Archive for the ‘Updates’ Category
Tuesday, May 19th, 2009
As you’d imagine, we’ve got a good batch of fixes from the Gang Warfare update. There were actually fewer than I was expecting, which is nice.
Here’s the list:
- Beancounters should now be labeled consistently across screens rather than being “Stash” in some places and “Beancounters” others. Thanks, Mag, for pointing this one out.
- Your currently selected Avatar is now displayed first (with explanation). Special order for PaidPiedPiperPal.
- Old NPC messages (from contacts) are now cleared when you Beta Reset. Thanks for the suggestion, LlamaMan.
- Brutality was still irritatingly common. That should be fixed now. If it went to far in the opposite directly, we’ll tweak more. Thanks to The Kitchen Sink for the note.
- The smuggling section in the ‘Gang Stash’ tab now displays the amount you have spent on smugglers, regardless of whether you have any profits to give them. Good suggestion, PaidPiedPiperPal.
- Adding profits to your smuggler doesn’t wait for you to reload the page to correctly display profits. Good catch, The Kitchen Sink.
- Fixed a bug right at release where installing a smuggler required you have a smuggler. <_< >_> Thanks, PaidPiedPiperPal.
- Also had a heaping helping of typos reported by Argeth, Man Mobile, PaidPiedPiperPal, and The Kitchen Sink.
Thanks everybody!
Cheers!
Kinak
Tags: Argeth, Bug Fixes, Gang Warfare, Llamaman, Mag, Man Mobile, The Kitchen Sink, Typos, Vholes Piper
Posted in Bug Fixes
Sunday, May 17th, 2009
I haven’t been keeping up as much with posting updates as I normally am, due to the Gang Warfare work. But here’s the list, as best I recorded:
- Buffs in the character pane will be sorted by how much Energy they have remaining. Good suggestion PaidPiedPiperPal.
- Multicrafting (and other activities taking multiple energy) will now tax buffs as they should. Thanks for the bug report, Wyrd!
- You can no longer deal negative damage with Area of Effect attacks. Thanks Valliant, for the catch.
- Lo should now be satiated with one Eclipse. What a lush. Thank you, Mr. Green for pointing this one out.
- We also have a helping of typos from Harrakan, RikiTikiTavi, PaidPiedPiperPal, Argeth, and Metro.
Cheers!
Kinak
Tags: Argeth, Bug Fixes, Harrakan, Metro, Mr. Green, Rikitikitavi, Typos, Valliant, Vholes Piper, Wyrd
Posted in Bug Fixes
Sunday, May 17th, 2009
The big Gang Warfare revamp went in today. Lots of neat stuff, let’s see what I can remember off the top of my head.
- There’s a Hideout link in the top pane now, where appropriate. Among other things, several new gang enhancements are manually used from that screen.
- There are new gang enhancements. Two will pop out right away, with others (five more) unlockable through various means.
- There are a bunch of new Techniques. Not all of these will stay Gang-only, but there are a whole slew of them, including some popular demand ones and some that think are awesome.
- Vigilante has grown into what I was originally picturing. There are some more options now that I’m pretty excited about.
- There are new crafting components for every craft. I didn’t really plan it that way, but there are a lot of crafting components.
- An entirely new type of consumable has hit the streets, courtesy of the Third Eye. These won’t stay gang-only forever, but I think they’re pretty interesting either way.
- There’s a bit of a side quest, although the eventual reward isn’t a Skill.
- There’s also a new Skill, giving a new option to an old side quest, but it’s so hidden it’s almost an Easter Egg.
- There’s now another market for your old coins, if you’re so inclined.
- The game now tracks lifetime gang warfare records. They’re displayed in parentheses behind the current number where appropriate. Thanks to Pyren for the suggestion.
- Medicine Cabinets indicate when they’ve been raided in both the Gang and Hideout screens. Thanks for the suggestion Magnifico.
- You should receive additional feedback when your Gang Warfare attempts move your gang to Total Control or Iron Grip. Good suggestion, The Kitchen Sink!
- Thanks to Man Mobile and Justin for reporting issues I caused while getting the code ready for these upgrades.
