequip and reequip your weapons to get the new effect.

Bug fixes:

  • A bug was fixed where Contacts were not loading from map links properly. Thanks MoreUmlaut.
  • Effects are now cleared properly when you unequip the items that gave them.
  • The “Out of ” messages in combat are gone now. Finally tracked those down.

Other changes in no particular order:

  • There’s a new Technique available to be learned through exposure (and by “exposure” I mean, “getting beaten up by the Technique.”)
  • The way Eclipse works has been retooled with the new scripting function I talked about. Of note, the Eclipse-related Skills from the Docks now change the Buff you receive rather than adding another.
  • There are two new item effects in the game: Eclipse Duration and First Aid.
  • Buffs now display consistently with Items, Techniques, and Skills when you gain them.
  • The number of guards needed to get to the gang leader in the sewers has been dialed back. Thanks Puyo and Durgen for your feedback on this. I may also reduce the guards’ difficulty if the weapon buff doesn’t make it a non-issue.

Cheers!
Kinak

Update Chain

Friday, November 14th, 2008

Corrected a few bugs and added some features today. Nothing mindbending, but if you think of anything that would improve your experience, use the bug report feature to get it up to me.

Bugs:

  • The link to rest from the apartment screen in Southside is now working. Thanks to Durgen for pointing this out.
  • Single Shot now displays properly in Firefox. Thanks again to Durgen on this one.

Features:

  • ‘Fight Again’ has been changed to the less confusing ‘Continue On.’ Thanks to Puyo for pointing out that was a little weird.
  • Added links in the messages you get from being out of energy to the info page.
  • The appropriate images now appear when you learn a Technique or Skill. The image and text are both clickable to get a description, as they are with items.
  • Skill images also appear in the character sheet now.
  • The Techniques link in the top pane is now highlighted when you have new Techniques. As a note, this isn’t persistent between sessions.

Cheers!
Kinak