Archive for the ‘Updates’ Category
Wednesday, December 24th, 2008
Very small update today. There are two new Techniques in: Crushing Punch and the return of Rain of Bullets as an area of effect attack.
The real meat of PvP is done, but there’s lots of little stuff left. Its possible I might have it done before I skip town on the 26th, but no promises.
Hope everyone’s having a happy holiday. Remember to check under your tree in Metroplex too :)
Cheers!
Kinak
Tags: Holiday, Techniques
Posted in Updates
Sunday, December 21st, 2008
Taking a break from working on PvP to catch up on little bits of content that got put off during the Slags rollout.
Some content:
- The obnoxious poets on the Quad have a bit more content to them.
- Hound dust can now be used with Experimental Chemistry.
- Midgard security guards have a new uncommon drop for all your riot supression needs.
- A new religious order, the Blind Legion, have taken the place of the conspiracy theorist crazies.
Some fixes:
- The quest feedback during the Dock Song quest is more descriptive. Thanks Rexque!
- The Stream of Needles Technique has an image uploaded now. Thanks to Szodrin for pointing this one out.
- Resting will no longer display “Continue On!” when that’s not a valid option with your location.
And lastly experimentation shows up above learned recipes now in the Crafting screens. The experimentation options were close to slipping clear off the bottom of Chemistry.
As always, if you have any feedback or bug reports, send them through the ingame Bug Report feature or a message to Player 1 (Kinak).
Cheers!
Kinak
Tags: Blind Legion, Bug Fixes, Crafting, New Content!, Rexque, Szodrin, University
Posted in Bug Fixes, New Content!
Tuesday, December 16th, 2008
Made a whole bunch of minor updates today, detailed below:
- The Inventory and Crafting screens now remember which sub-screen you were in until you log off.
- Crafting also keeps focus on the recipes and items you used last. This should make experimenting and the occasional multi-recipe bonanza a little easier.
- The PHP warnings in the Inventory should be gone for good.
- When you’re logged off, the game should now try to break out of frames, although this won’t necessarily work 100%.
- Gang Enforcers in the Fang hideout were using bugged to use some overly long (and nonsensical) chains of attacks. This should be fixed and, among other things, bring them closer to their intended difficulty.
- Added placeholder text for Lo, David, and Dr. Amundsen after completion of the Slags quest.
- There’s a temporary leaderboard of sorts in The Quad for the holiday event. It’ll be taken down when extra-special presents are given out (25th or so).
Cheers!
Kinak
Tags: Crafting, Difficulty, Holiday
Posted in Updates
Sunday, December 14th, 2008
So, there’s finally something more to do with your electrical kits than electrocute gangers. The bare bones of Electronics is in, there are a few notable things missing which I’ll get to in a bit.
Here’s how it works:
- Get some electrical components. These drop (primarily from Drones) when you have your electrical kit equipped.
- Learn something about electronics. If all else fails, there are always books… where you’d expect to find books.
- Go to the crafting screen from your inventory or click over from chemistry if you’re already into that.
- The ‘recipes’ up top are circuits. This works totally differently from chemistry. Circuits won’t generally be learned from experimentation, more from books or other knowledge.
- Down at the bottom you can upgrade devices using the circuits you’ve created.
Here’s what’s missing:
- Computer stuff. As we don’t have hacking in yet, Electronics will grow in leaps and bounds once we get it in.
- Cybernetics stuff. Same with hacking. You’ll see a lot more of this once we have cyberwear.
So, keep in mind Electronics is a growth industry. As of now, there are thirteen items that can be created through upgrades and some of the circuits are useful on their own.
Cheers!
Kinak
Tags: Crafting, Electronics, Items
Posted in New Features
Saturday, December 13th, 2008
To improve loading times and organization (as well as make space for a crafting link) I’ve split up the Inventory page into three pages. Seems to be working okay but, as always, report if you have any problems.
Cheers!
Kinak
Tags: Items, New Features
Posted in New Features
Thursday, December 11th, 2008
Area of Effect Techniques are officially in now. For the moment there’s only one, hiding among the Chemistry content with the Slags rollout.
Sometime soon, the current Rain of Bullets will be renamed Indirect Fire and a shiny new Rain of Bullets (with more rainy art) will be introduced that does Area of Effect damage.
Also, there are two new encounters. One is a new resident of the Sewers, a scout from strange and far-off places. The other is a chance to hone your Chess skills on an opponent more challenging than the bum.
Cheers!
Kinak
Tags: Rexque, Techniques
Posted in New Features
Wednesday, December 10th, 2008



The Slags quest is in! Along with it, we’ve got a bunch of new content. A quick overview.
- Two new maps including a whole bunch (four or more depending on how I felt like counting) new adventure areas.
- A whole bunch of new enemies and items. A few new Techniques and two new Skills as well.
- Crafting is a step towards being fully realized. There is a side quest unlocking Chemistry experimentation. Also a ton of Crafting love in general, more than quadrupling the available recipes.
- Housing now has a place on the header bar when you’re near your residence. Rest has also been moved to the left so it’ll be a bit more prominent.
Of course, with this much content, there will invariably be some bugs and balance issues. Report those up to me so we can get them sorted out!
Cheers!
Kinak
Tags: Chemistry, Crafting, Items, New Content!, Quest, Skills, Slags
Posted in New Content!
Monday, December 8th, 2008
XP gain for fighting more powerful enemies has been increased. Roughly speaking, instead of the current enemies being on a 1-3 scale, they are now on a 1-5 scale.
Quick status update: The Slags quest is coming along nicely. Two more areas to complete and some additional crafting implementation.
Cheers!
Kinak
Tags: Crafting, Opponents, Slags, XP
Posted in Updates
Thursday, December 4th, 2008
Some small bug fixes.
- The Ghoul King script will no longer error out when you kill him with Myers Sampler equipped. Thanks Rexque.
- The Squatter King will now correctly take your crate of medicines when offered. He also has a small reward available for those who turn their crate in too late for him to help. Thanks again Rexque.
- The Castor Capsule is working as intended finally. To fit the theme, the kings can use this to stay slim and trim.
Cheers!
Kinak
Tags: Bug Fixes, Rexque
Posted in Bug Fixes
Wednesday, December 3rd, 2008
A few small updates today, but important enough to be worth noting.
- The Dock Song quest should now be completable for the fishy side. Thanks Durgen for the bug report.
- The Twisted Hounds now have better Risk vs. Reward. Which is to say, they’re not any easier but you get more XP and potentially interesting new item drops from them. You can thank Szodrin for this one.
- Mikhail should now direct you to the Slags properly if everyone else is dead. The Slags quest still isn’t implemented, but this should get you to the right spot with everyone else.
Cheers!
Kinak
Tags: Durgen, Quests, Slags, Szodrin
Posted in Bug Fixes