Posts Tagged ‘GoldS’

May Fix Things

Tuesday, May 27th, 2014

Nothing too dramatic for May, but enough little fixes they deserve a post. Thanks for keeping your eyes open, everyone! (more…)

Flash Frozen Fixes

Tuesday, January 7th, 2014

They say that, if it gets cold enough, bugs you fix will freeze before they hit the ground. (more…)

November Fixes

Wednesday, November 20th, 2013

Been doing some behind the scenes work on Novos and the next unearthly item, but also fixing some… interesting bugs with the help of our intrepid players. (more…)

Unhallowed Fixes

Monday, November 4th, 2013

As with any good harvest festival, we had a bumper crop of bugs and suggestions around Halloween time. Add in a bunch of new players, stir, and you get this list! (more…)

All Hallow’s Fixes

Monday, October 28th, 2013

October’s been a busy month, so we have another round of improvements and bug fixes. (more…)

October Bug Fixes

Tuesday, October 15th, 2013

Thanks to everyone who reported October’s bugs and typos. (more…)

September Bug Fixes

Thursday, September 26th, 2013

Well, September’s wrapping up and damned if it wasn’t a good month for bug fixes. This phase Novos rollout went surprisingly smoothly, by which I mean most of the reports were small issues or typos. (more…)

At August’s Dawn

Friday, August 2nd, 2013

As we all know, with more content comes more bugs. And I have actually be adding quite a bit of content lately, so the bugs have been keeping apace. Thanks to everyone for reporting the issues they come across and making suggestions!

  • The lab radio responds a bit more realistically now. Good point, Nyther.
  • Added a few more interactions to the Hollow Monstrosity. Nice suggestion, Vholes.
  • Enemies with swords now use them with Swordplay. Thanks, Al!
  • Corrected some issues with the rollout of the updated Southside Lab. Thanks to Cryptodynamic, Mag, and new bug reporter Acausal for helping get that sorted out.
  • Bonus Melee Power while Etheric is now working properly again. Good eyes, Arkaim!
  • Fixed a hall of mirrors error with the Hollow Monstrosity. Well played, GoldS, well played.
  • Corrected an error recording character traits for Gang Warfare. Thanks, WilliamC.
  • You now can’t report to Dr. Thomas that you failed a mission you never started. Good catch, Valmo.

Also thanks to Mag and Al for reporting some typos. Seriously only two? Either I forgot someone or my English skills are improving dramatically. Or I rolled a 20. I’m going with the last one. Critical Edit!

Cheers!
Kinak

April Bugs Bring May Flowers

Wednesday, April 3rd, 2013

Novos continues to be our big source of bugs. It’s probably not irony, but meta-bugs do amuse me.

  • Fixed some Novos crash bugs thanks to Factitious and Happy Yeti.
  • Also corrected the case of the disappearing pointer in Novos. Thanks for the bug report, xKiv.
  • Gang warfare messages should report victory or failure regardless of why the battle ended. Good eyes, PenguinPyro.
  • Various results of designer vine crafting are now properly usable thanks to Al, GoldS, and Valmo. Thanks!

Also, thanks to Dennis, Mag, Happy Yeti, Factitious, Al, Arkaim, Cryptodynamic, GoldS, and DoctrZombie for some help fixing typos.

Cheers!
Kinak

February Bug Fixes

Tuesday, February 19th, 2013

With new content comes new bug fixes (and typos, so many typos). We’ve also got a few older ones in here that were waiting for some bugfixy friends.

  • Thanks to Heriodule, Barton26, Mosquito, Al, and Mag for helping the Novos rollout go smoothly.
  • The All Resets view now includes the year, thanks to a suggestion from Mag.
  • Reminded certain students on campus that the museum isn’t in ruins. Good catch, Dennis!
  • Properly defleshed Trash Golems. Thanks for taking a bite for the team, Heriodule!
  • And Iron Man runs now show up properly in the reset record. Congrats and thanks, Mag!

As far as typos go, thanks to Mag, Dennis, Al, PenguinPyro, Tros Dal, Arkaim, Thrillhouse, Argeth, and Xerf for tracking those down. And GoldS, especially GoldS.

Cheers!
Kinak