Archive for the ‘Updates’ Category
Friday, January 21st, 2011
Just fixing a couple little things here and there. Don’t mind me.
- Resuscitated the inventory screen after breaking it in what assuredly wasn’t an update. Thanks to Samael, Curtangel, and Vordrax for reporting that.
- Also unbroke the Net, ironically enough. Thanks Factitious!
- Fixed an issue where outfit messages about missing pieces were only showing up if you already had all the pieces you possess equipped. Thanks for diving into that confusion, Vholes!
- Flipping your coin, if you know what I mean, should now work in the proper areas before you oust the Fangs, rather than the Sewers. Good catch Arkaim!
- Cleared up some ancient javascript to increase compatibility. Thanks for bringing that up, Llamaman.
- Shining Blade now salvages into its correct components. Good eyes, Amasius.
Also, in non-bug news, I raised the length limit on character descriptions. You can thank Francis Vixen for that.
And fixed up a bunch of typos thanks to Liasi, Rxzambrana, Mag, Arkaim, and Argeth.
Cheers!
Kinak
Tags: Amasius, Argeth, Arkaim, Curtangel, Factitious, Francis Vixen, Liasi, Llamaman, Mag, rxzambrana, Samael, Vholes Piper, Vordrax
Posted in Bug Fixes
Wednesday, January 12th, 2011
First off, there are a couple of new options in the Net screen:
- Targets can now be individually removed with the aptly named “Delete Link” option.
- Target Search and Intrusive Search can now be run directly from the Net screen.
And some updates:
- When modifying a deck to contain less than 15 Techniques, it will now tell you exactly how many you have. Good catch, Al.
- Bonuses to Combat XP now apply even if you’re beating up poor defenseless creatures that don’t grant any XP on their own. Thanks Cank!
- OmniMall will now appropriately interpret commas when you’re using it to launder fat sacks of cash. Good thought, Al!
- In theme with our updates, you can no longer anti-hack the Prototype Trenchcoat into giving you negative energy of Sloppy Hacker. Thanks for the bug report, Al!
Also corrected some typos from Vordrax, Mag, Francis Vixen, Xerf, Cryptodynamic, DerMagus, and Arkaim. Thanks, everyone!
Cheers!
Kinak
Tags: Al, Arkaim, Cank, Cryptodynamic, DerMagus, Francis Vixen, Mag, Vordrax, Xerf
Posted in Updates
Wednesday, January 5th, 2011
Out with the old, in with the new, as they always say. In this case, the old are bugs and typos. And the new are probably more bugs and typos… but different bugs and typos so it works out.
- Added additional feedback about status in the Lo’s Investigation quest. Thanks Kazimir and Jesse!
- Learning deeper poetic truths now gives you a message mentioning the item upgrade. Good suggestion, mr_stark.
- Corrected an error where seasonal reset prizes might get handed out early. Wooo! Go Factitious!
- Roomsweeper now interacts with Shotgun Blast. And all is right with the world. Thanks, Mag!
- Clarified the error message when you try to view an item from someone’s profile that isn’t wearing that item any longer. Don’t worry if that didn’t make sense, but thanks to Argeth for cleaning up that little corner of Metroplexity.
- And fixed up a bug from trading for mushrooms that’s been hanging around since the Docks Quest update. Good catch, Wiegieman!
And thanks to Xerf, Metro, Striper, Argeth, elliotbay, Arkaim, Mag, rxzambrana, and especially Factitious for nailing down some typos.
Cheers!
Kinak
Tags: Argeth, Arkaim, elliotbay, Factitious, Jesse, Kazimir, Mag, Metro, mr_stark, rxzambrana, Striper, Wiegieman, Xerf
Posted in Updates
Saturday, December 11th, 2010
Between resting and working on Christmas, I’ve squeezed in a few updates.
- You can now retrieve items from Zack multiple times a run (for example, if it spans seasons). Thanks for pointing that out, Al.
