Posts Tagged ‘The Kitchen Sink’

Minor Updates and Fixes

Tuesday, May 12th, 2009

Just wanted to give a quick rundown of the updates over the last few days. Life was kind of busy over the weekend, but really got to crank some stuff out today.

The biggest change on my side that won’t affect people directly is another layer of potential customization with choices. Basically, it’ll be really streamlined for me to add options that only appear sometimes. Which, as you can imagine, allows for some cool stuff. Special thanks to Cryptodynamic and Man Mobile for helping work out some of the initial bugs with the change.

  • Players with a space in their user names should now be able to use the password reset form. Thanks for the bug report, Sir Cheddar.
  • The notification that you posted a gang message now won’t imply you put slashes everywhere. Thanks The Kitchen Sink.
  • Valera’s been poking around and helped me resolve some issues with trying to equip unequipple items and talk to contacts you don’t know. Thanks Valera!
  • Your credits listing on the left will now automatically update when you buy something from a store. Thanks for the note, RBK!
  • There is now a Rest More option at the bottom of the rest page. Thanks for the suggestion, Xkiv!
  • The chess book now only costs 1 Energy (down from 2).
  • Getting dunked in sewage now has a bit more effect than before.
  • And thanks for a bunch of typos fixes from The Kitchen Sink, PaidPiedPiperPal, Metro, and Lester.

That’s it for now. The Gang Warfare updates are coming along nicely. The main batch of content is done, but I still need to do some coding for the new hideout upgrades and new Techniques.


Quick Updates

Sunday, May 3rd, 2009

Slipped in a couple of updates while working on the PvP upgrades.

  • Using ‘extra’ rotting journals will now provide some effects.
  • Clearing out a full Chain will no longer lock out adding new chain in. Thanks for the bug report, The Kitchen Sink.
  • Multiple scripts can now run at the end of a combat. Notably, encounters with Spectral Sailors and Twisted Hounds will give the appropriate rewards. Thanks, Argeth!
  • Added links to the Forums from the login and info pages. Thanks for the suggest, Llamaman!
  • The warehouse inventory will now give prototype directions if you’ve finished Larry’s quest. Good suggestion, PaidPiedPiperPal.
  • First Aid Kits now have a multi-use option. Thanks again to Argeth.
  • And typos from DanBob, Llamaman, Prestige, Jick, and Magnifico.


Today’s Updates

Friday, May 1st, 2009

Have a nice crop of updates this morning.

  • First off, I added a ‘hint’ for what Techniques can advance a chain (thanks for the suggestion Nytmare). If you’re not seeing them, you’ll probably need to clear your cache. I’m curious what people’s thoughts are on this: good learning tool, nice reminder, confusing, too intrusive?
  • The header pane will now autorefresh every five minutes or so (checking for new messages). Thanks to Mag for the suggestion here.
  • Gang hideouts will no longer help you in the Ghost Ship or Beneath the Charnel House. Good suggestion, PaidPiedPiperPal.
  • I changed the method of getting the Brutality Technique slightly. You should see less of them and have more control over how many you see. The Kitchen Sink kicked this off, but blame me if you don’t like the implementation :)
  • The ghost ship should now lock properly after you finish the quest. Thanks Mag.
  • I added information about targeting to the Info page, which was sorely lacking. Anything else that seems like it should go in there, drop me a line. Thanks to The Kitchen Sink for the note here.
  • And a heaping helping of typo fixes courtesy of Man Mobile, Metro, Prestige, Mag, and Argeth.

Thanks everybody! I’m going to hide in a hole and bang out some PvP changes. Any feedback on the question mark ‘hints’ (or anything else, for that matter) is appreciated.


Taking Requests!

Sunday, April 26th, 2009

Implimented a whole slew of player suggestions today, including a bunch from the Suggestion Thread on the Forums. Here’s the list of changes:

  • The inventory now has two columns. If this gives anyone problems, be sure to send me a message. Thanks to Nytmare for the suggestion and to ACM for pointing out when I broke inventory trying to get this working.
  • If you’re fighting multiple targets, your current target will say “(Targeted)” when you mouseover their portrait. You may need to clear your cache to see this change. Thanks to MoreUmlaut for the suggestion here.
  • The skill Ghoultouched got a power boost. It now scales as you go through the game. Thanks to Lord Finisher for pointing out it wasn’t really up to snuff.
  • When you go into the Techniques screen for the first time after receiving more Techniques, those Techniques will be bolded. Good suggestion, Nytmare!
  • Larry will now clarify his somewhat cryptic comment about Purification, if you so desire. Argeth pointed out this opportunity.
  • PaidPiedPiperPal suggested so many things they get their own section: Old Pill Bottles have a few new options, you can know bind defeated Twisted Hounds, the containment suit will protect you even falling in Lake Metroplex, Andrea will help you even if you go unconscious in her fight (but not if you run), and fortune cookies now give, ya know, fortunes. Extra thanks to PaidPiedPiperPal for all the good suggestions!
  • Also cleared up a bunch of typos thanks to Argeth, The Kitchen Sink, Nosside, Metro, Mag, A Naked Jew, and ACM. Thanks everyone!

Keep an eye here and on the forum over the next couple days, because I’m going to be looking for input on features and what order people want stuff tackled.


And Bug Fixes

Saturday, April 25th, 2009

Also have a bunch of bug fixes over the last few days. Let’s go straight to the list:

  • Corrected a bug allowing massive over-donation to the gang stash. Thanks to Metro and Al for reporting this.
  • Finessed some the second chess opponent in terms of verbiage and rewards. Thanks Argeth and The Kitchen Sink.
  • You can no longer include negative numbers of a Technique in your deck. Thanks to Metro for hammering these out.
  • In The Jungle is no longer a quest item to keep it in line with the books like Chess for Beginners and Quantum Mechanics. Thanks for the suggestion, PaidPiedPiperPal.
  • Noncombats that damage you to the point you need to rest will now give better feedback. Thanks to Metro on this one.
  • Also, lots of other typos corrected thanks to Mag, Man Mobile, A Naked Jew, Bete Noire, and the ongoing efforts of Metro.


Today’s Updates

Tuesday, April 21st, 2009

I’ve been updating more or less constantly, but didn’t want to clutter the updates here. The changes since my last post include:

  • Fixed some serious PHP problems related to me adding code for the new content. Thanks Nytmare!
  • Corrected a Slags Beach encounter that’d been in for a while but no one had found before. Thanks and grats Wyrd.
  • The second chess opponent should now be accepting challengers. Thanks for ferreting that out, Argeth!
  • And a whole ton of typos. Thanks to Argeth, A Naked Jew, The Kitchen Sink, and especially Metro for pointing these out.