I’m probably missing stuff, honestly. There’s a whole lot going on. There’s even a new paper mache ‘recipe’ for crying out loud. It’s like a madhouse in there.
With an upgrade like this, especially in the PvP system, I expect for some problems to slip through. So please keep your bug reporting ready to go.
Cheers!
KinakG
Tags: Gang Warfare, Justin, Magnifico, Man Mobile, Pyren, Side Quest, Techniques, The Kitchen Sink
Posted in New Content!
Wednesday, May 13th, 2009
By popular demand, multicrafting of recipes is now in.
- Enter a number in the handy field to perform the recipe that many times or bust.
- Enter a * to perform the recipe as many times as possible.
- Enter a ? to tell you how many times * would perform the recipe, if you’re curious. This won’t cost energy or items, but will tell you if you don’t have enough energy or items to perform the recipe.
Thanks to everyone who suggested this on the forum thread and elsewhere. Special thanks to Kingdom of Loathing for the ‘*’ and ‘?’ standard.
If you run into any problems with multicrafting feel free to drop me a bug report or in-game message.
Cheers!
Kinak
Tags: Crafting, MoreUmlaut, New Features, Valliant, Xkiv
Posted in New Features
Tuesday, May 12th, 2009
Made a change to the item/skill/buff/technique descriptions so they display in the right hand ‘chat’ pane instead of as a pop-up. If you’re not seeing this behavior, clear your browsers cache.
The original suggestion for this was from Nytmare, but hopefully it’ll also resolve some IE8 issues Crovax1234 has been seeing. If you have any problems with this or it bugs you for some reason, feel free to drop me a line.
Cheers!
Kinak
Tags: Crovax1234, Nytmare, Updates
Posted in Updates
Tuesday, May 12th, 2009
Just wanted to give a quick rundown of the updates over the last few days. Life was kind of busy over the weekend, but really got to crank some stuff out today.
The biggest change on my side that won’t affect people directly is another layer of potential customization with choices. Basically, it’ll be really streamlined for me to add options that only appear sometimes. Which, as you can imagine, allows for some cool stuff. Special thanks to Cryptodynamic and Man Mobile for helping work out some of the initial bugs with the change.
- Players with a space in their user names should now be able to use the password reset form. Thanks for the bug report, Sir Cheddar.
- The notification that you posted a gang message now won’t imply you put slashes everywhere. Thanks The Kitchen Sink.
- Valera’s been poking around and helped me resolve some issues with trying to equip unequipple items and talk to contacts you don’t know. Thanks Valera!
- Your credits listing on the left will now automatically update when you buy something from a store. Thanks for the note, RBK!
- There is now a Rest More option at the bottom of the rest page. Thanks for the suggestion, Xkiv!
- The chess book now only costs 1 Energy (down from 2).
- Getting dunked in sewage now has a bit more effect than before.
- And thanks for a bunch of typos fixes from The Kitchen Sink, PaidPiedPiperPal, Metro, and Lester.
That’s it for now. The Gang Warfare updates are coming along nicely. The main batch of content is done, but I still need to do some coding for the new hideout upgrades and new Techniques.
Cheers!
Kinak
Tags: Cryptodynamic, Lester, Man Mobile, Metro, RBK, Sir Cheddar, The Kitchen Sink, Updates, Valera, Vholes Piper, Xkiv
Posted in Updates
Friday, May 8th, 2009
A couple more updates, actually spread out over the last few days.
- Requesting a shipment from Dr. Thomas pre-reset won’t be delivered post-reset. Good catch, Lord Finisher.
- Hitting enter in the multi-use fields will hopefully now work in IE6. Thanks for the bug report, A Naked Jew.
- The caffeine IV energy gain now has a random component that’ll bring it’s energy/body more in line with other caffeine sources.
- The Spectral Curse should go away properly at 0 Energy now. Thanks PaidPiedPiperPal.
- Running and hiding (respectively) from the SD1 in the Midgard Warehouse shouldn’t cause hiding and running now. Thanks Valera.