- Added conversation options to Zack regarding the seasonal reset rewards. Good call, Mag.
- The OmniMall now sends messages to gift receivers explaining how to get their gifts if they don’t already have OmniMall access. Thanks for the suggestion, Sir Cheddar.
- Fixed a few bugs preventing seasonal reset rewards from being handed out in a timely fashion. Thanks Mag and Factitious!
- Corrected a bug where stuns weren’t consistently disrupting Techniques that depend on their predecessors (like Swordplay). Thanks Xerf!
Also thanks to Xerf, Suuljin, Cryptodynamic, Mag, Factitious, and GoldS for their continued effort typo-slaying.
*wanders off humming “Blessed is the OmniMall”*
Cheers!
Kinak
Tags: Al, Cryptodynamic, Factitious, GoldS, Mag, Sir Cheddar, Suuljin, Xerf
Posted in Bug Fixes
Sunday, November 28th, 2010
Added a couple of heavily requested features today and fixed up a pile of bugs.
Features first!
- Touched up the Techniques page. Lots of little changes, but the big one now is being able to delete the Default deck.
- Simple recipes are now remembered between resets.
- Added a ‘lieutenant’ rank within gangs that can modify the gang warfare agendas.
- In a related note, the gang ranks now have clicky definitions like attributes do.
- New resets now include a date when the reset completed and are sortable by time of completion.
And bugs!
- Zack stopped giving out complimentary copies of the Emerald Gift scrapbook when you reset. Thanks for the bug report and the honest, Factitious!
- Sewer Hideout encounters should react properly now if you kill half the guards, then sneak the rest of the way. Thanks Al!
- Location is now properly included in gang warfare messages when you lose control. Thanks for the bug report, Cank!
- Corrected an issue where the game thought all runs were completed on January 1st, 1970. Go Team Unix! Thanks for the bug report, Factitious.
- Hopefully fixed an issue where Techniques based on your hit points weren’t updating midround. Good catch, Llamaman!
And typos!
Thanks to Elliotbay, Cryptodynamic, xKiv, Suuljin, Borkman, and Mag for helping make the game a little more legible for everyone :)
Cheers!
Kinak
Tags: Al, Borkman, Cank, Cryptodynamic, elliotbay, Factitious, Llamaman, Mag, Suuljin, Xkiv
Posted in New Features
Wednesday, November 17th, 2010
Fair number of fixes and tweaks, but nothing that really jumps out and bites me. Maybe you’ll find something that excites you, though.
- There are now warnings in combat when your deck is running down (or out and you’re on your last legs). Also, you can mouseover ‘Techniques’ there and get an exact count. Good suggestion, Llamaman.
- Times in the Gang Log now display a date if you mouseover them. Thanks for the suggestion, Ganymed!
- The Hoop Jump technique is now properly letting you weave closer and further from enemies. Thanks Mag!
- Corrected some issues with the Storm Hawk’s and Masked Owl’s techniques. Good catches, Al!
- There’s now an illuminating error when you try to craft without selecting a recipe. Thanks for the bug report, ne0x.
- Optical needler now counts as a needler. Thanks for helping me keep things tautological, Razunar.
- Using a chain with solely ‘Do Nothing’ now refreshes your hand like entering an empty chain. Thanks Al for pointing this out, although I know you won’t be excited to see this is the fix.
Also special thanks to Vholes Piper, Mag, ne0x, Al, suuljin, Llamaman, xKiv, Cryptodynamic, and Thrillhouse for rounding up some typos. We will see them driven before us!
Cheers!
Kinak
Tags: Al, Cryptodynamic, ganymed, Llamaman, Mag, ne0x, Razunar, Suuljin, thrillhouse, Vholes Piper, Xkiv
Posted in Updates
Saturday, November 6th, 2010
Been messing around with the interface some more and fixing bugs from my previous fiddling.
