Posts Tagged ‘Xerf’

Little Fixes

Thursday, August 19th, 2010

Have mostly been recovering from illness (curse you GenCon!) and the Survivors’ Quest (curse you Survivors!), but we’ve got some new fixes in place.

  • Cover Fire is being given out properly (not a broken weird copy). Thanks TeKRunner!
  • You can appropriately melt Achromatic Ingots back down with chemistry. Thanks for the chemistry madness, Vholes.
  • Most of the pearls can probably be sold now, single-handedly thanks to Cryptodynamic, Metroplex’s resident Pearl Baron.
  • Corrected a bug where you could switch gear and do all sorts of other stuff in the middle of a location-specific hacking encounter. Thanks Xerf, appreciate the report.
  • The Extreme Fishing XIII board should display properly now when you’re mid-reset. Good catch, Mag!
  • Halloween Spirit now works consistently with Christmas Cheer, thereby avoiding all-out war between the holidays. Thanks to Amasius on this one.
  • Joytime Products will no longer try to ship you negative Fae Plushes. Thanks Happy Yeti!
  • Also fixed up a bunch of typos thanks to Borkman, Happy Yeti, Glass, Mag, and Cryptodynamic. Yay for typo fixes!

Stay tuned for the podcast next week, in which I’ll reveal if I’m crazy enough to roll out some content before Halloween.

Cheers!
Kinak

Intermediate Updates

Wednesday, July 28th, 2010

There are a few updates I’d like to mention that are visible now. The main one is that there’s a new Melee Technique filling Kidney Punch’s old role and Kidney Punch now does something fairly different.

  • Kidney Punch has been replaced by a new Technique better representing the teacher’s desire for fair play (and melee attacks). Kidney Punch now works differently and is learned separately.
  • Higher number keys now work properly in Net Combat. Good catch Valliant.
  • Corrected a bug where the last energy of lines and lures didn’t effect fishing. Good eyes, Argeth, good eyes.
  • Living Sludge Hearts cap at 999/day. If you want more petrol than that… I have no idea what to suggest. Thanks to Sir Cheddar for pointing out this error.
  • On a heart related note, the Industrial heart is craftable again. Thanks Al!
  • Also thanks to Llamaman, Xerf, Mag, Vholes Piper, and Glass for uncovering some typos lurking in old content so we can build a strong grammatical base moving forward.

Tic toc.

Cheers!
Kinak

Bits and Pieces

Wednesday, June 2nd, 2010

I’ve mostly been unpacking and working on the Survivors’ Quest, but I’ve also snuck out a few changes. Nothing too major, but wanted to make sure they didn’t get lost down the memory hole.

  • If you have a Christmas Tree up, your ornaments are visible from your profile. Thanks to Al for finally prodding me into implementing it.
  • Rankings (Fishing, Chess) should now be reset properly by the beta reset. Good catch, Xerf!
  • Maxwell’s rewards should be working properly. Thanks for the bug reports, Al and Argeth!
  • Exclusive buffs like music and fishing lures should display a little more cleanly. Good call, GoldS.
  • I added some more interactions with the Slags Medical Files. Thanks for the suggestions, Llamaman.
  • As mentioned on the podcast, added two new avatars.
  • And a big “thank you!” to Mag, Borkman, Vholes Piper, Nyther, Cryptodynamic, and Glass for reporting typos.

Cheers!
Kinak

Updates, get yer Updates!

Wednesday, May 5th, 2010

Have a nice list of updates here, mostly changes with a couple of bug fixes.

  • Unified the handling of “Continue On”/”Back to the Streets”/etc. as buttons for consistency and help with scripting. Thanks for the suggestion, Xerf!
  • Updated the donations page to reflect me having a job (yay!) and information about beta reset/Zack. Thanks for pointing that out, Glass!
  • Per the podcast, the Fang Boss in the Docks quest stops using Explosive Shot when he runs out of clips. Good call, Al.
  • Renamed options taking you back to the main Net screen “logout” to clarify the difference between them and “Unplug.” This is another good suggestion from Xerf. Thanks!
  • Resolved an issue preventing folks from getting the ghoultouched skill. Thanks for the bug report Szodrin and welcome back :)
  • Also fixed up some typos thanks to Cryptodynamic, Vholes Piper, Glass, and Mag.

Cheers!
Kinak

Hack the Planet… or at least Florida

Friday, February 26th, 2010

I just got back from my vacation in Florida (Clearwater, if you’re curious). Bug reports and the like should be caught up, so if you have any outstanding bugs, feel free to pester me again.

As it turns out, all the bugs I remember fixing over vacation are hacking/net combat related. Well that and a lot of typos :)

  • Unplugging from a net combat should now replenish net stats properly. Thanks Nyther!
  • Javascript should no longer go utterly berserk heading from a net combat to the meatspace kind (well… net-meatspace rather than net-net… yeah) while in Firefox. Thanks for the bug report, Cryptodynamic!
  • Intercept Code and Extract Code should now play together properly rather than getting into a fight and breaking all their toys. Good catch, Mag!
  • Also, thanks to Llamaman, Al, Xerf, Plus4, Mag, and Thrillhouse for reporting some typos and grammatical weirding.

Cheers!
Kinak