- And typos in from Cryptodynamic, A Naked Jew, and another couple batches from Metro. Thanks everyone!
I’ve been letting myself get side-tracked a bit with the PvP update and really fleshing things out. It’s taking a while, but I think the end product will be worth it.
Cheers!
Kinak
Tags: A Naked Jew, Bug Fixes, Cryptodynamic, Lord Finisher, Metro, Valera, Vholes Piper
Posted in Updates
Sunday, May 3rd, 2009
Slipped in a couple of updates while working on the PvP upgrades.
- Using ‘extra’ rotting journals will now provide some effects.
- Clearing out a full Chain will no longer lock out adding new chain in. Thanks for the bug report, The Kitchen Sink.
- Multiple scripts can now run at the end of a combat. Notably, encounters with Spectral Sailors and Twisted Hounds will give the appropriate rewards. Thanks, Argeth!
- Added links to the Forums from the login and info pages. Thanks for the suggest, Llamaman!
- The warehouse inventory will now give prototype directions if you’ve finished Larry’s quest. Good suggestion, PaidPiedPiperPal.
- First Aid Kits now have a multi-use option. Thanks again to Argeth.
- And typos from DanBob, Llamaman, Prestige, Jick, and Magnifico.
Cheers!
Kinak
Tags: Argeth, Bug Fixes, DanBob, Jick, Llamaman, Magnifico, Prestige, The Kitchen Sink, Vholes Piper
Posted in Bug Fixes
Friday, May 1st, 2009
Have a nice crop of updates this morning.
- First off, I added a ‘hint’ for what Techniques can advance a chain (thanks for the suggestion Nytmare). If you’re not seeing them, you’ll probably need to clear your cache. I’m curious what people’s thoughts are on this: good learning tool, nice reminder, confusing, too intrusive?
- The header pane will now autorefresh every five minutes or so (checking for new messages). Thanks to Mag for the suggestion here.
- Gang hideouts will no longer help you in the Ghost Ship or Beneath the Charnel House. Good suggestion, PaidPiedPiperPal.
- I changed the method of getting the Brutality Technique slightly. You should see less of them and have more control over how many you see. The Kitchen Sink kicked this off, but blame me if you don’t like the implementation :)
- The ghost ship should now lock properly after you finish the quest. Thanks Mag.
- I added information about targeting to the Info page, which was sorely lacking. Anything else that seems like it should go in there, drop me a line. Thanks to The Kitchen Sink for the note here.
- And a heaping helping of typo fixes courtesy of Man Mobile, Metro, Prestige, Mag, and Argeth.
Thanks everybody! I’m going to hide in a hole and bang out some PvP changes. Any feedback on the question mark ‘hints’ (or anything else, for that matter) is appreciated.
Cheers!
Kinak
Tags: Argeth, Mag, Man Mobile, Metro, New Features, Prestige, The Kitchen Sink, Vholes Piper
Posted in New Features
Tuesday, April 28th, 2009
Did a whole bunch of scripting and usability changes today.
- First off, though, a bug fix. An encounter from the new sidequest had wandered off, showing up in the Slags instead. Thanks to Xkiv for the bug report. Anyone who received the skill from this encounter who wants to try out the new sidequest before their next reset, drop me a line, I can roll that back.
- Multi-use (including Tear Multi and Sell Multi) are now inline options. Just type in the number and click the button (or hit enter, assuming the scripting works for everyone). Thanks to Metro for the suggestion.
- On a related note, stolen crates can now be multi-used. You won’t get the blow by blow descriptions, but it’ll save a lot of clicks if you’ve been saving them up. Good suggestion from Twitch here.
- The reset button in the combat screen shouldn’t force a page reload now, just clear out your chain. Thanks Xkiv for pointing out this one.
- At the bottom of the techniques page, it’ll now give a total number of Techniques in that deck. Thanks to Yubi Shines for the suggestion.
- And we’ve got some typos from Metro. Thanks Metro!
Cheers!
Kinak
Tags: Bug Fixes, Metro, New Features, Twitch, Xkiv, Yubi Shines
Posted in New Features