It occurs to me that I should also announce the new podcast questions thread where new players might see it. So…. there’s a questions thread for our next Podcast on the forums if you have any questions.
On the interface tweaks side:
- Crafting now has the same sort of top bar as the inventory. Thanks for the suggestion, elliotbay!
- All the encounters from Stolen Artistry should include an option to take you back to your character sheet. Credit for convincing me goes to xKiv and RazielSonofKain. Thanks!
- The Housing screen will now be available while you’re absorbed in reading the Black Book. Good call, Mag!
- Your skills list in the Survivors’ Reset board will now be sorted alphabetically if you’re sorting the main view to Unique Skills. Good thought, Amasius.
- Bouncing to random profiles now only shows profiles that have logged in recently.
Also fixed a few bugs:
- Items taken out of your inventory by outfits or suites won’t still be displayed on that pageload. Thanks for the bug report, ganymed!
- Twisted Hounds have been trained to stop eating the “Continue On” options, thanks to ne0x and Joel_Fry.
And where would we be without some typo fixes, this time thanks to Al and Mag.
Cheers!
Kinak
Tags: Al, Amasius, elliotbay, ganymed, Interface, Joel_Fry, Mag, ne0x, razielsonofkain, Xkiv
Posted in Updates
Friday, November 5th, 2010
Put a new coat of paint on the inventory interface today.
- There are now links at the top of each inventory page for each section so you can shortcut down. Thanks to Xerf for the suggestion!
- I also added similar links for the screen to add to your gang’s stash and reformatted that page a bit. Good call, Mag.
- The Gang Stash and Salvage pages now both respect your column settings.
- Also thanks to Hau for reporting a bug that caused used items to not disappear from the inventory properly.
If the new links at the top bother anyone, feel free to send me a bug report. I can make them optional, but don’t want to clutter the account page if everyone links them.
Cheers!
Kinak
Tags: Hau, Interface, Mag, Xerf
Posted in Updates
Thursday, November 4th, 2010
Made a couple of updates to Dr. Amundsen’s branch of the Survivors’ Quest today.
- Decreased the difficulty of the hacking opponents a bit to give that path a leg up.
- Added a bit of additional information to the quest log for this quest.
- The choice adventure where you can use recordings won’t even let you try now without appropriate hardware. Hopefully that will be less confusing.
In other updates:
- Added a Search Again option on target search and its big brother. Thanks for the suggestion, Mag!
- Also added a “Send Only” option for gang message updates, for you gang leaders out there. Good suggestion, Vholes.
- Also corrected some typos thanks to Cryptodynamic, Happy Yeti, Vholes Piper, and Thrillhouse.
Cheers!
Kinak
Tags: Cryptodynamic, Dr. Amundsen, Hacking, Happy Yeti, Mag, Survivors' Quest, thrillhouse, Vholes Piper
Posted in Updates
Monday, November 1st, 2010
Halloween has come and gone, but a few new friends are here to stay (in the Happy Hour). Thanks to Glass for getting that thought process moving.
We’ve also got some other updates:
- Old messages are now deleted based on how long it’s been since they were read, not since they were sent. Thanks to Morwen for the suggestion.
- Simple crafting now allows you to use recipes at 0 Energy. Thanks for the bug report, Fashtas!
- Expanded the quest log for the Slags Antidote quest a bit. Thanks Perrers!
- Bait Bluegill should now interact correctly with other baits. Good eyes, Mike_Liviar!
Thanks to Cryptodynamic, Mag, Nyther, Antone, Al, Happy Yeti, GoldS, Metro, and Factitious for typo fixes (Halloween and otherwise).
Apologies if I missed any updates. The last few weeks have been a little hectic :)
Cheers!
Kinak
Tags: Al, Antone, Cryptodynamic, Factitious, Fashtas, Glass, GoldS, Halloween, Happy Hour, Happy Yeti, Mag, Metro, Mike_Liviar, Morwen, Nyther, Perrers
Posted in Updates