Posts Tagged ‘Arkaim’

Flash Frozen Fixes

Tuesday, January 7th, 2014

They say that, if it gets cold enough, bugs you fix will freeze before they hit the ground. (more…)

November Fixes

Wednesday, November 20th, 2013

Been doing some behind the scenes work on Novos and the next unearthly item, but also fixing some… interesting bugs with the help of our intrepid players. (more…)

All Hallow’s Fixes

Monday, October 28th, 2013

October’s been a busy month, so we have another round of improvements and bug fixes. (more…)

October Bug Fixes

Tuesday, October 15th, 2013

Thanks to everyone who reported October’s bugs and typos. (more…)

September Bug Fixes

Thursday, September 26th, 2013

Well, September’s wrapping up and damned if it wasn’t a good month for bug fixes. This phase Novos rollout went surprisingly smoothly, by which I mean most of the reports were small issues or typos. (more…)

Mid-August Bugs

Thursday, August 22nd, 2013

Lots of bug fixes, mostly from people delving into ancient secrets man was not meant to know. Which is nice. Those secrets aren’t going to uncover themselves, after all!

  • Changed how Dark Smoke is gained. Good suggestion, Mag.
  • Resolved an issue where gang warfare wasn’t properly enforcing locality. Good catch Arkaim and sorry about that.
  • Fixed some issues with a Metroplex Day dragon, thanks to Borkman, Cryptodynamic, and Arkaim. Ironically, it’s the old dragon acting up.
  • Call the Swarm misplaced its chain number for a while. Found it under the couch cushions. Thanks to Heriodule for pointing it out.
  • Ancient Blood now should work more consistently in PvP. Thanks to Al and Vholes Piper for beating each other up old school.

Also thanks to Vholes Piper, Argeth, Cryptodynamic, PenguinPyro, and Mag for helping me smash some typos.

Cheers!
Kinak

At August’s Dawn

Friday, August 2nd, 2013

As we all know, with more content comes more bugs. And I have actually be adding quite a bit of content lately, so the bugs have been keeping apace. Thanks to everyone for reporting the issues they come across and making suggestions!

  • The lab radio responds a bit more realistically now. Good point, Nyther.
  • Added a few more interactions to the Hollow Monstrosity. Nice suggestion, Vholes.
  • Enemies with swords now use them with Swordplay. Thanks, Al!
  • Corrected some issues with the rollout of the updated Southside Lab. Thanks to Cryptodynamic, Mag, and new bug reporter Acausal for helping get that sorted out.
  • Bonus Melee Power while Etheric is now working properly again. Good eyes, Arkaim!
  • Fixed a hall of mirrors error with the Hollow Monstrosity. Well played, GoldS, well played.
  • Corrected an error recording character traits for Gang Warfare. Thanks, WilliamC.
  • You now can’t report to Dr. Thomas that you failed a mission you never started. Good catch, Valmo.

Also thanks to Mag and Al for reporting some typos. Seriously only two? Either I forgot someone or my English skills are improving dramatically. Or I rolled a 20. I’m going with the last one. Critical Edit!

Cheers!
Kinak

June Bugs

Wednesday, June 26th, 2013

Work (on Novos and the next unearthly item) is proceeding apace, but it looks like it’s about time for another round of bug fixes.

  • Lo shouldn’t be confused about Dr. Amundsen’s fate when she’s sitting right next to him. Thanks Argeth!
  • Fishing in the Slags no longer costs double Energy. Another good catch from our resident fishing maestro Valmo.
  • Stronger than Steel runs are properly hidden when searching for Iron Man runs. Good eyes, Al!
  • Tweaked the salvage results for the buzzing TZR to make sense with the fiction. Thanks, Nyther.
  • Resolved an issue with Thrivaldi omega ordering multiple times in a round. You take away all my fun, Mag.
  • Behind the Mask now displays consistently when it blocks attacks. Thanks again, Al!

Also, thanks to Nyther, Mag, Arkaim, and Al for some typo fixes.

Cheers!
Kinak

May Bugs

Friday, May 31st, 2013

I suppose it’s about time to report on May’s bug reports. As you may have guessed, things on my end haven’t been perfect, but I’m back on track with some cool Novos stuff.

  • Hideouts should now remember the last furniture you used until you log out. Good suggestion, Nyther.
  • Corrected a bit of a storyline blip in the Mushroom path through the Survivor’s quest. Thanks, Argeth!
  • The “don’t have anything” message should now show up in Misc Items. Thanks for the first bug report, aospark!
  • Fixed a Novos site that was linking not only to the wrong site, but to the wrong OS. Good catch, Arkaim.
  • Various and sundry Novos bugs were also resolved, thanks to the keen eyes of Thrillhouse, Barton26, Argeth, Cryptodynamic, and Al.

Also, thanks to Al, Mag, Thrillhouse, and Argeth for help tracking down some typos.

Cheers!
Kinak

April Bugs Bring May Flowers

Wednesday, April 3rd, 2013

Novos continues to be our big source of bugs. It’s probably not irony, but meta-bugs do amuse me.

  • Fixed some Novos crash bugs thanks to Factitious and Happy Yeti.
  • Also corrected the case of the disappearing pointer in Novos. Thanks for the bug report, xKiv.
  • Gang warfare messages should report victory or failure regardless of why the battle ended. Good eyes, PenguinPyro.
  • Various results of designer vine crafting are now properly usable thanks to Al, GoldS, and Valmo. Thanks!

Also, thanks to Dennis, Mag, Happy Yeti, Factitious, Al, Arkaim, Cryptodynamic, GoldS, and DoctrZombie for some help fixing typos.

Cheers!
Kinak